Magic The Gathering Cards of types 'Rat' and 'creature'

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Snarlfang Vermin
Bog Rats
Chittering Rats
Thriving Rats
Rabid Rats
Nezumi Ronin
Crypt Rats
Relentless Rats
Innocuous Rat
Impressive Rat
Plague Rats
Carrion Rats
Wick's Patrol
Burglar Rat
Ravenous Rats
Thornplate Intimidator
Gnawing Vermin
Thought Shucker
Ruthless Radrat
Mind Drill Assailant
Nezumi Shadow-Watcher
Tangled Colony
Nezumi Bladeblesser
Daggerfang Duo
Infected Vermin
Scrib Nibblers
Lord Skitter's Butcher
Diseased Vermin
Plaguecrafter's Familiar
Insatiable Frugivore
Skullsnatcher
Pack Rat
Throat Slitter
Nezumi Linkbreaker
Zodiac Rat
Silver-Fur Master
Sinuous Vermin
Earsplitting Rats
Razortooth Rats
Hellhole Rats
Rats of Rath
Locust Miser
Persistent Marshstalker
Azure Beastbinder
Swarm of Rats
Graf Rats
Kuro's Taken
Voracious Vermin
Shellfish Scholar
Nightwhorl Hermit
Ossuary Rats
Nezumi Cutthroat
Nezumi Informant
Gobhobbler Rats
Rat in the Hat
Tax Taker
Drainpipe Vermin
Pestilence Rats
Muck Rats
Sewer Rats
Shoreline Looter
Nezumi Bone-Reader
A-Silver-Fur Master
Wave of Rats
Disease Carriers
Gnat Miser
Typhoid Rats
Tidecaller Mentor
Sanity Gnawers
Stronghold Rats
Rat Colony
Lightshell Duo
Okiba-Gang Shinobi
Undercity Dire Rat
Ruin Rat
Mindwhisker
Deathmask Nezumi
Nezumi Graverobber
Nezumi Shortfang
Nezumi Freewheeler
Greasefang, Okiba Boss
Rat
Ratatwotwo
Rat Rogue
Vren, the Relentless
Gutter Skulk
Rotting Rats
Marrow-Gnawer
Mukotai Ambusher
Rat
Thornplate Intimidator
Wick, the Whorled Mind
Ink-Eyes, Servant of Oni
Rat
Engine Rat
Freya Crescent
Dirty Wererat
Chittering Skitterling
Ashcoat of the Shadow Swarm
Nezumi Prowler
Nashi, Illusion Gadgeteer
Nashi, Searcher in the Dark
A-Nezumi Prowler
Blightbelly Rat
Rat
Septic Rats
Nashi, Moon Sage's Scion
Rat
A-Nashi, Moon Sage's Scion
Dirty Rat
Rancid Rats
Mischievous Lookout
Lord Skitter, Sewer King
Ichor Rats
Old Flitterfang
Nashi, Moon's Legacy
Nighteyes the Desecrator
Stabwhisker the Odious
Nezumi Road Captain
Hideous Fleshwheeler
Refurbished Familiar
Karumonix, the Rat King


Snarlfang Vermin

{B}

-- no image --
Creature - Rat
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
2/1

Bog Rats

{B}

-- no image --
Creature - Rat
This creature can't be blocked by Walls.
1/1

Chittering Rats

{1}{B}{B}

-- no image --
Creature - Rat
When this creature enters, target opponent puts a card from their hand on top of their library.
2/2

Thriving Rats

{1}{B}

-- no image --
Creature - Rat
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
1/2

Rabid Rats

{1}{B}

-- no image --
Creature - Rat
{T}: Target blocking creature gets -1/-1 until end of turn.
1/1

Nezumi Ronin

{2}{B}

-- no image --
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/1

Crypt Rats

{2}{B}

-- no image --
Creature - Rat
{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.
1/1

Relentless Rats

{1}{B}{B}

-- no image --
Creature - Rat
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
2/2

Innocuous Rat

{1}{B}

-- no image --
Creature - Rat
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
1/1

Impressive Rat

{2}{B}

-- no image --
Creature - Rat
When Impressive Rat dies, put a hole counter on target land you don't control. Whenever that land becomes tapped, you investigate. (The land continues to intrigue.)
3/2

Plague Rats

{2}{B}

-- no image --
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
X/X

Carrion Rats

{B}

-- no image --
Creature - Rat
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
2/1

Wick's Patrol

{4}{B}{B}

-- no image --
Creature - Rat Warlock
When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
5/3

Burglar Rat

{1}{B}

-- no image --
Creature - Rat
When this creature enters, each opponent discards a card.
1/1

Ravenous Rats

{1}{B}

-- no image --
Creature - Rat
When this creature enters, target opponent discards a card.
1/1

Thornplate Intimidator

{3}{B}

-- no image --
Creature - Rat Rogue
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
4/3

