'Rat' cards

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Click for list of card names (122)
A-Nashi, Moon Sage's Scion
A-Nezumi Prowler
A-Silver-Fur Master
Ashcoat of the Shadow Swarm
Azure Beastbinder
Blightbelly Rat
Bog Rats
Burglar Rat
Carrion Rats
Chittering Rats
Chittering Skitterling
Crypt Rats
Daggerfang Duo
Deathmask Nezumi
Dirty Rat
Dirty Wererat
Disease Carriers
Diseased Vermin
Drainpipe Vermin
Earsplitting Rats
Engine Rat
Freya Crescent
Gnat Miser
Gnawing Vermin
Gobhobbler Rats
Graf Rats
Greasefang, Okiba Boss
Gutter Skulk
Hellhole Rats
Hideous Fleshwheeler
Ichor Rats
Impressive Rat
Infected Vermin
Ink-Eyes, Servant of Oni
Innocuous Rat
Insatiable Frugivore
Karumonix, the Rat King
Kuro's Taken
Lightshell Duo
Locust Miser
Lord Skitter, Sewer King
Lord Skitter's Butcher
Marrow-Gnawer
Mind Drill Assailant
Mindwhisker
Mischievous Lookout
Muck Rats
Mukotai Ambusher
Nashi, Illusion Gadgeteer
Nashi, Moon Sage's Scion
Nashi, Moon's Legacy
Nashi, Searcher in the Dark
Nezumi Bladeblesser
Nezumi Bone-Reader
Nezumi Cutthroat
Nezumi Freewheeler
Nezumi Graverobber
Nezumi Informant
Nezumi Linkbreaker
Nezumi Prowler
Nezumi Road Captain
Nezumi Ronin
Nezumi Shadow-Watcher
Nezumi Shortfang
Nighteyes the Desecrator
Nightwhorl Hermit
Okiba-Gang Shinobi
Old Flitterfang
Ossuary Rats
Pack Rat
Persistent Marshstalker
Pestilence Rats
Plague Rats
Plaguecrafter's Familiar
Rabid Rats
Rancid Rats
Rat
Rat
Rat
Rat
Rat
Rat Colony
Rat in the Hat
Rat Rogue
Ratatwotwo
Rats of Rath
Ravenous Rats
Razortooth Rats
Refurbished Familiar
Relentless Rats
Rotting Rats
Ruin Rat
Ruthless Radrat
Sanity Gnawers
Scrib Nibblers
Septic Rats
Sewer Rats
Shellfish Scholar
Shoreline Looter
Silver-Fur Master
Sinuous Vermin
Skullsnatcher
Snarlfang Vermin
Stabwhisker the Odious
Stronghold Rats
Swarm of Rats
Tangled Colony
Tax Taker
Thornplate Intimidator
Thornplate Intimidator
Thought Shucker
Thriving Rats
Throat Slitter
Tidecaller Mentor
Typhoid Rats
Undercity Dire Rat
Voracious Vermin
Vren, the Relentless
Wave of Rats
Wick, the Whorled Mind
Wick's Patrol
Zodiac Rat


A-Nashi, Moon Sage's Scion

{1}{B}{B}

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Legendary Creature - Rat Ninja
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3/2

A-Nezumi Prowler

{1}{B}

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Artifact Creature - Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Nezumi Prowler enters, put a deathtouch counter and a lifelink counter on target creature you control.
3/1

A-Silver-Fur Master

{U}{B}

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Creature - Rat Ninja
Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
2/2

Ashcoat of the Shadow Swarm

{3}{B}

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Legendary Creature - Rat Warlock
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
3/4

Azure Beastbinder

{1}{U}

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Creature - Rat Rogue
Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
1/3

Blightbelly Rat

{1}{B}

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Creature - Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2/2

Bog Rats

{B}

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Creature - Rat
This creature can't be blocked by Walls.
1/1

Burglar Rat

{1}{B}

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Creature - Rat
When this creature enters, each opponent discards a card.
1/1

Carrion Rats

{B}

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Creature - Rat
Whenever this creature attacks or blocks, any player may exile a card from their graveyard. If a player does, this creature assigns no combat damage this turn.
2/1

Chittering Rats

{1}{B}{B}

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Creature - Rat
When this creature enters, target opponent puts a card from their hand on top of their library.
2/2

Chittering Skitterling

{2}{B}

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Creature - Phyrexian Rat
Corrupted - Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
1/4

Crypt Rats

{2}{B}

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Creature - Rat
{X}: This creature deals X damage to each creature and each player. Spend only black mana on X.
1/1

Daggerfang Duo

{2}{B}

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Creature - Rat Squirrel
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
3/2

Deathmask Nezumi

{2}{B}

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Creature - Rat Shaman
As long as you have seven or more cards in hand, this creature gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2

Dirty Rat

{1}{B}

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Host Creature - Rat
When this creature enters, target opponent discards a card.
1/1

