'Rhino' cards

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Click for list of card names (64)
A-Mr. Orfeo, the Boulder
A-Security Rhox
Alien Rhino
Bribe Taker
Charging Rhino
Cliffrunner Behemoth
Copper Host Crusher
Crash of Rhinos
Crowned Ceratok
Dauntless Escort
Ebony Rhino
Enraged Ceratok
Faithful Pikemaster
Freelance Muscle
Garruk's Warsteed
Gnarlback Rhino
Guildpact Greenwalker
Judoon Enforcers
Loyal Guardian
Master of Ceremonies
Master Symmetrist
Mirror-Sigil Sergeant
Mr. Orfeo, the Boulder
Perrie, the Pulverizer
Proud Pack-Rhino
Railway Brawler
Razorfield Rhino
Razorfield Ripper
Rhino
Rhino Warrior
Rhino-
Rhox
Rhox Bodyguard
Rhox Brute
Rhox Charger
Rhox Faithmender
Rhox Maulers
Rhox Meditant
Rhox Oracle
Rhox Pikemaster
Rhox Pummeler
Rhox Veteran
Rhox War Monk
Rockcaster Platoon
Roon of the Hidden Realm
Rubbleback Rhino
Sanctuary Smasher
Security Rhox
Siege Rhino
Sigil Captain
Skirmish Rhino
Snorting Gahr
Solstice Zealot
Spara's Bodyguard
Stampeding Rhino
Stiltstrider
Stonehorn Chanter
Stonehorn Dignitary
Thicket Crasher
Thriving Rhino
Thundering Ceratok
Truga Cliffcharger
Wild Ceratok
Workshop Warchief


A-Mr. Orfeo, the Boulder

{1}{B}{R}{G}

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Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
3/4

A-Security Rhox

{2}{R}{G}

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Creature - Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
5/5

Alien Rhino

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Token Creature - Alien Rhino
4/4

Bribe Taker

{5}{G}

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Creature - Rhino Warrior
Trample When this creature enters, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on this creature.
6/6

Charging Rhino

{3}{G}{G}

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Creature - Rhino
This creature can't be blocked by more than one creature.
4/4

Cliffrunner Behemoth

{3}{G}

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Creature - Rhino Beast
This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent.
5/3

Copper Host Crusher

{6}{G}{G}

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Creature - Phyrexian Bear Rhino
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
8/8

Crash of Rhinos

{6}{G}{G}

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Creature - Rhino
Trample
8/4

Crowned Ceratok

{3}{G}

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Creature - Rhino
Trample Each creature you control with a +1/+1 counter on it has trample.
4/3

Dauntless Escort

{1}{G}{W}

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Creature - Rhino Soldier
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
3/3

Ebony Rhino

{7}

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Artifact Creature - Rhino
Trample
4/5

Enraged Ceratok

{2}{G}{G}

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Creature - Rhino
This creature can't be blocked by creatures with power 2 or less.
4/4

Faithful Pikemaster

{3}{W}

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Creature - Rhino Monk Soldier
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) As long as it's your turn, this creature has first strike.
3/4

Freelance Muscle

{4}{G}

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Creature - Rhino Warrior
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
4/4

Garruk's Warsteed

{3}{G}{G}

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Creature - Rhino
Vigilance When this creature enters, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
3/5

Gnarlback Rhino

{2}{G}{G}

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Creature - Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.
4/4

Guildpact Greenwalker

{2}{G}

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Creature - Plant Rhino
When Guildpact Greenwalker enters, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4. Multicolored creatures you control have ward {2}.
4/4

Judoon Enforcers

{5}{R}{W}

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Creature - Alien Rhino Soldier
Trample No more than one creature can attack you each combat. Suspend 6-{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
8/8

Loyal Guardian

{4}{G}

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Creature - Rhino
Trample Lieutenant - At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4/4

Master of Ceremonies

{3}{W}

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Creature - Rhino Druid
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
3/4

Master Symmetrist

{2}{G}{G}

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Creature - Rhino Druid
Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
4/4

Mirror-Sigil Sergeant

{5}{W}

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Creature - Rhino Soldier
Trample At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of this creature.
4/4

Mr. Orfeo, the Boulder

{1}{B}{R}{G}

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Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
2/4

