'Plane' cards

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Click for list of card names (175)
Academy at Tolaria West
Agyrem
Akoum
Amy's Home
Antarctic Research Base
Aplan Mortarium
Aretopolis
Artist Alley
Asmoranomardicadaistinaculdacar's Kitchen
Astral Arena
Bad Wolf Bay
Bant
Besieged Viking Village
Bicycle Rack
Black Lotus Lounge
Bloodhill Bastion
Bowie Base One
Celestine Reef
Circus of the Sun
City Hall
City of the Daleks
Clamilton Estate
Cliffside Market
Coal Hill School
Dalek Intensive Care
Edge of Malacol
Eloren Wilds
Elvish Impersonation Contest
Enigma Ridges
Esper
Event Horizon
Feeding Grounds
Fields of Summer
Furnace Layer
Game Knights Live
Gardens of Tranquil Repose
Gavony
Ghirapur
Ghirapur Grand Prix
Glen Elendra
Glimmervoid Basin
Goldmeadow
Grand Ossuary
Grixis
Grove of the Dreampods
Hedron Fields of Agadeem
High Noon At Thunder Junction
Horizon Boughs
Hotel of Fears
Immersturm
Inys Haen
Isle of Vesuva
Izzet Steam Maze
Jalira's Show
Jund
Kerblam! Warehouse
Kessig
Ketria
Kharasha Foothills
Kilnspire District
Krosa
Lair of the Ashen Idol
Lake Silencio
Lethe Lake
Littjara
Llanowar
Megaflora Jungle
Minamo
Mirrored Depths
Mojave Desert
Mondassian Colony Ship
Mount Keralia
Multiversal High Council
Murasa
Naar Isle
Naktamun
Naya
Nephalia
New Argive
New New York
New Player's Journey
No Way Out (Playtest)
Norn's Dominion
Norn's Seedcore
North Pole Research Base
Nyx
Onakke Catacomb
Ood Sphere
Orochi Colony
Orzhova
Otaria
Oteclan
Paliano
Panopticon
Pin Collector's Booth
Pompeii
Pools of Becoming
Prahv
Preston's Stage
Prime Minister's Cabinet Room
Pursued by Something
Quicksilver Sea
Raiders' Allegiance
Raven's Run
Riptide Island
Sanctum of Serra
Sea of Sand
Selesnya Loft Gardens
Shiv
Shrinking Plane
Shy Town
Singing Towers of Darillium
Sky Deck
Skybreen
Sokenzan
Sorin's Remastered Manor
Spectrox Mines
Stairs to Infinity
Stensia
Stormcage Containment Facility
Strixhaven
Stronghold Furnace
Stroopwafel Cafe
Takenuma
Talon Gates
TARDIS Bay
Tarnation
Tazeem
Tember City
Temple of Atropos
Ten Wizards Mountain
The Aether Flues
The Bean
The Caldaia
The Cave of Skulls
The Cheetah Planet
The Command Zone
The Dark Barony
The Dining Car
The Doctor's Childhood Barn
The Doctor's Tomb
The Drum, Mining Facility
The Eon Fog
The Fertile Lands of Saulvinia
The Food Court
The Fourth Sphere
The Golden City of Orazca
The Great Aerie
The Great Forest
The Hippodrome
The Lux Foundation Library
The Maelstrom
The Matrix of Time
The Moonbase
The Pit
The Pro Tour
The Pyramid of Mars
The Sphere
The Western Cloud
The Wilds
The Windy City
The Zephyr Maze
Towashi
Trail of the Mage-Rings
Truga Jungle
Turri Island
Two Streams Facility
Undercity Reaches
UNIT Headquarters
Unyaro
Valor's Reach
Velis Vel
Welcome to Valley
Windmill Farm
Windriddle Palaces


Academy at Tolaria West

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Plane - Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.

Agyrem

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Plane - Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever chaos ensues, creatures can't attack you until a player planeswalks.

Akoum

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Plane - Zendikar
Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.

Amy's Home

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Plane - Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Antarctic Research Base

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Plane - Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate. Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.

Aplan Mortarium

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Plane - Alfava Metraxis

Aretopolis

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Plane - Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Artist Alley

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Plane - MagicCon
Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn. Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.

Asmoranomardicadaistinaculdacar's Kitchen

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Plane - Hell
Whenever you planeswalk here and whenever a creature enters under your control, create a Food token. Whenever you gain life, target opponent loses that much life. Whenever Chaos ensues, you may sacrifice any number of artifacts or creatures. Draw that many cards and lose that much life.

Astral Arena

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Plane - Kolbahan
No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature.