Dirty Wererat

{3}{B}

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Creature - Human Rat Minion
{B}, Discard a card: Regenerate this creature. Threshold - As long as seven or more cards are in your graveyard, this creature gets +2/+2 and can't block.
2/3

Disease Carriers

{2}{B}{B}

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Creature - Rat
When this creature dies, target creature gets -2/-2 until end of turn.
2/2

Diseased Vermin

{2}{B}

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Creature - Rat
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
1/1

Drainpipe Vermin

{B}

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Creature - Rat
When this creature dies, you may pay {B}. If you do, target player discards a card.
1/1

Earsplitting Rats

{3}{B}

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Creature - Rat
When this creature enters, each player discards a card. Discard a card: Regenerate this creature.
2/1

Engine Rat

{B}

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Creature - Zombie Rat
Deathtouch {5}{B}: Each opponent loses 2 life.
1/1

Freya Crescent

{R}

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Legendary Creature - Rat Knight
Jump - During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
1/1

Gnat Miser

{B}

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Creature - Rat Shaman
Each opponent's maximum hand size is reduced by one.
1/1

Gnawing Vermin

{B}

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Creature - Rat
When this creature enters, target player mills two cards. When this creature dies, target creature you don't control gets -1/-1 until end of turn.
1/1

Gobhobbler Rats

{B}{R}

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Creature - Rat
2/2

Graf Rats

{1}{B}

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Creature - Rat
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2/1

Greasefang, Okiba Boss

{1}{W}{B}

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Legendary Creature - Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
4/3

Gutter Skulk

{1}{B}

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Creature - Zombie Rat
2/2

Hellhole Rats

{2}{B}{R}

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Creature - Rat
Haste When this creature enters, target player discards a card. This creature deals damage to that player equal to that card's mana value.
2/2

Hideous Fleshwheeler

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Creature - Phyrexian Rat
Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
4/5

Ichor Rats

{1}{B}{B}

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Creature - Phyrexian Rat
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature enters, each player gets a poison counter.
2/1

Impressive Rat

{2}{B}

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Creature - Rat
When Impressive Rat dies, put a hole counter on target land you don't control. Whenever that land becomes tapped, you investigate. (The land continues to intrigue.)
3/2

Infected Vermin

{2}{B}

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Creature - Rat
{2}{B}: This creature deals 1 damage to each creature and each player. Threshold - {3}{B}: This creature deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard.
1/1

Ink-Eyes, Servant of Oni

{4}{B}{B}

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Legendary Creature - Rat Ninja
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes.
5/4

Innocuous Rat

{1}{B}

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Creature - Rat
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
1/1

Insatiable Frugivore

{3}{B}

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Creature - Rat Berserker
When this creature enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
2/4

Karumonix, the Rat King

{1}{B}{B}

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Legendary Creature - Phyrexian Rat
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Other Rats you control have toxic 1. When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
3/3

Kuro's Taken

{1}{B}

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Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate this creature.
1/1

Lightshell Duo

{3}{U}

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Creature - Rat Otter
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/4

Locust Miser

{2}{B}{B}

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Creature - Rat Shaman
Each opponent's maximum hand size is reduced by two.
2/2

Lord Skitter, Sewer King

{2}{B}

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Legendary Creature - Rat Noble
3/3

Lord Skitter's Butcher

{2}{B}

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Creature - Rat Peasant
2/3

Marrow-Gnawer

{3}{B}{B}

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Legendary Creature - Rat Rogue
All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
2/3

Mind Drill Assailant

{2}{U/B}{U/B}

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Creature - Rat Warlock
Threshold - As long as seven or more cards are in your graveyard, this creature gets +3/+0. {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/5

Mindwhisker

{2}{U}

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Creature - Rat Wizard
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold - As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
3/2

Mischievous Lookout

{W}{B}

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Enchantment Creature - Rat Glimmer
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
2/1

Muck Rats

{B}

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Creature - Rat
1/1

Mukotai Ambusher

{3}{B}

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Artifact Creature - Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Lifelink
3/2

Nashi, Illusion Gadgeteer

{1}{B}{G}{U}

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Legendary Creature - Rat Rogue
Flash Menace, Ward {2} When Nashi enters, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash.
4/4

Nashi, Moon Sage's Scion

{1}{B}{B}

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Legendary Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3/2

Nashi, Moon's Legacy

{B}{G}{U}

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Legendary Creature - Rat Shaman
Menace, ward {1} Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)
3/4

Nashi, Searcher in the Dark

{U}{B}

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Legendary Creature - Rat Ninja Wizard
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
2/2

Nezumi Bladeblesser

{2}{B}

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Creature - Rat Samurai
This creature has deathtouch as long as you control an artifact. This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
3/2

Nezumi Bone-Reader

{1}{B}

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Creature - Rat Shaman
{B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
1/1