Perrie, the Pulverizer

{1}{G}{W}{U}

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Legendary Creature - Rhino Soldier
When Perrie enters, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
3/3

Proud Pack-Rhino

{2}{W}

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Creature - Rhino
When this creature enters, choose one - - Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) - Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/3

Railway Brawler

{3}{G}{G}

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Creature - Rhino Warrior
Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
5/5

Razorfield Rhino

{6}

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Artifact Creature - Rhino
Metalcraft - This creature gets +2/+2 as long as you control three or more artifacts.
4/4

Razorfield Ripper

{2}{W}

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Artifact Creature - Equipment Rhino
Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. Reconfigure-Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/3

Rhino

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Token Creature - Rhino
Trample
4/4

Rhino Warrior

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Token Creature - Rhino Warrior
4/4

Rhino-

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Creature - Rhino
Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
1/4

Rhox

{4}{G}{G}

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Creature - Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked. {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
5/5

Rhox Bodyguard

{3}{G}{W}

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Creature - Rhino Monk Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When this creature enters, you gain 3 life.
2/3

Rhox Brute

{2}{R}{G}

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Creature - Rhino Warrior
4/4

Rhox Charger

{3}{G}

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Creature - Rhino Soldier
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
3/3

Rhox Faithmender

{3}{W}

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Creature - Rhino Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.
1/5

Rhox Maulers

{4}{G}

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Creature - Rhino Soldier
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4/4

Rhox Meditant

{3}{W}

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Creature - Rhino Monk
When this creature enters, if you control a green permanent, draw a card.
2/4

Rhox Oracle

{4}{G}

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Creature - Rhino Monk
When this creature enters, draw a card.
4/2

Rhox Pikemaster

{2}{W}{W}

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Creature - Rhino Soldier
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
3/3

Rhox Pummeler

{5}{G}

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Creature - Rhino Soldier
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) This creature has trample as long as it has a shield counter on it.
6/3

Rhox Veteran

{3}{W}

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Creature - Rhino Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.
2/4

Rhox War Monk

{G}{W}{U}

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Creature - Rhino Monk
Lifelink
3/4

Rockcaster Platoon

{5}{W}{W}

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Creature - Rhino Soldier
{4}{G}: This creature deals 2 damage to each creature with flying and each player.
5/7

Roon of the Hidden Realm

{2}{G}{W}{U}

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Legendary Creature - Rhino Soldier
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
4/4

Rubbleback Rhino

{4}{G}

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Creature - Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3/4

Sanctuary Smasher

{4}{R}{R}

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Creature - Rhino Beast
First strike Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, put a first strike counter on target creature you control.
6/4

Security Rhox

{2}{R}{G}

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Creature - Rhino Warrior
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
5/4

Siege Rhino

{1}{W}{B}{G}

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Creature - Rhino
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
4/5

Sigil Captain

{1}{G}{W}{W}

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Creature - Rhino Soldier
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
3/3

Skirmish Rhino

{W}{B}{G}

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Creature - Rhino
Trample When this creature enters, each opponent loses 2 life and you gain 2 life.
3/4

Snorting Gahr

{2}{G}{G}

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Creature - Rhino Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
3/3

Solstice Zealot

{2}{W}

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Creature - Rhino Cleric
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature.
2/3

Spara's Bodyguard

{G}{W}{U}

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Creature - Rhino Warrior
3/3

Stampeding Rhino

{4}{G}

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Creature - Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4/4

Stiltstrider

{3}{G}{G}

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Creature - Rhino Performer
Reach When Stiltstrider enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
5/4

Stonehorn Chanter

{5}{W}

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Creature - Rhino Cleric
{5}{W}: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
4/4

Stonehorn Dignitary

{3}{W}

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Creature - Rhino Soldier
When this creature enters, target opponent skips their next combat phase.
1/4

Thicket Crasher

{3}{G}

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Creature - Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.
4/3

Thriving Rhino

{2}{G}

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Creature - Rhino
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2/3

Thundering Ceratok

{4}{G}

-- no image --
Creature - Rhino
Trample When this creature enters, other creatures you control gain trample until end of turn.
4/5

Truga Cliffcharger

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Creature - Rhino
Trample When this creature enters, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.
3/4

Wild Ceratok

{3}{G}

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Creature - Rhino
4/3

Workshop Warchief

{3}{G}{G}

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Creature - Rhino Warrior
5/3