'Saga' cards

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A Golden Opportunity
A-Fall of the Impostor
A-Harald Unites the Elves
Ajani Fells the Godsire
An Unearthly Child
Arni Slays the Troll
Ascent of the Worthy
Awaken the Honored Dead
Azusa's Many Journeys
Bahamut, Warden of Light
Ballad of the Black Flag
Battle at the Helvault
Battle for Bretagard
Battle of Frost and Fire
Befriending the Moths
Behold the Unspeakable
Binding the Old Gods
Birth of the Imperium
Blink
Book of Mazarbul
Boseiju Reaches Skyward
Braids's Frightful Return
Braska's Final Aeon
Chainer's Torment
City of Death
Day of the Moon
Death in Heaven
Elspeth Conquers Death
Elspeth's Nightmare
Era of Enlightenment
Esper Terra
Fable of the Mirror-Breaker
Fall of Gil-galad
Fall of the First Civilization
Fall of the Impostor
Fall of the Thran
Fate Reforged
Firja's Retribution
Forging the Tyrite Sword
Founding the Third Path
Fugitive of the Judoon
Gadwick's First Duel
Genesis of the Daleks
Greatest Show in the Multiverse
Harald Unites the Elves
Heaven Sent
Hidetsugu Consumes All
History of Benalia
Ifrit, Warden of Inferno
In the Darkness Bind Them
Invasion of the Giants
Inventive Iteration
Jugan Defends the Temple
Kardur's Vicious Return
King Narfi's Betrayal
Kiora Bests the Sea God
Korvold and the Noble Thief
Kumano Faces Kakkazan
Life of Toshiro Umezawa
Long List of the Ents
Love Song of Night and Day
Medomai's Prophecy
Michiko's Reign of Truth
Naktamun Shines Again
Night of the Flying Merfolk
Niko Defies Destiny
Oath of Eorl
Oath of the Grey Host
Of Herbs and Stewed Rabbit
Okiba Reckoner Raid
One Ring to Rule Them All
Origin of the Hidden Ones
Phoenix, Warden of Fire
Phyrexian Scriptures
Ral and the Implicit Maze
Rediscover the Way
Revival of the Ancestors
Rite of Belzenlok
Roar of Endless Song
Roar of the Fifth People
Scroll of Isildur
Shiva, Warden of Ice
Showdown of the Skalds
Song of Earendil
Song of Freyalise
Summon: Alexander
Summon: Anima
Summon: Bahamut
Summon: Brynhildr
Summon: Choco/Mog
Summon: Esper Maduin
Summon: Esper Ramuh
Summon: Esper Valigarmanda
Summon: Fat Chocobo
Summon: Fenrir
Summon: G.F. Cerberus
Summon: G.F. Ifrit
Summon: Good King Mog XII
Summon: Ixion
Summon: Knights of Round
Summon: Kujata
Summon: Leviathan
Summon: Magus Sisters
Summon: Primal Garuda
Summon: Primal Odin
Summon: Shiva
Summon: Titan
Summon: Valefor
Summon: Yojimbo
Tale of Tinuviel
Tales of Master Seshiro
Tamiyo Meets the Story Circle
Teachings of the Kirin
The Aesir Escape Valhalla
The Akroan War
The Antiquities War
The Apprentice's Folly
The Argent Etchings
The Bath Song
The Bears of Littjara
The Binding of the Titans
The Birth of Meletis
The Bloodsky Massacre
The Brothers' War
The Caves of Androzani
The Conundrum of Bowls
The Creation of Avacyn
The Cruelty of Gix
The Curse of Fenric
The Day of the Doctor
The Dragon-Kami Reborn
The Elder Dragon War
The Eldest Reborn
The Eleventh Hour
The Fall of Lord Konda
The First Eruption
The First Iroan Games
The First Tyrannic War
The Flame of Keld
The Flux
The Girl in the Fireplace
The Grand Evolution
The Great Synthesis
The Great Work
The Horus Heresy
The Hunger Tide Rises
The Huntsman's Redemption
The Kami War
The Legend of Arena
The Long Reach of Night
The Many Deeds of Belzenlok
The Mending of Dominaria
The Mirari Conjecture
The Modern Age
The Night of the Doctor
The Parting of the Ways
The Phasing of Zhalfir
The Princess Takes Flight
The Raven's Warning
The Restoration of Eiganjo
The Revelations of Ezio
The Sea Devils
The Shattered States Era
The Tale of Tamiyo
The Three Seasons
The Trickster-God's Heist
The Triumph of Anax
The True Scriptures
The War Games
The War in Heaven
The Weatherseed Treaty
The Witch's Vanity
The World Spell
There and Back Again
Three Blind Mice
Thunder of Unity
Time of Ice
Trial of a Time Lord
Tribute to Horobi
Triumph of Gerrard
Tymaret Calls the Dead
Urza Assembles the Titans
Urza's Saga
Vault 101: Birthday Party
Vault 11: Voter's Dilemma
Vault 112: Sadistic Simulation
Vault 12: The Necropolis
Vault 13: Dweller's Journey
Vault 21: House Gambit
Vault 75: Middle School
Vault 87: Forced Evolution
Victory of the Pyrohammer
Waking the Trolls
War of the Last Alliance
War of the Spark
Welcome to . . .
Welcome to Sweettooth
Yotia Declares War


