Magic The Gathering Cards of types 'Rebel' and 'Human'

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Click for list of card names (49)
Ramosian Commander
Rathi Trapper
Steadfast Guard
Shield Dancer
Blightspeaker
Pious Warrior
Mercenary Informer
Reveille Squad
Ramosian Captain
Zealot il-Vec
Knight of the Holy Nimbus
Skyshroud Poacher
Ramosian Sky Marshal
Ballista Squad
Defiant Vanguard
Errant Doomsayers
Jhovall Rider
Dunerider Outlaw
Nightwind Glider
Sword Dancer
Ramosian Sergeant
Riftmarked Knight
Big Game Hunter
Task Force
Fresh Volunteers
Rappelling Scouts
Saltfield Recluse
Thermal Glider
Children of Korlis
Ramosian Lieutenant
Soul Charmer
Samite Censer-Bearer
Ramosian Revivalist
Snow Villiers
Neyali, Suns' Vanguard
Lyse Hext
Whipcorder
Avalanche of Sector 7
Ace, Fearless Rebel
Lin Sivvi, Defiant Hero
Barret, Avalanche Leader
Rebel Informer
Rinoa Heartilly
Barret Wallace
Cho-Manno, Revolutionary
Jor Kadeen, First Goldwarden
Ashe, Princess of Dalmasca
Firion, Wild Rose Warrior
Banon, the Returners' Leader


Ramosian Commander

{2}{W}{W}

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Creature - Human Rebel
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2/4

Rathi Trapper

{1}{B}

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Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1/2

Steadfast Guard

{W}{W}

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Creature - Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Shield Dancer

{2}{W}

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Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3

Blightspeaker

{1}{B}

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Creature - Human Rebel Cleric
{T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1

Pious Warrior

{3}{W}

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Creature - Human Rebel Warrior
Whenever this creature is dealt combat damage, you gain that much life.
2/3

Mercenary Informer

{2}{W}

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Creature - Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1

Reveille Squad

{2}{W}{W}

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Creature - Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
3/3

Ramosian Captain

{1}{W}{W}

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Creature - Human Rebel
First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2

Zealot il-Vec

{2}{W}

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Creature - Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
1/1

Knight of the Holy Nimbus

{W}{W}

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Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
2/2

Skyshroud Poacher

{2}{G}{G}

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Creature - Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2/2

Ramosian Sky Marshal

{3}{W}{W}

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Creature - Human Rebel
Flying {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3/3

Ballista Squad

{3}{W}

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Creature - Human Rebel
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
2/2

Defiant Vanguard

{2}{W}

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Creature - Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2

Errant Doomsayers

{1}{W}

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Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
1/1

Jhovall Rider

{4}{W}

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Creature - Human Rebel
Trample
3/3

Dunerider Outlaw

{B}{B}

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Creature - Human Rebel Rogue
Protection from green At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1

Nightwind Glider

{2}{W}

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Creature - Human Rebel
Flying, protection from black
2/1

Sword Dancer

{1}{W}

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Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1/2

Ramosian Sergeant

{W}

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Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1

Riftmarked Knight

{1}{W}{W}

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Creature - Human Rebel Knight
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3-{1}{W}{W} When the last time counter is removed from this card while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2/2

Big Game Hunter

{1}{B}{B}

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Creature - Human Rebel Assassin
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1

Task Force

{2}{W}

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Creature - Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1/3

Fresh Volunteers

{1}{W}

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Creature - Human Rebel
2/2

Rappelling Scouts

{2}{W}{W}

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Creature - Human Rebel Scout
Flying {2}{W}: This creature gains protection from the color of your choice until end of turn.
1/4

Saltfield Recluse

{2}{W}

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Creature - Human Rebel Cleric
{T}: Target creature gets -2/-0 until end of turn.
1/2

Thermal Glider

{2}{W}

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Creature - Human Rebel
Flying, protection from red
2/1

Children of Korlis

{W}

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Creature - Human Rebel Cleric
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
1/1

Ramosian Lieutenant

{1}{W}

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Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2

Soul Charmer

{2}{W}

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Creature - Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2/2

Samite Censer-Bearer

{W}

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Creature - Human Rebel Cleric
{W}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
1/1

Ramosian Revivalist

{3}{W}

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Creature - Human Rebel Cleric
{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
2/2

Snow Villiers

{2}{W}

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Legendary Creature - Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
X/3

Neyali, Suns' Vanguard

{2}{R}{W}

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Legendary Creature - Human Rebel
Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
3/3

Lyse Hext

{1}{W}{U}

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Legendary Creature - Human Rebel Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2/2

Whipcorder

{W}{W}

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Creature - Human Soldier Rebel
{W}, {T}: Tap target creature. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2

Avalanche of Sector 7

{2}{R}

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Legendary Creature - Human Rebel
Menace Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
X/3

Ace, Fearless Rebel

{3}{G}

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Legendary Creature - Human Rebel
Nitro-9 - Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)
2/2

Lin Sivvi, Defiant Hero

{1}{W}{W}

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Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library.
1/3

Barret, Avalanche Leader

{2}{R}{G}

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Legendary Creature - Human Rebel
Reach Avalanche! - Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
4/4

Rebel Informer

{2}{B}

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Creature - Human Mercenary Rebel
This creature can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library.
1/2

Rinoa Heartilly

{3}{G}{W}

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Legendary Creature - Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon - Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
4/4

Barret Wallace

{3}{R}

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Legendary Creature - Human Rebel
Reach Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
4/4

Cho-Manno, Revolutionary

{2}{W}{W}

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Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2

Jor Kadeen, First Goldwarden

{R}{W}

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Legendary Creature - Human Rebel
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
2/2

Ashe, Princess of Dalmasca

{2}{W}

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Legendary Creature - Human Rebel Noble
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Firion, Wild Rose Warrior

{2}{R}

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Legendary Creature - Human Rebel Warrior
3/3

Banon, the Returners' Leader

{R}{W}

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Legendary Creature - Human Cleric Rebel
Pray - Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.
1/3