Magic The Gathering Cards of types 'Rat' and 'Warlock'
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Wick's Patrol
Mind Drill Assailant
Nezumi Linkbreaker
Wick, the Whorled Mind
Ashcoat of the Shadow Swarm
Wick's Patrol
{4}{B}{B}
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Creature - Rat Warlock
When this creature enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
5/3
Mind Drill Assailant
{2}{U/B}{U/B}
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Creature - Rat Warlock
Threshold - As long as seven or more cards are in your graveyard, this creature gets +3/+0.
{2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/5
Nezumi Linkbreaker
{B}
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Creature - Rat Warlock
1/1
Wick, the Whorled Mind
{3}{B}
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Legendary Creature - Rat Warlock
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
2/4
Ashcoat of the Shadow Swarm
{3}{B}
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Legendary Creature - Rat Warlock
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3/4