Gnawing Vermin

{B}

-- no image --
Creature - Rat
When this creature enters, target player mills two cards. When this creature dies, target creature you don't control gets -1/-1 until end of turn.
1/1

Thought Shucker

{1}{U}

-- no image --
Creature - Rat Rogue
Threshold - {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if seven or more cards are in your graveyard and only once.
1/3

Ruthless Radrat

{1}{B}{B}

-- no image --
Creature - Rat Mutant
Squad-Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)
2/2

Mind Drill Assailant

{2}{U/B}{U/B}

-- no image --
Creature - Rat Warlock
Threshold - As long as seven or more cards are in your graveyard, this creature gets +3/+0. {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/5

Nezumi Shadow-Watcher

{B}

-- no image --
Creature - Rat Warrior
Sacrifice this creature: Destroy target Ninja.
1/1

Tangled Colony

{1}{B}

-- no image --
Creature - Rat
3/2

Nezumi Bladeblesser

{2}{B}

-- no image --
Creature - Rat Samurai
This creature has deathtouch as long as you control an artifact. This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
3/2

Daggerfang Duo

{2}{B}

-- no image --
Creature - Rat Squirrel
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
3/2

Infected Vermin

{2}{B}

-- no image --
Creature - Rat
{2}{B}: This creature deals 1 damage to each creature and each player. Threshold - {3}{B}: This creature deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
1/1

Scrib Nibblers

{2}{B}

-- no image --
Creature - Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall - Whenever a land you control enters, you may untap this creature.
1/1

Lord Skitter's Butcher

{2}{B}

-- no image --
Creature - Rat Peasant
2/3

Diseased Vermin

{2}{B}

-- no image --
Creature - Rat
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
1/1

Plaguecrafter's Familiar

{1}{B}

-- no image --
Creature - Rat
Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.
1/1

Insatiable Frugivore

{3}{B}

-- no image --
Creature - Rat Berserker
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
2/4

Skullsnatcher

{1}{B}

-- no image --
Creature - Rat Ninja
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.
2/1

Pack Rat

{1}{B}

-- no image --
Creature - Rat
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
X/X

Throat Slitter

{4}{B}

-- no image --
Creature - Rat Ninja
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.
2/2

Nezumi Linkbreaker

{B}

-- no image --
Creature - Rat Warlock
1/1

Zodiac Rat

{B}

-- no image --
Creature - Rat
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1/1

Silver-Fur Master

{U}{B}

-- no image --
Creature - Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
2/2

Sinuous Vermin

{1}{B}

-- no image --
Creature - Rat Horror
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
2/2

Earsplitting Rats

{3}{B}

-- no image --
Creature - Rat
When this creature enters, each player discards a card. Discard a card: Regenerate this creature.
2/1

Razortooth Rats

{2}{B}

-- no image --
Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/1

Hellhole Rats

{2}{B}{R}

-- no image --
Creature - Rat
Haste When this creature enters, target player discards a card. This creature deals damage to that player equal to that card's mana value.
2/2

Rats of Rath

{1}{B}

-- no image --
Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
2/1

Locust Miser

{2}{B}{B}

-- no image --
Creature - Rat Shaman
Each opponent's maximum hand size is reduced by two.
2/2

Persistent Marshstalker

{1}{B}

-- no image --
Creature - Rat Berserker
This creature gets +1/+0 for each other Rat you control. Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
3/1

Azure Beastbinder

{1}{U}

-- no image --
Creature - Rat Rogue
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
1/3

Swarm of Rats

{1}{B}

-- no image --
Creature - Rat
Swarm of Rats's power is equal to the number of Rats you control.
X/1

Graf Rats

{1}{B}

-- no image --
Creature - Rat
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2/1

Kuro's Taken

{1}{B}

-- no image --
Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate this creature.
1/1

Voracious Vermin

{2}{B}

-- no image --
Creature - Rat
2/1

Shellfish Scholar

{2}{U}

-- no image --
Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard. Threshold - {T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
3/2

Nightwhorl Hermit

{2}{U}

-- no image --
Creature - Rat Rogue
Vigilance Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.
1/4

Ossuary Rats

{5}{B}

-- no image --
Creature - Rat
When this creature enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
3/2

Nezumi Cutthroat

{1}{B}

-- no image --
Creature - Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) This creature can't block.
2/1

Nezumi Informant

{1}{B}

-- no image --
Creature - Rat Rogue
When this creature enters, each opponent discards a card.
1/1

Gobhobbler Rats

{B}{R}

-- no image --
Creature - Rat
2/2

Rat in the Hat

{B}

-- no image --
Creature - Rat Rogue
{T}, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
1/2

Tax Taker

{W}

-- no image --
Creature - Rat Advisor
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
1/2

Drainpipe Vermin

{B}

-- no image --
Creature - Rat
When this creature dies, you may pay {B}. If you do, target player discards a card.
1/1

