Magic The Gathering Cards of types 'Raccoon' and 'Warrior'

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Rust-Shield Rampager
Scrappy Bruiser
Teapot Slinger
Brambleguard Veteran
Bramblearmor Brawler
Rust-Shield Rampager
Muerra, Trash Tactician


Rust-Shield Rampager

{3}{G}

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Creature - Raccoon Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
4/4

Scrappy Bruiser

{3}{R}

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Creature - Raccoon Warrior
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/4

Teapot Slinger

{3}{R}

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Creature - Raccoon Warrior
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/4

Brambleguard Veteran

{1}{G}{G}

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Creature - Raccoon Warrior
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/4

Bramblearmor Brawler

{2}{G}{G}

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Creature - Raccoon Warrior
This spell can't be countered. Trample Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.
5/5

Rust-Shield Rampager

{3}{G}

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Token Creature - Raccoon Warrior
This creature can't be blocked by creatures with power 2 or less. (This token's mana cost is {3}{G}.)
1/1

Muerra, Trash Tactician

{1}{R}{G}

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Legendary Creature - Raccoon Warrior
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
2/4