Magic The Gathering Cards of types 'Robot' and 'Creature'

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Guidelight Optimizer
Mister Gutsy
Clockwork Droid
Spikeshell Harrier
Assaultron Dominator
Diversion Unit
Relentless X-ATM092
Magitek Infantry
Scorpion Sentinel
Robobrain War Mind
Behemoth of Vault 0
Nesting Bot
Voyager Quickwelder
Securitron Squadron
Guidelight Synergist
Interface Ace
Cybermat
Sentry Bot
Memory Guardian
Ticketomaton
Impounding Lot-Bot
Draconian Gate-Bot
Celebr-8000
Yes Man, Personal Securitron
ED-E, Lonesome Eyebot
Omega, Heartless Evolution
K-9, Mark I
Curie, Emergent Intelligence
Rose, Cutthroat Raider
The Motherlode, Excavator
Assembled Ensemble
D00-DL, Caricaturist
T.A.P.P.E.R.
Rex, Cyber-Hound
Arteeoh, Dread Scavenger
Ticking Mime Bomb
Robo-Pinata
Mendicant Core, Guidelight
Liberty Prime, Recharged
Robot
Juggletron
Non-Human Cannonball
Robot
Robot Warrior
One-Clown Band
Codsworth, Handy Helper
Omniclown Colossus
Optimus Prime, Hero
Megatron, Tyrant
Jetfire, Ingenious Scientist
Starscream, Power Hungry
Ultra Magnus, Tactician
Ratchet, Field Medic
Blaster, Combat DJ
Cyclonus, the Saboteur
Prowl, Stoic Strategist
Blitzwing, Cruel Tormentor
Arcee, Sharpshooter
Soundwave, Sonic Spy
Flamewar, Brash Veteran
Goldbug, Humanity's Ally
Slicer, Hired Muscle
Ravage
Laserbeak
Clown Robot


Guidelight Optimizer

{1}{U}

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Artifact Creature - Robot
{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability.
2/1

Mister Gutsy

{2}

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Artifact Creature - Robot Soldier
1/1

Clockwork Droid

{2}

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Artifact Creature - Robot
You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
3/1

Spikeshell Harrier

{4}{U}

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Artifact Creature - Robot Turtle
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
4/4

Assaultron Dominator

{1}{R}

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Artifact Creature - Robot
When this creature enters, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2/2

Diversion Unit

{1}{U}

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Artifact Creature - Robot
Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.
2/1

Relentless X-ATM092

{6}

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Artifact Creature - Robot Spider
This creature can't be blocked except by three or more creatures. {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
6/5

Magitek Infantry

{W}

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Artifact Creature - Robot Soldier
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
1/1

Scorpion Sentinel

{1}{U}

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Artifact Creature - Robot Scorpion
As long as you control seven or more lands, this creature gets +3/+0.
1/4

Robobrain War Mind

{3}{U}

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Artifact Creature - Robot
Robobrain War Mind's power is equal to the number of cards in your hand. When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
X/5

Behemoth of Vault 0

{6}

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Artifact Creature - Robot
Trample When this creature enters, you get {E}{E}{E}{E} (four energy counters). When this creature dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent.
6/6

Nesting Bot

{W}

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Artifact Creature - Robot
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature dies, create a 1/1 colorless Servo artifact creature token. Max speed - This creature gets +1/+0.
1/1

Voyager Quickwelder

{2}{W}

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Artifact Creature - Robot Artificer
Artifact spells you cast cost {1} less to cast.
2/4

Securitron Squadron

{1}{W}

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Artifact Creature - Robot
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Vigilance Whenever a creature token you control enters, put a +1/+1 counter on it.
2/2

Guidelight Synergist

{3}{W}

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Artifact Creature - Robot Artificer
Flying This creature gets +1/+0 for each artifact you control.
0/4

Interface Ace

{1}{W}

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Artifact Creature - Robot Pilot
This creature saddles Mounts and crews Vehicles using its toughness rather than its power. Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
0/4

Cybermat

{2}

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Artifact Creature - Robot
Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2/1

Sentry Bot

{4}{W}

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Artifact Creature - Robot
Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
2/5

Memory Guardian

{4}{U}

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Artifact Creature - Robot Artificer
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying
3/4

Ticketomaton

{3}

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Artifact Creature - Robot
When Ticketomaton enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/2

Impounding Lot-Bot

{3}{W}

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Artifact Creature - Robot
3/4

Draconian Gate-Bot

{5}

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Artifact Creature - Robot
When this creature enters, choose one - - Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) - Destroy target Attraction. (It's put into its owner's junkyard.)
4/2

Celebr-8000

{5}

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Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. - 2 - menace - 3 - vigilance - 4 - lifelink - 5 - flying - 6 - indestructible
3/3

Yes Man, Personal Securitron

{2}{W}

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Legendary Artifact Creature - Robot
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card - When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2/2