Bad Wolf Bay

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Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter from exile this turn. Then planeswalk.

Bant

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Plane - Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Besieged Viking Village

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Plane - Earth

Bicycle Rack

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Plane - Amsterdam

Black Lotus Lounge

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Plane - MagicCon
When you planeswalk here and at the beginning of your upkeep, create a Black Lotus artifact token. Whenever Chaos ensues, each player draws a card for each artifact token they control.

Bloodhill Bastion

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Plane - Equilor
Whenever a creature enters, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Bowie Base One

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Plane - Mars
At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Celestine Reef

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Plane - Luvion
Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.

Circus of the Sun

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Plane - Las Vegas
Whenever you planeswalk here or at the beginning of your upkeep, create two 1/1 red performer creature tokens with flying and haste. Whenever one or more creatures you control with flying deal combat damage to a player, you may return it to your hand. If you do, draw cards equal to its power. Whenever Chaos ensues, put a flying counter on up to one target creature. It becomes a Performer in addition to its other types.

City Hall

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Plane - Chicago
When you planeswalk here, you become the Monarch. Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you during their next turn.

City of the Daleks

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Plane - Skaro
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.

Clamilton Estate

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Plane - Clamhattan
If a wordy permanent entering the battlefield would cause an ability of that permanent or another wordy permanent to trigger, that ability triggers an additional time. (A permanent is wordy if it has four or more lines of rules text.) Whenever Chaos ensues, exile cards from the top of your library until you exile a wordy nonland card, Put that card into your hand. Put each card not cast this way on the bottom of your library in a random order.

Cliffside Market

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Plane - Mercadia
When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player. Whenever chaos ensues, exchange control of two target permanents that share a card type.

Coal Hill School

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Plane - Earth
Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.

Dalek Intensive Care

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Plane - The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.

Edge of Malacol

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Plane - Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever chaos ensues, untap each creature you control.

Eloren Wilds

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Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.

Elvish Impersonation Contest

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Plane - Las Vegas

Enigma Ridges

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Plane - Echoir
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.

Esper

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Plane - Alara
Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.

Event Horizon

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Plane - Blind Eternities
Nonbasic lands are Wastes. Whenever you tap a permanent for {C}, add an additional {C}. Whenever chaos ensues, choose one - - Draw four cards. - Destroy target permanent. - You may return target creature card from your graveyard to the battlefield.

Feeding Grounds

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Plane - Muraganda
Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.

Fields of Summer

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Plane - Moag
Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.

Furnace Layer

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Plane - New Phyrexia
When you planeswalk to Furnace Layer and at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life. Whenever chaos ensues, you may destroy target nonland permanent.

Game Knights Live

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Plane - MagicCon

Gardens of Tranquil Repose

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Plane - Necros
Suspended Animation - Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.

Gavony

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Plane - Innistrad
All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

Ghirapur

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Plane - Avishkar
At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.

Ghirapur Grand Prix

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Plane - Avishkar
When you planeswalk here, all players start their engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is your speed. When you planeswalk away from Ghirapur Grand Prix, each player with the highest speed among players creates three Treasure tokens.

Glen Elendra

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Plane - Lorwyn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own.

Glimmervoid Basin

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Plane - Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.

Goldmeadow

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Plane - Lorwyn
Whenever a land enters, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token.

Grand Ossuary

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Plane - Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control. Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.

Grixis

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Plane - Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.

Grove of the Dreampods

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Plane - Fabacin
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Hedron Fields of Agadeem

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Plane - Zendikar
Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)

High Noon At Thunder Junction

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Plane - Thunder Junction

Horizon Boughs

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Plane - Pyrulea
All permanents untap during each player's untap step. Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Hotel of Fears

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Plane - Spacecraft
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn. Praise Him - Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Immersturm

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Plane - Valla
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.

Inys Haen

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Plane - Cridhe
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards. When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped. Whenever chaos ensues, return target nonland card from your graveyard to your hand.

Isle of Vesuva

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Plane - Dominaria
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Izzet Steam Maze

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Plane - Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast.

Jalira's Show

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Plane - Las Vegas
Whenever you attack, create a 1/1 red Performer creature token with flying. Whenever you planeswalk here or chaos ensues, destroy up to one target creature. When you do, its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Jund

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Plane - Alara
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.

Kerblam! Warehouse

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Plane - Kandoka

Kessig

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Plane - Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Ketria

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Plane - Ikoria
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.

Kharasha Foothills

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Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Kilnspire District

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Plane - Ravnica
When you planeswalk to Kilnspire District and at the beginning of your first main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it. Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target.

