Magic The Gathering Cards of types 'Salamander' and 'Creature'
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Pteramander
Cinder Crawler
Amphin Pathmage
Festering Newt
Pyric Salamander
Archmage's Newt
Amphin Mutineer
Flowstone Salamander
Tonberry
Frilled Cave-Wurm
Gudul Lurker
Amphin Cutthroat
Scalding Salamander
Salamander Warrior
Sojourner's Companion
Xolatoyac, the Smiling Flood
Etherium Pteramander
Wormfang Newt
Fin-Clade Fugitives
Alien Salamander
Sojourner's Enforcermite
Pteramander
{U}
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Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/1
Cinder Crawler
{1}{R}
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Creature - Salamander
{R}: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
1/2
Amphin Pathmage
{3}{U}
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Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
3/2
Festering Newt
{B}
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Creature - Salamander
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
1/1
Pyric Salamander
{1}{R}
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Creature - Salamander
{R}: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
1/1
Archmage's Newt
{1}{U}
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Creature - Salamander Mount
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
2/2
Amphin Mutineer
{3}{U}
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Creature - Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3/3
Flowstone Salamander
{3}{R}{R}
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Creature - Salamander
{R}: This creature deals 1 damage to target creature blocking it.
3/4
Tonberry
{B}
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Creature - Salamander Horror
This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.)
Chef's Knife - During your turn, this creature has first strike and deathtouch.
2/1
Frilled Cave-Wurm
{3}{U}
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Creature - Salamander Wurm
Descend 4 - This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
2/5
Gudul Lurker
{U}
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Creature - Salamander
This creature can't be blocked.
Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1/1
Amphin Cutthroat
{3}{U}
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Creature - Salamander Rogue
2/4
Scalding Salamander
{2}{R}
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Creature - Salamander
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2/1
Salamander Warrior
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Token Creature - Salamander Warrior
4/3
Sojourner's Companion
{7}
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Artifact Creature - Salamander
Affinity for artifacts
Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
4/4
Xolatoyac, the Smiling Flood
{4}{G}{U}
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Legendary Creature - Salamander Serpent
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
6/6
Etherium Pteramander
{B}
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Artifact Creature - Salamander Drake
Flying
This creature can block only creatures with flying.
{6}{B}: Adapt 4. This ability costs {1} less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/1
Wormfang Newt
{1}{U}
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Creature - Nightmare Salamander Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Fin-Clade Fugitives
{5}{G}
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Creature - Elf Salamander Rogue
This creature can't be blocked by creatures with power 2 or less.
Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7/4
Alien Salamander
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Token Creature - Alien Salamander
Islandwalk
2/2
Sojourner's Enforcermite
{6}
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Artifact Creature - Frog Myr Salamander
Affinity for Affinity (This card costs {1} less to cast for each permanent you control with affinity.)
Affinitycycling {2} ({2}, Discard this card: Search your library for a card with affinity, reveal it, put it into your hand, then shuffle.)
6/6