A Golden Opportunity

{2}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I - Conjure a card named Gilded Goose onto the battlefield. II, III - You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.

A-Fall of the Impostor

{G}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on up to one target creature. III - Exile a creature with the greatest power among creatures target opponent controls.

A-Harald Unites the Elves

{2}{B}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II - Put a +1/+1 counter on each Elf you control. III - Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

Ajani Fells the Godsire

{3}{W}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target creature an opponent controls with power 3 or greater. II - Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III - Target creature you control gains double strike until end of turn.

An Unearthly Child

{1}{U}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Arni Slays the Troll

{R}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Target creature you control fights up to one target creature you don't control. II - Add {R}. Put two +1/+1 counters on up to one target creature you control. III - You gain life equal to the greatest power among creatures you control.

Ascent of the Worthy

{1}{W}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III - Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Awaken the Honored Dead

{B}{G}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target nonland permanent. II - Mill three cards. III - You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

Azusa's Many Journeys

{1}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - You may play an additional land this turn. II - You gain 3 life. III - Exile this Saga, then return it to the battlefield transformed under your control.

Bahamut, Warden of Light

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Legendary Enchantment Creature - Saga Dragon
(As this Saga enters and after your draw step, add a lore counter.) I, II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying
5/5

Ballad of the Black Flag

{1}{U}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.) IV - Historic spells you cast this turn cost {2} less to cast.

Battle at the Helvault

{4}{W}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield. III - Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Battle for Bretagard

{1}{G}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 white Human Warrior creature token. II - Create a 1/1 green Elf Warrior creature token. III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Battle of Frost and Fire

{3}{U}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - This Saga deals 4 damage to each non-Giant creature and each planeswalker. II - Scry 3. III - Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

Befriending the Moths

{3}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II - Target creature you control gets +1/+1 and gains flying until end of turn. III - Exile this Saga, then return it to the battlefield transformed under your control.

Behold the Unspeakable

{3}{U}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Creatures you don't control get -2/-0 until your next turn. II - If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III - Exile this Saga, then return it to the battlefield transformed under your control.

Binding the Old Gods

{2}{B}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target nonland permanent an opponent controls. II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III - Creatures you control gain deathtouch until end of turn.

Birth of the Imperium

{2}{W}{U}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II - Each opponent sacrifices a creature of their choice. III - Draw two cards for each opponent who controls fewer creatures than you.

