'Ranger' cards

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Click for list of card names (70)
Aragorn, Company Leader
Attuned Hunter
Avenging Hunter
Beast-Kin Ranger
Bighorner Rancher
Birchlore Rangers
Borderland Ranger
Boundary Lands Ranger
Cadira, Caller of the Small
Carefree Swinemaster
Cass, Hand of Vengeance
Cloaked Cadet
Cloakwood Swarmkeeper
Cloudgoat Ranger
Daybreak Ranger
Drizzt Do'Urden
Dunedain Rangers
Elturgard Ranger
Elvish Ranger
Erinis, Gloom Stalker
Firebrand Ranger
Gloom Stalker
Greenbelt Guardian
Gurmag Nightwatch
Halana and Alena and Gisa and Geralf
Halana and Alena, Partners
Halana, Kessig Ranger
Intrepid Outlander
Jadelight Ranger
Juniper Order Ranger
Kelsinko Ranger
Lara Croft, Tomb Raider
Lasyd Prowler
Lona, Tracker of the Known
Minsc, Beloved Ranger
Murasa Ranger
Norwood Ranger
Oakhame Ranger
Oakshade Stalker
Orochi Ranger
Quirion Ranger
Ranger en-Vec
Ranger of Eos
Ranger Squadron
Ranger-Captain of Eos
Rangers of Ithilien
Sabotage Strategist
Scryb Ranger
Sharpshooter Elf
Shoreline Ranger
Skanos Dragonheart
Skanos, Black Dragon Vassal
Skanos, Blue Dragon Vassal
Skanos, Dragon Vassal
Skanos, Green Dragon Vassal
Skanos, Red Dragon Vassal
Skanos, White Dragon Vassal
Skyshroud Ranger
Somberwald Beastmaster
Strider, Ranger of the North
Sylvan Ranger
Tabaxi Toucaneers
Temur Battlecrier
Thornvault Forager
Treetop Rangers
Turntimber Ranger
Varis, Silverymoon Ranger
Verge Rangers
Wylie Duke, Atiin Hero
Yuma, Proud Protector


Aragorn, Company Leader

{1}{G}{W}

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Legendary Creature - Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3/3

Attuned Hunter

{2}{G}

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Creature - Human Ranger
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
3/3

Avenging Hunter

{4}{G}

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Creature - Dragon Ranger
Trample When this creature enters, you take the initiative.
5/4

Beast-Kin Ranger

{2}{G}

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Creature - Elf Ranger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
3/3

Bighorner Rancher

{4}{G}

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Creature - Human Ranger
Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
2/5

Birchlore Rangers

{G}

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Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1

Borderland Ranger

{2}{G}

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Creature - Human Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2

Boundary Lands Ranger

{1}{R}

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Creature - Human Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
2/2

Cadira, Caller of the Small

{1}{G}{W}

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Legendary Creature - Orc Ranger
Trample Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
3/3

Carefree Swinemaster

{2}{G}

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Creature - Gnome Ranger
Whenever this creature attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
1/4

Cass, Hand of Vengeance

{2}{R}{W}

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Legendary Creature - Human Ranger
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
4/3

Cloaked Cadet

{4}{G}

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Creature - Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4

Cloakwood Swarmkeeper

{G}

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Creature - Elf Ranger
Gathered Swarm - Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
1/1

Cloudgoat Ranger

{3}{W}{W}

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Creature - Giant Warrior Ranger
When this creature enters, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: This creature gets +2/+0 and gains flying until end of turn.
3/3

Daybreak Ranger

{2}{G}

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Creature - Human Archer Ranger Werewolf
{T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Drizzt Do'Urden

{3}{G}{W}

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Legendary Creature - Elf Ranger
Double strike When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample. Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3/3

Dunedain Rangers

{3}{G}

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Creature - Human Ranger
Landfall - Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
4/4

Elturgard Ranger

{4}{G}

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Creature - Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.
4/1

Elvish Ranger

{2}{G}

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Creature - Elf Ranger
4/1

Erinis, Gloom Stalker

{2}{G}

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Legendary Creature - Halfling Ranger
Deathtouch Whenever Erinis attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
3/3

Firebrand Ranger

{1}{R}

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Creature - Human Soldier Ranger
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
2/1

Gloom Stalker

{2}{W}

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Creature - Dwarf Ranger
As long as you've completed a dungeon, this creature has double strike.
2/3

Greenbelt Guardian

{1}{G}

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Creature - Elf Ranger
{G}: Target creature gains trample until end of turn. Exhaust - {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
2/2

Gurmag Nightwatch

{2/B}{2/G}{2/U}

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Creature - Human Ranger
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
3/3

Halana and Alena and Gisa and Geralf

{R}{G}{U}{B}

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Legendary Creature - Human Ranger Wizard
First strike, reach At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
3/5

Halana and Alena, Partners

{2}{R}{G}

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Legendary Creature - Human Ranger
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3

Halana, Kessig Ranger

{3}{G}

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Legendary Creature - Human Archer Ranger
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
3/4

Intrepid Outlander

{1}{G}

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Creature - Orc Ranger
Reach Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
2/3

