'Ral' cards

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Click for list of card names (7)
Ral Zarek
Ral, Caller of Storms
Ral, Crackling Wit
Ral, Izzet Viceroy
Ral, Izzet Viceroy Emblem
Ral, Leyline Prodigy
Ral, Storm Conduit


Ral Zarek

{2}{U}{R}

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Legendary Planeswalker - Ral
+1: Tap target permanent, then untap another target permanent. -2: Ral Zarek deals 3 damage to any target. -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

Ral, Caller of Storms

{4}{U}{R}

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Legendary Planeswalker - Ral
+1: Draw a card. -2: Ral deals 3 damage divided as you choose among one, two, or three targets. -7: Draw seven cards. Ral deals 7 damage to each creature your opponents control.

Ral, Crackling Wit

{2}{U}{R}

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Legendary Planeswalker - Ral

Ral, Izzet Viceroy

{3}{U}{R}

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Legendary Planeswalker - Ral

Ral, Izzet Viceroy Emblem

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Emblem - Ral
Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.

Ral, Leyline Prodigy

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Legendary Planeswalker - Ral
Ral enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn. +1: Until your next turn, instant and sorcery spells you cast cost {1} less to cast. -2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral. -8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.

Ral, Storm Conduit

{2}{U}{R}

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Legendary Planeswalker - Ral
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. -2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.