Blink

{2}{U}{B}

-- no image --
Enchantment - Saga

Book of Mazarbul

{2}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II - Amass Orcs 2. III - Creatures you control get +1/+0 and gain menace until end of turn.

Boseiju Reaches Skyward

{3}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II - Put up to one target land card from your graveyard on top of your library. III - Exile this Saga, then return it to the battlefield transformed under your control.

Braids's Frightful Return

{2}{B}

-- no image --
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - You may sacrifice a creature. If you do, each opponent discards a card. II - Return target creature card from your graveyard to your hand. III - Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.

Braska's Final Aeon

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Legendary Enchantment Creature - Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Jecht Beam - Each opponent discards a card and you draw a card. III - Ultimate Jecht Shot - Each opponent sacrifices two creatures of their choice. Menace
7/7

Chainer's Torment

{3}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - This Saga deals 2 damage to each opponent and you gain 2 life. III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

City of Death

{2}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I - Create a Treasure token. II, III, IV, V, VI - Create a token that's a copy of target non-Saga token you control.

Day of the Moon

{2}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose a creature card name, then goad all creatures with a name chosen for this enchantment. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Death in Heaven

{3}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Target player mills two cards, then exiles their graveyard. III - Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Elspeth Conquers Death

{3}{W}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target permanent an opponent controls with mana value 3 or greater. II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Elspeth's Nightmare

{2}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target creature an opponent controls with power 2 or less. II - Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III - Exile target opponent's graveyard.

Era of Enlightenment

{1}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Scry 2. II - You gain 2 life. III - Exile this Saga, then return it to the battlefield transformed under your control.

Esper Terra

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Legendary Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV - Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying
6/6

Fable of the Mirror-Breaker

{2}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Create a 2/2 red Goblin Shaman creature token with "Whenever this token attacks, create a Treasure token." II - You may discard up to two cards. If you do, draw that many cards. III - Exile this Saga, then return it to the battlefield transformed under your control.

Fall of Gil-galad

{1}{G}

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Enchantment - Saga

Fall of the First Civilization

{2}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You and target opponent each draw two cards. II - Exile target artifact an opponent controls. III - Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Fall of the Impostor

{1}{G}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on up to one target creature. III - Exile a creature with the greatest power among creatures target opponent controls.

Fall of the Thran

{5}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all lands. II, III - Each player returns two land cards from their graveyard to the battlefield.

Fate Reforged

-- no image --
Enchantment - Saga
I - (Bolas) Each opponent discards their hand. You draw seven cards. I - (Ugin) Manifest your hand, then draw seven cards. II - (Both) Create a token that's a copy of any Elder Dragon from the Legends expansion. III - (Both) Exile Fate Reforged, then return it to the battlefield (Front face up).

Firja's Retribution

{1}{W}{W}{B}

-- no image --
Enchantment - Saga

Forging the Tyrite Sword

{1}{R}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a Treasure token. III - Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Founding the Third Path

{1}{U}

-- no image --
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II - Target player mills four cards. III - Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Fugitive of the Judoon

{4}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token. II - Investigate. III - You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Gadwick's First Duel

{1}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II - Scry 2. III - When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Genesis of the Daleks

{4}{B}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV - Target opponent faces a villainous choice - Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Greatest Show in the Multiverse

{7}

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Artifact Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III - Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Harald Unites the Elves

{2}{B}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II - Put a +1/+1 counter on each Elf you control. III - Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

Heaven Sent

{U}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Investigate. III - This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.

Hidetsugu Consumes All

{1}{B}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Destroy each nonland permanent with mana value 1 or less. II - Exile all graveyards. III - Exile this Saga, then return it to the battlefield transformed under your control.

History of Benalia

{1}{W}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 2/2 white Knight creature token with vigilance. III - Knights you control get +2/+1 until end of turn.