ED-E, Lonesome Eyebot

{3}

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Legendary Artifact Creature - Robot
Flying ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
2/1

Omega, Heartless Evolution

{5}{G}{U}

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Legendary Artifact Creature - Robot
Wave Cannon - When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
8/8

K-9, Mark I

{U}

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Legendary Artifact Creature - Robot Dog
Negative - As long as K-9 is untapped, other legendary creatures you control have ward {1}. Affirmative - {1}{U}, {T}: Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
1/1

Curie, Emergent Intelligence

{1}{U}

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Legendary Artifact Creature - Robot
1/3

Rose, Cutthroat Raider

{2}{R}{R}

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Legendary Artifact Creature - Robot
3/2

The Motherlode, Excavator

{3}{R}{R}

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Legendary Artifact Creature - Robot
When The Motherlode enters, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5/5

Assembled Ensemble

{4}{W}

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Artifact Creature - Clown Robot Bard
Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
X/6

D00-DL, Caricaturist

{6}

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Legendary Artifact Creature - Robot
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
1/1

T.A.P.P.E.R.

{W}

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Artifact Creature - Clown Robot
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
1/2

Rex, Cyber-Hound

{1}{W}{U}

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Legendary Artifact Creature - Robot Dog
Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
2/2

Arteeoh, Dread Scavenger

{1}{B}{G}{U}

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Legendary Artifact Creature - Robot
Flying, deathtouch Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that's a copy of target artifact you don't control, except it's a 1/1 green Squirrel creature token in addition to its other colors and types.
3/3

Ticking Mime Bomb

{3}{R}

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Artifact Creature - Clown Robot Mime
When this creature enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. This creature deals damage equal to twice the number of Robots you control to the chosen creature.
2/2

Robo-Pinata

{2}{W}

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Artifact Creature - Clown Robot
When Robo-Pinata dies, choose one - - You get {TK}{TK}. - You may put a sticker on a nonland permanent you own.
2/1

Mendicant Core, Guidelight

{W}{U}

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Legendary Artifact Creature - Robot
Mendicant Core's power is equal to the number of artifacts you control. Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
X/3

Liberty Prime, Recharged

{2}{U}{R}{W}

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Legendary Artifact Creature - Robot
Vigilance, trample, haste Whenever Liberty Prime attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters). {2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
8/8

Robot

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Token Artifact Creature - Robot
This creature can't block.
4/4

Juggletron

{2}{R}

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Artifact Creature - Clown Robot
Trample Whenever this creature attacks, you may put an art sticker on it. This creature gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
0/4

Non-Human Cannonball

{2}{R}

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Artifact Creature - Clown Robot
When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.
4/3

Robot

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Token Artifact Creature - Robot
3/3

Robot Warrior

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Token Artifact Creature - Robot Warrior
3/3

One-Clown Band

{1}{R}

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Artifact Creature - Clown Robot Bard
{2}{R}: Target Robot gets +2/+0 until end of turn.
1/3

Codsworth, Handy Helper

{2}{W}

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Legendary Artifact Creature - Robot
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
2/3

Omniclown Colossus

{8}{R}{R}

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Artifact Creature - Clown Robot
Affinity for Clowns (This spell costs {1} less to cast for each Clown you control.) Trample
7/7

Optimus Prime, Hero

{3}{U}{R}{W}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.) At the beginning of each end step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) When Optimus Prime dies, return it to the battlefield converted under its owner's control.
4/8

Megatron, Tyrant

{3}{R}{W}{B}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.) Your opponents can't cast spells during combat. At the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
7/5

Jetfire, Ingenious Scientist

{4}{U}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.) Flying Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
3/4

Starscream, Power Hungry

{3}{B}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
2/3

Ultra Magnus, Tactician

{4}{R}{G}{W}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.) Ward {2} Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
7/7

Ratchet, Field Medic

{2}{W}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.) Lifelink Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
2/4

Blaster, Combat DJ

{3}{R}{G}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.) Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.) Whenever you put one or more +1/+1 counters on Blaster, convert it.
3/3

Cyclonus, the Saboteur

{2}{U}{B}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.) Flying Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2/5

Prowl, Stoic Strategist

{3}{W}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.) Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it. Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3

Blitzwing, Cruel Tormentor

{5}{B}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.) At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
6/5

Arcee, Sharpshooter

{1}{R}{W}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.) First strike {1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
2/2

Soundwave, Sonic Spy

{1}{W}{U}{B}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.) Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.
5/4

Flamewar, Brash Veteran

{1}{B}{R}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.) Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery. {1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
3/2

Goldbug, Humanity's Ally

{1}{W}{U}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
3/3

Slicer, Hired Muscle

{4}{R}

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Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
3/4

Ravage

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Token Legendary Artifact Creature - Robot
Menace, deathtouch
3/3

Laserbeak

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Token Legendary Artifact Creature - Robot
Flying, hexproof
2/2

Clown Robot

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Token Artifact Creature - Clown Robot
1/1