'Rabbit' cards

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Click for list of card names (40)
Balthier and Fran
Baylen, the Haymaker
Brave-Kin Duo
Burrowguard Mentor
Buxton, Decorated Host
Byrke, Long Ear of the Law
Champion of the Hareish
Claim Jumper
Cottontail Caretaker
Druid of the Spade
Finneas, Ace Archer
Hare Apparent
Harvestrite Host
Hazardroot Herbalist
Head of the Homestead
Hinterland Sanctifier
Intrepid Rabbit
Intrepid Rabbit
Jackalope Herd
Jacked Rabbit
Kezzerdrix
Kwain, Itinerant Meddler
Loporrit Scout
Ms. Bumbleflower
Pawpatch Recruit
Pawpatch Recruit
Placid Rottentail
Pollen-Shield Hare
Preston, the Vanisher
Rabbit
Rabbit Battery
Regal Bunnicorn
Seasoned Warrenguard
Treeguard Duo
Valley Questcaller
Vizzerdrix
Warren Elder
Warren Warleader
Warren Warleader
Zodiac Rabbit


Balthier and Fran

{1}{R}{G}

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Legendary Creature - Human Rabbit
Reach Vehicles you control get +1/+1 and have vigilance and reach. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3

Baylen, the Haymaker

{R}{G}{W}

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Legendary Creature - Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
4/3

Brave-Kin Duo

{W}

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Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
1/1

Burrowguard Mentor

{G}{W}

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Creature - Rabbit Soldier
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
X/X

Buxton, Decorated Host

{3}{G}{G}{W}

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Legendary Creature - Rabbit Noble
Convoke At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4

Byrke, Long Ear of the Law

{4}{G}{W}

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Legendary Creature - Rabbit Soldier
Vigilance When Byrke enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
4/4

Champion of the Hareish

{W}

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Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
1/1

Claim Jumper

{2}{W}

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Creature - Rabbit Mercenary
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3

Cottontail Caretaker

{1}{W}

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Creature - Rabbit Citizen
When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.
2/2

Druid of the Spade

{2}{G}

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Creature - Rabbit Druid
As long as you control a token, this creature gets +2/+0 and has trample.
2/3

Finneas, Ace Archer

{G}{W}

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Legendary Creature - Rabbit Archer
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
2/2

Hare Apparent

{1}{W}

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Creature - Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
2/2

Harvestrite Host

{2}{W}

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Creature - Rabbit Citizen
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
3/3

Hazardroot Herbalist

{2}{G}

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Creature - Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
1/4

Head of the Homestead

{3}{G/W}{G/W}

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Creature - Rabbit Citizen
When this creature enters, create two 1/1 white Rabbit creature tokens.
3/2

Hinterland Sanctifier

{W}

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Creature - Rabbit Cleric
Whenever another creature you control enters, you gain 1 life.
1/2

Intrepid Rabbit

{2}{W}

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Token Creature - Rabbit Soldier
When this creature enters, target creature you control gets +1/+1 until end of turn. (This token's mana cost is {2}{W}.)
1/1

Intrepid Rabbit

{2}{W}

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Creature - Rabbit Soldier
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.
3/2

Jackalope Herd

{3}{G}

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Creature - Rabbit Beast
When you cast a spell, return this creature to its owner's hand.
4/5

Jacked Rabbit

{X}{1}{W}

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Creature - Rabbit Warrior
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
1/2

Kezzerdrix

{2}{B}{B}

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Creature - Rabbit Beast
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
4/4

Kwain, Itinerant Meddler

{W}{U}

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Legendary Creature - Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
1/3

Loporrit Scout

{2}{G}

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Creature - Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
3/2

Ms. Bumbleflower

{1}{G}{W}{U}

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Legendary Creature - Rabbit Citizen
Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
1/5

Pawpatch Recruit

{G}

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Token Creature - Rabbit Warrior
Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature. (This token's mana cost is {G}.)
1/1

Pawpatch Recruit

{G}

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Creature - Rabbit Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
2/1

Placid Rottentail

{G}

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Creature - Fungus Rabbit
Vigilance {2}{G}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
1/1

Pollen-Shield Hare

{1}{W}

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Creature - Rabbit
Creature tokens you control get +1/+1.
2/2

Preston, the Vanisher

{3}{W}

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Legendary Creature - Rabbit Wizard
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
2/5

Rabbit

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Token Creature - Rabbit
1/1

Rabbit Battery

{R}

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Artifact Creature - Equipment Rabbit
Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1

Regal Bunnicorn

{1}{W}

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Creature - Rabbit Unicorn
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
X/X

Seasoned Warrenguard

{W}

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Creature - Rabbit Warrior
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
1/2

Treeguard Duo

{3}{G}

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Creature - Frog Rabbit
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
3/4

Valley Questcaller

{1}{W}

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Creature - Rabbit Warrior
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
2/3

Vizzerdrix

{6}{U}

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Creature - Rabbit Beast
6/6

Warren Elder

{1}{W}

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Creature - Rabbit Cleric
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2

Warren Warleader

{2}{W}{W}

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Token Creature - Rabbit Knight
Whenever you attack, choose one - - Create a 1/1 white Rabbit creature token that's tapped and attacking. - Attacking creatures you control get +1/+1 until end of turn. (This token's mana cost is {2}{W}{W}.)
1/1

Warren Warleader

{2}{W}{W}

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Creature - Rabbit Knight
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one - - Create a 1/1 white Rabbit creature token that's tapped and attacking. - Attacking creatures you control get +1/+1 until end of turn.
4/4

Zodiac Rabbit

{G}

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Creature - Rabbit
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1