'Rebel' cards

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Click for list of card names (70)
Ace, Fearless Rebel
Alexander Clamilton
Amrou Scout
Amrou Seekers
Ashe, Princess of Dalmasca
Avalanche of Sector 7
Aven Riftwatcher
Ballista Squad
Banon, the Returners' Leader
Barret Wallace
Barret, Avalanche Leader
Big Game Hunter
Blade of the Sixth Pride
Blightspeaker
Bound in Silence
Children of Korlis
Cho-Arrim Bruiser
Cho-Manno, Revolutionary
Deepcavern Imp
Defiant Falcon
Defiant Vanguard
Dunerider Outlaw
Errant Doomsayers
Firion, Wild Rose Warrior
Flesh Duplicate
Fresh Volunteers
Jhovall Queen
Jhovall Rider
Jor Kadeen, First Goldwarden
Knight of the Holy Nimbus
Lawbringer
Leonin Lightbringer
Lightbringer
Lin Sivvi, Defiant Hero
Lyse Hext
Mercenary Informer
Neyali, Suns' Vanguard
Nightwind Glider
Outrider en-Kor
Oxidda Finisher
Pious Warrior
Ramosian Captain
Ramosian Commander
Ramosian Lieutenant
Ramosian Revivalist
Ramosian Sergeant
Ramosian Sky Marshal
Rappelling Scouts
Rathi Trapper
Rebel
Rebel Informer
Resistance Skywarden
Reveille Squad
Rhuk, Hexgold Nabber
Riftmarked Knight
Rinoa Heartilly
Saltfield Recluse
Samite Censer-Bearer
Shield Dancer
Skyshroud Poacher
Snow Villiers
Soul Charmer
Steadfast Guard
Sword Dancer
Task Force
The Rebellious Intelligence
Thermal Glider
Trenching Steed
Whipcorder
Zealot il-Vec


Ace, Fearless Rebel

{3}{G}

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Legendary Creature - Human Rebel
Nitro-9 - Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)
2/2

Alexander Clamilton

{2}{U}

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Legendary Creature - Clamfolk Advisor Rebel
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
0/4

Amrou Scout

{1}{W}

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Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/1

Amrou Seekers

{2}{W}

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Creature - Kithkin Rebel
This creature can't be blocked except by artifact creatures and/or white creatures.
2/2

Ashe, Princess of Dalmasca

{2}{W}

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Legendary Creature - Human Rebel Noble
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Avalanche of Sector 7

{2}{R}

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Legendary Creature - Human Rebel
Menace Avalanche of Sector 7's power is equal to the number of artifacts your opponents control. Whenever an opponent activates an ability of an artifact they control, Avalanche of Sector 7 deals 1 damage to that player.
X/3

Aven Riftwatcher

{2}{W}

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Creature - Bird Rebel Soldier
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, you gain 2 life.
2/3

Ballista Squad

{3}{W}

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Creature - Human Rebel
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
2/2

Banon, the Returners' Leader

{R}{W}

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Legendary Creature - Human Cleric Rebel
Pray - Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn. Whenever you attack, you may pay {1} and discard a card. If you do, draw a card.
1/3

Barret Wallace

{3}{R}

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Legendary Creature - Human Rebel
Reach Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
4/4

Barret, Avalanche Leader

{2}{R}{G}

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Legendary Creature - Human Rebel
Reach Avalanche! - Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
4/4

Big Game Hunter

{1}{B}{B}

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Creature - Human Rebel Assassin
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1

Blade of the Sixth Pride

{1}{W}

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Creature - Cat Rebel
3/1

Blightspeaker

{1}{B}

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Creature - Human Rebel Cleric
{T}: Target player loses 1 life. {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1

Bound in Silence

{2}{W}

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Kindred Enchantment - Rebel Aura
Enchant creature Enchanted creature can't attack or block.

Children of Korlis

{W}

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Creature - Human Rebel Cleric
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
1/1

Cho-Arrim Bruiser

{5}{W}

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Creature - Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4

Cho-Manno, Revolutionary

{2}{W}{W}

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Legendary Creature - Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2

Deepcavern Imp

{2}{B}

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Creature - Imp Rebel
Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2

Defiant Falcon

{1}{W}

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Creature - Rebel Bird
Flying {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/1

Defiant Vanguard

{2}{W}

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Creature - Human Rebel
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2

Dunerider Outlaw

{B}{B}

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Creature - Human Rebel Rogue
Protection from green At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1

Errant Doomsayers

{1}{W}

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Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
1/1

