Magic The Gathering Cards of types 'Pirate' and 'Orc'
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Ruthless Knave
Storm Fleet Arsonist
Plundering Pirate
Brazen Blademaster
Landlore Navigator
Port Razer
Headstrong Brute
Gemcutter Buccaneer
Dire Fleet Captain
Fathom Fleet Swordjack
Angrath's Ambusher
Coercive Recruiter
Cutthroat Negotiator
Dire Fleet Ravager
Strongbox Raider
Dire Fleet Neckbreaker
Fathom Fleet Boarder
Ruin Raider
Dire Fleet Warmonger
Captain Vargus Wrath
Ruthless Knave
{2}{B}
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Creature - Orc Pirate
3/2
Storm Fleet Arsonist
{4}{R}
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Creature - Orc Pirate
Raid - When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
4/4
Plundering Pirate
{2}{R}
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Creature - Orc Pirate
3/2
Brazen Blademaster
{2}{R}
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Creature - Orc Pirate
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
2/3
Landlore Navigator
{1}{U}
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Creature - Orc Pirate
Whenever Landlore Navigator attacks, create a Map token.
At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
2/1
Port Razer
{3}{R}{R}
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Creature - Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
4/4
Headstrong Brute
{2}{R}
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Creature - Orc Pirate
This creature can't block.
This creature has menace as long as you control another Pirate.
3/3
Gemcutter Buccaneer
{3}{R}
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Creature - Orc Pirate Artificer
1/3
Dire Fleet Captain
{B}{R}
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Creature - Orc Pirate
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
2/2
Fathom Fleet Swordjack
{3}{R}
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Creature - Orc Pirate
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4/3
Angrath's Ambusher
{2}{B}
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Creature - Orc Pirate
This creature gets +2/+0 as long as you control an Angrath planeswalker.
2/3
Coercive Recruiter
{4}{R}
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Creature - Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4/3
Cutthroat Negotiator
{2}{U}{R}
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Creature - Orc Pirate
Parley - Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
4/3
Dire Fleet Ravager
{3}{B}{B}
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Creature - Orc Pirate Wizard
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
4/4
Strongbox Raider
{2}{R}{R}
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Creature - Orc Pirate
Raid - When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
5/2
Dire Fleet Neckbreaker
{2}{B}{R}
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Creature - Orc Pirate
Attacking Pirates you control get +2/+0.
3/2
Fathom Fleet Boarder
{2}{B}
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Creature - Orc Pirate
When this creature enters, you lose 2 life unless you control another Pirate.
3/3
Ruin Raider
{2}{B}
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Creature - Orc Pirate
Raid - At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
3/2
Dire Fleet Warmonger
{1}{B}{R}
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Creature - Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3
Captain Vargus Wrath
{U}{R}
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Legendary Creature - Orc Pirate
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
1/1