Krosa

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Plane - Dominaria
All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.

Lair of the Ashen Idol

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Plane - Azgol
At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token.

Lake Silencio

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Plane - Earth
Still Point in Time - All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.

Lethe Lake

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Plane - Arkhos
At the beginning of your upkeep, mill ten cards. Whenever chaos ensues, target player mills ten cards.

Littjara

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Plane - Kaldheim
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.

Llanowar

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Plane - Dominaria

Megaflora Jungle

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Plane - Gargantikar
Each creature with mana value 2 or less gets +2/+2. Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.

Minamo

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Plane - Kamigawa
Whenever a player casts a spell, that player may draw a card. Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.

Mirrored Depths

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Plane - Karsus
Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.

Mojave Desert

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Plane - Las Vegas
Whenever you planeswalk here, each player searches their library for up to two basic land or Desert cards and puts them onto the battlefield tapped, then shuffles their library. If a Desert entered the battlefield under a player's control this way, they create a 1/1 black Snake creature token with deathtouch. Whenever Chaos ensues, create X 1/1 black Snake creature token with deathtouch, where X is 1 plus the number of nonbasic land types among lands that player controls.

Mondassian Colony Ship

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Plane - Spacecraft
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.

Mount Keralia

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Plane - Regatha
At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Multiversal High Council

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Plane - Universia Beyondia
Universes Beyond spells you cast cost {1} less to cast. Each creature gets +1/+1 for each different Universe among permanents its controller controls. (Magic: The Gathering and D&D each count as a universe.) Whenever Chaos ensues, for each universe, return up to one target card from that Universe from your graveyard to your hand.

Murasa

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Plane - Zendikar
Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.

Naar Isle

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Plane - Wildfire
At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.

Naktamun

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Plane - Amonkhet
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.) Whenever chaos ensues, you may discard a card. If you do, draw a card.

Naya

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Plane - Alara
You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Nephalia

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Plane - Innistrad
At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand.

New Argive

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Plane - Dominaria
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.

New New York

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Plane - New Earth
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.

New Player's Journey

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Plane - Foundations
When you planeswalk here, each player may search their library for a basic land card, put it into their hand, then shuffle. Whenever you play a card from Foundations or a core set (including Alpha!), draw a card. Whenever chaos ensues, you gain life equal to the number of years you've played Magic, rounded up. Then planeswalk.

No Way Out (Playtest)

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Plane - Duskmourn
No Way Out enters with three dread counters. You can never leave - If a player would planeswalk while this plane has dread counters, chaos ensues instead. Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.

Norn's Dominion

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Plane - New Phyrexia
When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fate counter on target permanent.

Norn's Seedcore

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Plane - New Phyrexia
When you planeswalk to Norn's Seedcore, chaos ensues. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.

North Pole Research Base

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Plane - Earth
At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Nyx

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Plane - Theros
Nontoken creatures are enchantments in addition to their other types. Constellation - Whenever an enchantment you control enters, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

Onakke Catacomb

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Plane - Shandalar
All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.

Ood Sphere

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Plane - Horsehead Nebula
Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for {1} or one mana of that creature's color.) Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until your next turn, those creatures can't become tapped unless they're being declared as attackers.

Orochi Colony

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Plane - Kamigawa
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target creature can't be blocked this turn.

Orzhova

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Plane - Ravnica
When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.

Otaria

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Plane - Dominaria
Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.) Whenever chaos ensues, take an extra turn after this one.

Oteclan

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Plane - Ixalan
When you planeswalk to Oteclan and at the beginning of your upkeep, chaos ensues. Whenever chaos ensues, discover 3. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Paliano

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Plane - Fiora
When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.

Panopticon

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Plane - Mirrodin
When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.

Pin Collector's Booth

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Plane - MagicCon

Pompeii

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Plane - Earth
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it. Whenever you roll a blank on the planar die, scry 2. Then put an eruption counter on Pompeii. When chaos ensues, Pompeii deals damage to each creature and each player equal to the number of eruption counters on Pompeii. Each player sacrifices a land of their choice. Then planeswalk.

Pools of Becoming

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Plane - Bolas's Meditation Realm
At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' chaos abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Prahv

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Plane - Ravnica
If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand.

Preston's Stage

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Plane - Las Vegas

Prime Minister's Cabinet Room

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Plane - Earth
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. Will of the council - Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.

Pursued by Something

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Plane - Duskmourn
At the beginning of your second main phase, if you control a tapped creature, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever Chaos ensues, exile target creature. If it's an instant or sorcery, cast it without paying its mana cost. Otherwise put it onto the battlefield under its owner's control.