Jadelight Ranger

{1}{G}{G}

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Creature - Merfolk Scout Ranger
When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
2/1

Juniper Order Ranger

{3}{G}{W}

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Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
2/4

Kelsinko Ranger

{W}

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Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
1/1

Lara Croft, Tomb Raider

{G}{U}{R}

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Legendary Creature - Human Ranger
First strike, reach Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn. Raid - At end of combat on your turn, if you attacked this turn, create a Treasure token.
3/4

Lasyd Prowler

{2}{G}{G}

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Creature - Snake Ranger
When this creature enters, you may mill cards equal to the number of lands you control. Renew - {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
5/5

Lona, Tracker of the Known

{1}{G}

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Legendary Creature - Elf Ranger
Spells you cast that have been printed in at least five different English language Magic releases cost {W}, {U}, {B}, {R}, or {G} less to cast. Lona gets +1/+1 for each nonland permanent you control that has been printed in at least five different English language Magic releases.
1/1

Minsc, Beloved Ranger

{R}{G}{W}

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Legendary Creature - Human Ranger
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
3/3

Murasa Ranger

{3}{G}

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Creature - Human Warrior Ranger
Landfall - Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
3/3

Norwood Ranger

{G}

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Creature - Elf Scout Ranger
1/2

Oakhame Ranger

{G/W}{G/W}{G/W}{G/W}

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Creature - Elf Knight Ranger
{T}: Creatures you control get +1/+1 until end of turn.
2/2

Oakshade Stalker

{2}{G}

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Creature - Human Ranger Werewolf
You may cast this spell as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Orochi Ranger

{1}{G}

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Creature - Snake Warrior Ranger
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2/1

Quirion Ranger

{G}

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Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1

Ranger en-Vec

{1}{G}{W}

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Creature - Human Soldier Archer Ranger
First strike {G}: Regenerate this creature.
2/2

Ranger of Eos

{3}{W}

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Creature - Human Soldier Ranger
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
3/2

Ranger Squadron

{4}{W}{W}

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Creature - Cat Ranger
Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
3/4

Ranger-Captain of Eos

{1}{W}{W}

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Creature - Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
3/3

Rangers of Ithilien

{2}{U}{U}

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Creature - Human Ranger
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
3/3

Sabotage Strategist

{2}{U}{U}

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Creature - Vedalken Ranger
Flying, vigilance Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. Exhaust - {5}{U}{U}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
2/2

Scryb Ranger

{1}{G}

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Creature - Faerie Ranger
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1

Sharpshooter Elf

{2}{G}

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Creature - Elf Ranger
Reach Sharpshooter Elf's power is equal to the number of creatures you control. When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
X/2

Shoreline Ranger

{5}{U}

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Creature - Bird Soldier Ranger
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3/4

Skanos Dragonheart

{4}{G}

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Legendary Creature - Dragon Ranger
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)
4/4

Skanos, Black Dragon Vassal

{4}{B}{G}

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Legendary Creature - Dragon Ranger
Menace Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power.
5/5

Skanos, Blue Dragon Vassal

{4}{G}{U}

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Legendary Creature - Dragon Ranger
Flying Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power.
4/4

Skanos, Dragon Vassal

{4}{G}

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Legendary Creature - Dragon Ranger
Specialize {4} Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos's power.
4/4

Skanos, Green Dragon Vassal

{4}{G}{G}

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Legendary Creature - Dragon Ranger
Vigilance Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power.
6/6

Skanos, Red Dragon Vassal

{4}{R}{G}

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Legendary Creature - Dragon Ranger
First strike Whenever Skanos, Red Dragon Vassal attacks, another target attacking creature gains first strike and gets +X/+0 until end of turn, where X is Skanos's power.
5/5

Skanos, White Dragon Vassal

{4}{G}{W}

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Legendary Creature - Dragon Ranger
Lifelink Whenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power.
4/4

Skyshroud Ranger

{G}

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Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1/1

Somberwald Beastmaster

{6}{G}

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Creature - Human Ranger
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
1/1

Strider, Ranger of the North

{2}{R}{G}

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Legendary Creature - Human Ranger
Landfall - Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
4/4

Sylvan Ranger

{1}{G}

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Creature - Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1

Tabaxi Toucaneers

{4}{W}

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Creature - Cat Ranger
Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3/2

Temur Battlecrier

{G}{U}{R}

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Creature - Orc Ranger
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
4/3

Thornvault Forager

{1}{G}

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Creature - Squirrel Ranger
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
2/2

Treetop Rangers

{2}{G}

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Creature - Elf Ranger
This creature can't be blocked except by creatures with flying.
2/2

Turntimber Ranger

{3}{G}{G}

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Creature - Elf Scout Ranger Ally
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
2/2

Varis, Silverymoon Ranger

{1}{G}{G}

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Legendary Creature - Human Elf Ranger
Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
3/3

Verge Rangers

{2}{W}

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Creature - Human Scout Ranger
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
3/3

Wylie Duke, Atiin Hero

{1}{G}{W}

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Legendary Creature - Human Ranger
Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
4/2

Yuma, Proud Protector

{5}{R}{G}{W}

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Legendary Creature - Human Ranger
This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
6/6