Ifrit, Warden of Inferno

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Legendary Enchantment Creature - Saga Demon
(As this Saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9/9

In the Darkness Bind Them

{2}{U}{B}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV - For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

Invasion of the Giants

{U}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2. II - Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III - The next Giant spell you cast this turn costs {2} less to cast.

Inventive Iteration

{3}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Return up to one target creature or planeswalker to its owner's hand. II - Return an artifact card from your graveyard to your hand. If you can't, draw a card. III - Exile this Saga, then return it to the battlefield transformed under your control.

Jugan Defends the Temple

{2}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II - Put a +1/+1 counter on each of up to two target creatures. III - Exile this Saga, then return it to the battlefield transformed under your control.

Kardur's Vicious Return

{2}{B}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. II - Each player discards a card. III - Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

King Narfi's Betrayal

{1}{U}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III - Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.

Kiora Bests the Sea God

{5}{U}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create an 8/8 blue Kraken creature token with hexproof. II - Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III - Gain control of target permanent an opponent controls. Untap it.

Korvold and the Noble Thief

{3}{R}

-- no image --
Enchantment - Saga

Kumano Faces Kakkazan

{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - This Saga deals 1 damage to each opponent and each planeswalker they control. II - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Exile this Saga, then return it to the battlefield transformed under your control.

Life of Toshiro Umezawa

{1}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II - Choose one - - Target creature gets +2/+2 until end of turn. - Target creature gets -1/-1 until end of turn. - You gain 2 life. III - Exile this Saga, then return it to the battlefield transformed under your control.

Long List of the Ents

{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI - Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.

Love Song of Night and Day

{2}{W}

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Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - You and target opponent each draw two cards. II - Create a 1/1 white Bird creature token with flying. III - Put a +1/+1 counter on each of up to two target creatures.

Medomai's Prophecy

{1}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Scry 2. II - Choose a card name. III - When you cast a spell with the chosen name for the first time this turn, draw two cards. IV - Look at the top card of each player's library.

Michiko's Reign of Truth

{1}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II - Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III - Exile this Saga, then return it to the battlefield transformed under your control.

Naktamun Shines Again

{2}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I - All creature cards you own with mana value 2 or less perpetually get +1/+0. II - Seek a creature card with mana value 2 or less and put it onto the battlefield. III - Creatures you control with mana value 2 or less gain flying until end of turn.

Night of the Flying Merfolk

{2}{U}

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Enchantment - Saga
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn.

Niko Defies Destiny

{1}{W}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You gain 2 life for each foretold card you own in exile. II - Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III - Return target card with foretell from your graveyard to your hand.

Oath of Eorl

{3}{R}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 1/1 white Human Soldier creature tokens. II - Create two 2/2 red Human Knight creature tokens with trample and haste. III - Put an indestructible counter on up to one target Human. You become the monarch.

Oath of the Grey Host

{3}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You and target opponent each create a Food token. II - Each opponent loses 3 life. Create a Treasure token. III - Create three tapped 1/1 white Spirit creature tokens with flying.

Of Herbs and Stewed Rabbit

{2}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on up to one target creature. Create a Food token. II - Draw a card. Create a Food token. III - Create a 1/1 white Halfling creature token for each Food you control.

Okiba Reckoner Raid

{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II - Each opponent loses 1 life and you gain 1 life. III - Exile this Saga, then return it to the battlefield transformed under your control.

One Ring to Rule Them All

{2}{B}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II - Destroy all nonlegendary creatures. III - Each opponent loses 1 life for each creature card in that player's graveyard.

Origin of the Hidden Ones

{3}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - This Saga deals 4 damage to any target. II - Create two 1/1 black Assassin creature tokens with menace. III - Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Phoenix, Warden of Fire

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Legendary Enchantment Creature - Saga Phoenix
(As this Saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink
4/4

Phyrexian Scriptures

{2}{B}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II - Destroy all nonartifact creatures. III - Exile all opponents' graveyards.

Ral and the Implicit Maze

{3}{R}{R}

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Enchantment - Saga

Rediscover the Way

{U}{R}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III - Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.