Firion, Wild Rose Warrior

{2}{R}

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Legendary Creature - Human Rebel Warrior
3/3

Flesh Duplicate

{U}{U}

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Creature - Shapeshifter Rebel
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
0/0

Fresh Volunteers

{1}{W}

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Creature - Human Rebel
2/2

Jhovall Queen

{4}{W}{W}

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Creature - Cat Rebel
Vigilance
4/7

Jhovall Rider

{4}{W}

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Creature - Human Rebel
Trample
3/3

Jor Kadeen, First Goldwarden

{R}{W}

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Legendary Creature - Human Rebel
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
2/2

Knight of the Holy Nimbus

{W}{W}

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Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
2/2

Lawbringer

{2}{W}

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Creature - Kor Rebel
{T}, Sacrifice this creature: Exile target red creature.
2/2

Leonin Lightbringer

{2}{W}

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Creature - Cat Rebel
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as this creature is equipped, it gets +1/+1.
3/2

Lightbringer

{2}{W}

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Creature - Kor Rebel
{T}, Sacrifice this creature: Exile target black creature.
2/2

Lin Sivvi, Defiant Hero

{1}{W}{W}

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Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library.
1/3

Lyse Hext

{1}{W}{U}

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Legendary Creature - Human Rebel Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2/2

Mercenary Informer

{2}{W}

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Creature - Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1

Neyali, Suns' Vanguard

{2}{R}{W}

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Legendary Creature - Human Rebel
Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
3/3

Nightwind Glider

{2}{W}

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Creature - Human Rebel
Flying, protection from black
2/1

Outrider en-Kor

{2}{W}

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Creature - Kor Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2

Oxidda Finisher

{5}{R}{R}

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Creature - Ogre Rebel
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Trample
7/5

Pious Warrior

{3}{W}

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Creature - Human Rebel Warrior
Whenever this creature is dealt combat damage, you gain that much life.
2/3

Ramosian Captain

{1}{W}{W}

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Creature - Human Rebel
First strike {5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2

Ramosian Commander

{2}{W}{W}

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Creature - Human Rebel
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2/4

Ramosian Lieutenant

{1}{W}

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Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2

Ramosian Revivalist

{3}{W}

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Creature - Human Rebel Cleric
{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
2/2

Ramosian Sergeant

{W}

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Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1

Ramosian Sky Marshal

{3}{W}{W}

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Creature - Human Rebel
Flying {7}, {T}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3/3

Rappelling Scouts

{2}{W}{W}

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Creature - Human Rebel Scout
Flying {2}{W}: This creature gains protection from the color of your choice until end of turn.
1/4

Rathi Trapper

{1}{B}

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Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1/2

Rebel

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Token Creature - Rebel
2/2

Rebel Informer

{2}{B}

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Creature - Human Mercenary Rebel
This creature can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library.
1/2

Resistance Skywarden

{3}{R}{R}

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Creature - Ogre Rebel
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
5/5

Reveille Squad

{2}{W}{W}

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Creature - Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
3/3

Rhuk, Hexgold Nabber

{2}{R}

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Legendary Creature - Goblin Rebel
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
2/2

Riftmarked Knight

{1}{W}{W}

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Creature - Human Rebel Knight
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3-{1}{W}{W} When the last time counter is removed from this card while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2/2

Rinoa Heartilly

{3}{G}{W}

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Legendary Creature - Human Rebel Warlock
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon - Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
4/4

Saltfield Recluse

{2}{W}

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Creature - Human Rebel Cleric
{T}: Target creature gets -2/-0 until end of turn.
1/2

Samite Censer-Bearer

{W}

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Creature - Human Rebel Cleric
{W}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
1/1

Shield Dancer

{2}{W}

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Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3

Skyshroud Poacher

{2}{G}{G}

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Creature - Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2/2

Snow Villiers

{2}{W}

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Legendary Creature - Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
X/3

Soul Charmer

{2}{W}

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Creature - Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2/2

Steadfast Guard

{W}{W}

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Creature - Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Sword Dancer

{1}{W}

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Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1/2

Task Force

{2}{W}

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Creature - Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1/3

The Rebellious Intelligence

{5}

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Legendary Artifact Creature - Rebel
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5/5

Thermal Glider

{2}{W}

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Creature - Human Rebel
Flying, protection from red
2/1

Trenching Steed

{3}{W}

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Creature - Horse Rebel
Sacrifice a land: This creature gets +0/+3 until end of turn.
2/3

Whipcorder

{W}{W}

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Creature - Human Soldier Rebel
{W}, {T}: Tap target creature. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2

Zealot il-Vec

{2}{W}

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Creature - Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.
1/1