Nezumi Cutthroat

{1}{B}

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Creature - Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) This creature can't block.
2/1

Nezumi Freewheeler

{3}{B}

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Creature - Rat Samurai
Menace When this creature enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform this creature. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
3/3

Nezumi Graverobber

{1}{B}

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Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip this creature.
2/1

Nezumi Informant

{1}{B}

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Creature - Rat Rogue
When this creature enters, each opponent discards a card.
1/1

Nezumi Linkbreaker

{B}

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Creature - Rat Warlock
1/1

Nezumi Prowler

{1}{B}

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Artifact Creature - Rat Ninja
Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
3/1

Nezumi Road Captain

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Enchantment Creature - Rat Rogue
Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
2/2

Nezumi Ronin

{2}{B}

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Creature - Rat Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3/1

Nezumi Shadow-Watcher

{B}

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Creature - Rat Warrior
Sacrifice this creature: Destroy target Ninja.
1/1

Nezumi Shortfang

{1}{B}

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Creature - Rat Rogue
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip this creature.
1/1

Nighteyes the Desecrator

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Legendary Creature - Rat Wizard
{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
4/2

Nightwhorl Hermit

{2}{U}

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Creature - Rat Rogue
Vigilance Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.
1/4

Okiba-Gang Shinobi

{3}{B}{B}

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Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, that player discards two cards.
3/2

Old Flitterfang

{4}{B}

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Legendary Creature - Rat Faerie
3/4

Ossuary Rats

{5}{B}

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Creature - Rat
When this creature enters, it deals X damage to target creature or planeswalker an opponent controls, where X is the number of creature cards in your graveyard.
3/2

Pack Rat

{1}{B}

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Creature - Rat
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
X/X

Persistent Marshstalker

{1}{B}

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Creature - Rat Berserker
This creature gets +1/+0 for each other Rat you control. Threshold - Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
3/1

Pestilence Rats

{2}{B}

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Creature - Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
X/3

Plague Rats

{2}{B}

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Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
X/X

Plaguecrafter's Familiar

{1}{B}

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Creature - Rat
Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.
1/1

Rabid Rats

{1}{B}

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Creature - Rat
{T}: Target blocking creature gets -1/-1 until end of turn.
1/1

Rancid Rats

{1}{B}

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Creature - Zombie Rat
Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/1

Rat

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Token Creature - Rat
Deathtouch
1/1

Rat

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Token Creature - Rat
This creature gets +1/+1 for each other Rat you control.
1/1

Rat

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Token Creature - Rat
1/1

Rat

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Token Creature - Rat
This token can't block.
1/1

Rat

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Token Creature - Rat
Lifelink
1/1

Rat Colony

{1}{B}

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Creature - Rat
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
2/1

Rat in the Hat

{B}

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Creature - Rat Rogue
{T}, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.
1/2

Rat Rogue

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Token Creature - Rat Rogue
1/1

Ratatwotwo

{3}{W}

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Legendary Creature - Rat
2/2

Rats of Rath

{1}{B}

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Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
2/1

Ravenous Rats

{1}{B}

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Creature - Rat
When this creature enters, target opponent discards a card.
1/1

Razortooth Rats

{2}{B}

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Creature - Rat
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/1

Refurbished Familiar

{3}{B}

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Artifact Creature - Zombie Rat
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, each opponent discards a card. For each opponent who can't, you draw a card.
2/1

Relentless Rats

{1}{B}{B}

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Creature - Rat
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
2/2

Rotting Rats

{1}{B}

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Creature - Zombie Rat
When this creature enters, each player discards a card. Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/1

Ruin Rat

{1}{B}

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Creature - Rat
Deathtouch When this creature dies, exile target card from an opponent's graveyard.
1/1

Ruthless Radrat

{1}{B}{B}

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Creature - Rat Mutant
Squad-Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)
2/2

Sanity Gnawers

{1}{B}{R}

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Creature - Rat
When this creature enters, target player discards a card at random.
1/1

Scrib Nibblers

{2}{B}

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Creature - Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall - Whenever a land you control enters, you may untap this creature.
1/1

Septic Rats

{1}{B}{B}

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Creature - Phyrexian Rat
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
2/2

Sewer Rats

{B}

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Creature - Rat
{B}, Pay 1 life: This creature gets +1/+0 until end of turn. Activate no more than three times each turn.
1/1

Shellfish Scholar

{2}{U}

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Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard. Threshold - {T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
3/2

Shoreline Looter

{1}{U}

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Creature - Rat Rogue
This creature can't be blocked. Threshold - Whenever this creature deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
1/1

Silver-Fur Master

{U}{B}

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Creature - Rat Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Ninjutsu abilities you activate cost {1} less to activate. Other Ninja and Rogue creatures you control get +1/+1.
2/2

Sinuous Vermin

{1}{B}

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Creature - Rat Horror
{3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
2/2