Magic The Gathering Cards of types 'Raccoon' and 'Creature'

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Click for list of card names (32)
Bark-Knuckle Boxer
Junkblade Bruiser
Scrapshooter
Rust-Shield Rampager
Scrappy Bruiser
Prosperous Bandit
Keen-Eyed Curator
Resourceful Collector
Raccoon Rallier
Coati Scavenger
Teapot Slinger
Cabaretti Initiate
A-Masked Bandits
Squirrel Dealer
Masked Bandits
Wandertale Mentor
Byway Barterer
Brambleguard Veteran
Trash Panda
Trailtracker Scout
Bramblearmor Brawler
Brazen Collector
Roughshod Duo
Prosperous Bandit
Eager Flameguide
Rust-Shield Rampager
Muerra, Trash Tactician
Raccoon
Bakersbane Duo
Bello, Bard of the Brambles
Bramble Familiar
Simic, Value Engine


Bark-Knuckle Boxer

{1}{G}

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Creature - Raccoon Berserker
Whenever you expend 4, this creature gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/2

Junkblade Bruiser

{3}{R/G}{R/G}

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Creature - Raccoon Berserker
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
4/5

Scrapshooter

{1}{G}{G}

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Creature - Raccoon Archer
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
4/4

Rust-Shield Rampager

{3}{G}

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Creature - Raccoon Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less.
4/4

Scrappy Bruiser

{3}{R}

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Creature - Raccoon Warrior
Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/4

Prosperous Bandit

{2}{R}

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Creature - Raccoon Rogue
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
2/2

Keen-Eyed Curator

{G}{G}

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Creature - Raccoon Scout
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard.
3/3

Resourceful Collector

{1}{R}{G}

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Creature - Raccoon Druid
3/3

Raccoon Rallier

{1}{R}

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Creature - Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
2/2

Coati Scavenger

{2}{G}

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Creature - Raccoon
Descend 4 - When this creature enters, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
3/2

Teapot Slinger

{3}{R}

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Creature - Raccoon Warrior
Menace Whenever you expend 4, this creature deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/4

Cabaretti Initiate

{G}

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Creature - Raccoon Citizen
{2}{R/W}: This creature gains double strike until end of turn.
1/2

A-Masked Bandits

{3}{B}{R}{G}

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Creature - Raccoon Rogue
5/6

Squirrel Dealer

{G}

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Creature - Raccoon Lizard Bird
1/1

Masked Bandits

{3}{B}{R}{G}

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Creature - Raccoon Rogue
5/5

Wandertale Mentor

{R}{G}

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Creature - Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
2/2

Byway Barterer

{2}{R}

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Creature - Raccoon Rogue
Menace Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/3

Brambleguard Veteran

{1}{G}{G}

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Creature - Raccoon Warrior
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/4

Trash Panda

{4}{B}{G}

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Creature - Raccoon Bear
When Trash Panda enters the battlefield, exile target opponent's graveyard. Create a Food token for each creature card exiled this way. When Trash Panda dies, put it into target opponent's graveyard. Opponent dredge 4 (If an opponent would draw a card, instead you may have them mill exactly four cards and put this card into their hand from their graveyard.)
5/5

Trailtracker Scout

{1}{G}

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Creature - Raccoon Scout
{T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
1/3

Bramblearmor Brawler

{2}{G}{G}

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Creature - Raccoon Warrior
This spell can't be countered. Trample Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.
5/5

Brazen Collector

{1}{R}

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Creature - Raccoon Rogue
First strike Whenever this creature attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
2/1

Roughshod Duo

{2}{R}

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Creature - Mouse Raccoon
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/2

Prosperous Bandit

{2}{R}

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Token Creature - Raccoon Rogue
First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens. (This token's mana cost is {2}{R}.)
1/1

Eager Flameguide

{2}{R}

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Enchantment Creature - Raccoon Glimmer
When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells. When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
3/3

Rust-Shield Rampager

{3}{G}

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Token Creature - Raccoon Warrior
This creature can't be blocked by creatures with power 2 or less. (This token's mana cost is {3}{G}.)
1/1

Muerra, Trash Tactician

{1}{R}{G}

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Legendary Creature - Raccoon Warrior
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
2/4

Raccoon

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Token Creature - Raccoon
3/3

Bakersbane Duo

{1}{G}

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Creature - Squirrel Raccoon
When this creature enters, create a Food token. Whenever you expend 4, this creature gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
2/2

Bello, Bard of the Brambles

{1}{R}{G}

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Legendary Creature - Raccoon Bard
3/3

Bramble Familiar

{1}{G}

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Creature - Elemental Raccoon
{T}: Add {G}. {1}{G}, {T}, Discard a card: Return this creature to its owner's hand.
2/2

Simic, Value Engine

{1}{U}{G}

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Legendary Creature - Vedalken Octopus Raccoon
At the beginning of your end step, if more lands entered the battlefield under your control this turn than an opponent had enter during their last turn, draw a card. Then, not counting that draw, if you drew more cards this turn than an opponent drew on their last turn, you may put a land card from your hand onto the battlefield.
3/2