'Salamander' cards

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Click for list of card names (21)
Alien Salamander
Amphin Cutthroat
Amphin Mutineer
Amphin Pathmage
Archmage's Newt
Cinder Crawler
Etherium Pteramander
Festering Newt
Fin-Clade Fugitives
Flowstone Salamander
Frilled Cave-Wurm
Gudul Lurker
Pteramander
Pyric Salamander
Salamander Warrior
Scalding Salamander
Sojourner's Companion
Sojourner's Enforcermite
Tonberry
Wormfang Newt
Xolatoyac, the Smiling Flood


Alien Salamander

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Token Creature - Alien Salamander
Islandwalk
2/2

Amphin Cutthroat

{3}{U}

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Creature - Salamander Rogue
2/4

Amphin Mutineer

{3}{U}

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Creature - Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3/3

Amphin Pathmage

{3}{U}

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Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.
3/2

Archmage's Newt

{1}{U}

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Creature - Salamander Mount
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Saddle 3
2/2

Cinder Crawler

{1}{R}

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Creature - Salamander
{R}: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
1/2

Etherium Pteramander

{B}

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Artifact Creature - Salamander Drake
Flying This creature can block only creatures with flying. {6}{B}: Adapt 4. This ability costs {1} less to activate for each other artifact you control. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/1

Festering Newt

{B}

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Creature - Salamander
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
1/1

Fin-Clade Fugitives

{5}{G}

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Creature - Elf Salamander Rogue
This creature can't be blocked by creatures with power 2 or less. Encore {4}{G} ({4}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
7/4

Flowstone Salamander

{3}{R}{R}

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Creature - Salamander
{R}: This creature deals 1 damage to target creature blocking it.
3/4

Frilled Cave-Wurm

{3}{U}

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Creature - Salamander Wurm
Descend 4 - This creature gets +2/+0 as long as there are four or more permanent cards in your graveyard.
2/5

Gudul Lurker

{U}

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Creature - Salamander
This creature can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1/1

Pteramander

{U}

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Creature - Salamander Drake
Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1/1

Pyric Salamander

{1}{R}

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Creature - Salamander
{R}: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
1/1

Salamander Warrior

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Token Creature - Salamander Warrior
4/3

Scalding Salamander

{2}{R}

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Creature - Salamander
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2/1

Sojourner's Companion

{7}

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Artifact Creature - Salamander
Affinity for artifacts Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
4/4

Sojourner's Enforcermite

{6}

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Artifact Creature - Frog Myr Salamander
Affinity for Affinity (This card costs {1} less to cast for each permanent you control with affinity.) Affinitycycling {2} ({2}, Discard this card: Search your library for a card with affinity, reveal it, put it into your hand, then shuffle.)
6/6

Tonberry

{B}

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Creature - Salamander Horror
This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) Chef's Knife - During your turn, this creature has first strike and deathtouch.
2/1

Wormfang Newt

{1}{U}

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Creature - Nightmare Salamander Beast
When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2

Xolatoyac, the Smiling Flood

{4}{G}{U}

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Legendary Creature - Salamander Serpent
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.
6/6