Revival of the Ancestors

{1}{W}{B}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create three 1/1 white Spirit creature tokens. II - Distribute three +1/+1 counters among one, two, or three target creatures you control. III - Creatures you control gain trample and lifelink until end of turn.

Rite of Belzenlok

{2}{B}{B}

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Enchantment - Saga

Roar of Endless Song

{2}{G}{U}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 5/5 green Elephant creature token. III - Double the power and toughness of each creature you control until end of turn.

Roar of the Fifth People

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create two 3/3 green Dinosaur creature tokens. II - Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III - Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV - Dinosaurs you control gain double strike and trample until end of turn.

Scroll of Isildur

{2}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gain control of up to one target artifact for as long as you control this Saga. The Ring tempts you. II - Tap up to two target creatures. Put a stun counter on each of them. III - Draw a card for each tapped creature target opponent controls.

Shiva, Warden of Ice

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Legendary Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter.) I, II - Mesmerize - Target creature can't be blocked this turn. III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
4/5

Showdown of the Skalds

{2}{R}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III - Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Song of Earendil

{3}{G}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2, then draw two cards. II - Create a Treasure token and a 2/2 blue Bird creature token with flying. III - Put a flying counter on each creature you control without flying.

Song of Freyalise

{1}{G}

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Enchantment - Saga

Summon: Alexander

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Enchantment Creature - Saga Construct
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Prevent all damage that would be dealt to creatures you control this turn. III - Tap all creatures your opponents control. Flying
4/3

Summon: Anima

{4}{B}{B}

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Enchantment Creature - Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Pain - You draw a card and you lose 1 life. IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life. Menace
4/4

Summon: Bahamut

{9}

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Enchantment Creature - Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - Destroy up to one target nonland permanent. III - Draw two cards. IV - Mega Flare - This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
9/9

Summon: Brynhildr

{1}{R}

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Enchantment Creature - Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Chain - Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III - Gestalt Mode - When you next cast a creature spell this turn, it gains haste until end of turn.
2/1

Summon: Choco/Mog

{2}{W}

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Enchantment Creature - Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV - Stampede! - Other creatures you control get +1/+0 until end of turn.
3/3

Summon: Esper Maduin

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Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add {G}{G}. III - Other creatures you control get +2/+2 and gain trample until end of turn.
4/4

Summon: Esper Ramuh

{2}{R}{R}

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Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Judgment Bolt - This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III - Wizards you control get +1/+0 until end of turn.
3/3

Summon: Esper Valigarmanda

{3}{R}

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Enchantment Creature - Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Exile an instant or sorcery card from each graveyard. II, III, IV - Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. Flying, haste
3/3

Summon: Fat Chocobo

{4}{G}

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Enchantment Creature - Saga Bird
4/4

Summon: Fenrir

{2}{G}

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Enchantment Creature - Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2

Summon: G.F. Cerberus

{2}{R}{R}

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Enchantment Creature - Saga Dog
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II - Double - When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III - Triple - When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
3/3

Summon: G.F. Ifrit

{2}{R}

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Enchantment Creature - Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - You may discard a card. If you do, draw a card. III, IV - Add {R}.
3/2

Summon: Good King Mog XII

{4}{W}

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Enchantment Creature - Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create two 1/2 white Moogle creature tokens with lifelink. II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV - Put two +1/+1 counters on each other Moogle you control. Flying, lifelink
4/4

Summon: Ixion

{2}{W}

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Enchantment Creature - Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
3/3

Summon: Knights of Round

{6}{W}{W}

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Enchantment Creature - Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV - Create three 2/2 white Knight creature tokens. V - Ultimate End - Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
3/3

Summon: Kujata

{5}{R}

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Enchantment Creature - Saga Ox
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Lightning - This creature deals 3 damage to each of up to two target creatures. II - Ice - Up to three target creatures can't block this turn. III - Fire - Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste
7/5