Pestilence Rats

{2}{B}

-- no image --
Creature - Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
X/3

Muck Rats

{B}

-- no image --
Creature - Rat
1/1

Sewer Rats

{B}

-- no image --
Creature - Rat
{B}, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
1/1

Shoreline Looter

{1}{U}

-- no image --
Creature - Rat Rogue
This creature can't be blocked. Threshold - Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
1/1

Nezumi Bone-Reader

{1}{B}

-- no image --
Creature - Rat Shaman
{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
1/1

A-Silver-Fur Master

{U}{B}

-- no image --
Creature - Rat Ninja
Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
2/2

Wave of Rats

{3}{B}

-- no image --
Creature - Rat
4/2

Disease Carriers

{2}{B}{B}

-- no image --
Creature - Rat
When this creature dies, target creature gets -2/-2 until end of turn.
2/2

Gnat Miser

{B}

-- no image --
Creature - Rat Shaman
Each opponent's maximum hand size is reduced by one.
1/1

Typhoid Rats

{B}

-- no image --
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1

Tidecaller Mentor

{1}{U}{B}

-- no image --
Creature - Rat Wizard
Menace Threshold - When this creature enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
3/3

Sanity Gnawers

{1}{B}{R}

-- no image --
Creature - Rat
When this creature enters, target player discards a card at random.
1/1

Stronghold Rats

{2}{B}

-- no image --
Creature - Rat
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
2/1

Rat Colony

{1}{B}

-- no image --
Creature - Rat
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
2/1

Lightshell Duo

{3}{U}

-- no image --
Creature - Rat Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/4

Okiba-Gang Shinobi

{3}{B}{B}

-- no image --
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player discards two cards.
3/2

Undercity Dire Rat

{1}{B}

-- no image --
Creature - Rat
2/2

Ruin Rat

{1}{B}

-- no image --
Creature - Rat
Deathtouch When this creature dies, exile target card from an opponent's graveyard.
1/1

Mindwhisker

{2}{U}

-- no image --
Creature - Rat Wizard
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
3/2

Deathmask Nezumi

{2}{B}

-- no image --
Creature - Rat Shaman
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2

Nezumi Graverobber

{1}{B}

-- no image --
Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
2/1

Nezumi Shortfang

{1}{B}

-- no image --
Creature - Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
1/1

Nezumi Freewheeler

{3}{B}

-- no image --
Creature - Rat Samurai
Menace When this creature enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform this creature. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
3/3

Greasefang, Okiba Boss

{1}{W}{B}

-- no image --
Legendary Creature - Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
4/3

Rat

-- no image --
Token Creature - Rat
Deathtouch
1/1

Ratatwotwo

{3}{W}

-- no image --
Legendary Creature - Rat
2/2

Rat Rogue

-- no image --
Token Creature - Rat Rogue
1/1

Vren, the Relentless

{2}{U}{B}

-- no image --
Legendary Creature - Rat Rogue
3/4

Gutter Skulk

{1}{B}

-- no image --
Creature - Zombie Rat
2/2

Rotting Rats

{1}{B}

-- no image --
Creature - Zombie Rat
When this creature enters, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1

Marrow-Gnawer

{3}{B}{B}

-- no image --
Legendary Creature - Rat Rogue
All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
2/3

Mukotai Ambusher

{3}{B}

-- no image --
Artifact Creature - Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink
3/2

Rat

-- no image --
Token Creature - Rat
This creature gets +1/+1 for each other Rat you control.
1/1

Thornplate Intimidator

{3}{B}

-- no image --
Token Creature - Rat Rogue
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. (This token's mana cost is {3}{B}.)
1/1

Wick, the Whorled Mind

{3}{B}

-- no image --
Legendary Creature - Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
2/4

Ink-Eyes, Servant of Oni

{4}{B}{B}

-- no image --
Legendary Creature - Rat Ninja
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
5/4

Rat

-- no image --
Token Creature - Rat
1/1

Engine Rat

{B}

-- no image --
Creature - Zombie Rat
Deathtouch {5}{B}: Each opponent loses 2 life.
1/1

Freya Crescent

{R}

-- no image --
Legendary Creature - Rat Knight
Jump - During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
1/1

Dirty Wererat

{3}{B}

-- no image --
Creature - Human Rat Minion
{B}, Discard a card: Regenerate this creature. Threshold - As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
2/3

Chittering Skitterling

{2}{B}

-- no image --
Creature - Phyrexian Rat
Corrupted - Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
1/4

Ashcoat of the Shadow Swarm

{3}{B}

-- no image --
Legendary Creature - Rat Warlock
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3/4

Nezumi Prowler

{1}{B}

-- no image --
Artifact Creature - Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
3/1

Nashi, Illusion Gadgeteer

{1}{B}{G}{U}

-- no image --
Legendary Creature - Rat Rogue
Flash Menace, Ward {2} When Nashi enters, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash.
4/4