Magic The Gathering Cards of types 'Ranger' and 'Elf'
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Elvish Ranger
Greenbelt Guardian
Quirion Ranger
Cloakwood Swarmkeeper
Skyshroud Ranger
Sharpshooter Elf
Beast-Kin Ranger
Treetop Rangers
Drizzt Do'Urden
Elturgard Ranger
Sylvan Ranger
Turntimber Ranger
Lona, Tracker of the Known
Birchlore Rangers
Norwood Ranger
Oakhame Ranger
Varis, Silverymoon Ranger
Elvish Ranger
{2}{G}
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Creature - Elf Ranger
4/1
Greenbelt Guardian
{1}{G}
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Creature - Elf Ranger
{G}: Target creature gains trample until end of turn.
Exhaust - {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
2/2
Quirion Ranger
{G}
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Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1
Cloakwood Swarmkeeper
{G}
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Creature - Elf Ranger
Gathered Swarm - Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
1/1
Skyshroud Ranger
{G}
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Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1/1
Sharpshooter Elf
{2}{G}
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Creature - Elf Ranger
Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
X/2
Beast-Kin Ranger
{2}{G}
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Creature - Elf Ranger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
3/3
Treetop Rangers
{2}{G}
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Creature - Elf Ranger
This creature can't be blocked except by creatures with flying.
2/2
Drizzt Do'Urden
{3}{G}{W}
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Legendary Creature - Elf Ranger
Double strike
When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3/3
Elturgard Ranger
{4}{G}
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Creature - Human Elf Ranger
Reach
When this creature enters, create a 2/2 green Wolf creature token.
4/1
Sylvan Ranger
{1}{G}
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Creature - Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1
Turntimber Ranger
{3}{G}{G}
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Creature - Elf Scout Ranger Ally
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
2/2
Lona, Tracker of the Known
{1}{G}
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Legendary Creature - Elf Ranger
Spells you cast that have been printed in at least five different English language Magic releases cost {W}, {U}, {B}, {R}, or {G} less to cast.
Lona gets +1/+1 for each nonland permanent you control that has been printed in at least five different English language Magic releases.
1/1
Birchlore Rangers
{G}
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Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
Norwood Ranger
{G}
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Creature - Elf Scout Ranger
1/2
Oakhame Ranger
{G/W}{G/W}{G/W}{G/W}
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Creature - Elf Knight Ranger
{T}: Creatures you control get +1/+1 until end of turn.
2/2
Varis, Silverymoon Ranger
{1}{G}{G}
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Legendary Creature - Human Elf Ranger
Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
3/3