Magic The Gathering Cards of types 'Pirate' and 'Human'

This page will show all names, but only 100 images

Click for list of card names (94)
Desperate Castaways
Captivating Crew
Talas Warrior
Deadeye Rig-Hauler
Brazen Freebooter
Rishadan Cutpurse
Captain of Umbar
Wanted Scoundrels
Daring Buccaneer
Talas Researcher
Kitesail Larcenist
Deadeye Tracker
Kukemssa Pirates
Angrath's Marauders
Steam Frigate
Crafty Cutpurse
Rishadan Airship
Slippery Scoundrel
Rowdy Crew
Deadeye Quartermaster
Storm Fleet Spy
Marauding Looter
Kitesail Skirmisher
Swaggering Corsair
Waylaying Pirates
Skyship Buccaneer
Deadeye Plunderers
Dinosaur Hunter
Kitesail Corsair
Armored Galleon
Talas Merchant
Storm Fleet Swashbuckler
Talas Lookout
Talas Scout
Dire Fleet Daredevil
Dire Fleet Interloper
Fathom Fleet Captain
Dire Fleet Hoarder
Dire Fleet Poisoner
Storm Fleet Pyromancer
Kitesail Freebooter
Staunch Crewmate
Merchant Raiders
Warkite Marauder
Talas Air Ship
Storm Fleet Sprinter
Prosperous Pirates
Fathom Fleet Firebrand
Rishadan Footpad
Pitiless Plunderer
Deadeye Brawler
Corsair Captain
Deadeye Tormentor
Rishadan Brigand
Storm Fleet Aerialist
Azure Fleet Admiral
Sailor of Means
Hostage Taker
Skyship Plunderer
Pirate Ship
Brazen Buccaneers
Coastline Marauders
Tomb Robber
Timestream Navigator
Emerald Collector
Cloud Pirates
Daring Saboteur
Greedy Freebooter
Forerunner of the Coalition
Grasping Scoundrel
Talas Explorer
Smuggler Captain
Burdened Aerialist
Fathom Fleet Cutthroat
Shipwreck Looter
Corsairs of Umbar
Boarding Party
Shipwreck Sentry
Trove Tracker
Captain Lannery Storm
Captain Storm, Cosmium Raider
Admiral Beckett Brass
Ramirez DePietro
Admiral Brass, Unsinkable
Kari Zev, Skyship Raider
Ramirez DePietro, Pillager
Zara, Renegade Recruiter
Kari Zev, Crew of Two
Crucias, Titan of the Waves
Captain Ripley Vance
Xavier Sal, Infested Captain
Mary Read and Anne Bonny
Edward Kenway
Adewale, Breaker of Chains


Desperate Castaways

{1}{B}

-- no image --
Creature - Human Pirate
This creature can't attack unless you control an artifact.
2/3

Captivating Crew

{3}{R}

-- no image --
Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4/3

Talas Warrior

{1}{U}{U}

-- no image --
Creature - Human Pirate Warrior
This creature can't be blocked.
2/2

Deadeye Rig-Hauler

{3}{U}

-- no image --
Creature - Human Pirate
Raid - When this creature enters, if you attacked this turn, you may return target creature to its owner's hand.
3/2

Brazen Freebooter

{3}{R}

-- no image --
Creature - Human Pirate
3/3

Rishadan Cutpurse

{2}{U}

-- no image --
Creature - Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1}.
1/1

Captain of Umbar

{2}{U}

-- no image --
Creature - Human Pirate
{1}, {T}: Draw a card, then discard a card.
2/3

Wanted Scoundrels

{1}{B}

-- no image --
Creature - Human Pirate
4/3

Daring Buccaneer

{R}

-- no image --
Creature - Human Pirate
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}.
2/2

Talas Researcher

{4}{U}

-- no image --
Creature - Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared.
1/1

Kitesail Larcenist

{2}{U}

-- no image --
Creature - Human Pirate
2/3

Deadeye Tracker

{B}

-- no image --
Creature - Human Pirate
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1

Kukemssa Pirates

{3}{U}

-- no image --
Creature - Human Pirate
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
2/2

Angrath's Marauders

{5}{R}{R}

-- no image --
Creature - Human Pirate
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
4/4

Steam Frigate

{2}{U}

-- no image --
Creature - Human Pirate
This creature can't attack unless defending player controls an Island.
3/3

Crafty Cutpurse

{3}{U}

-- no image --
Creature - Human Pirate
Flash When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
2/2

Rishadan Airship

{2}{U}

-- no image --
Creature - Human Pirate
Flying This creature can block only creatures with flying.
3/1

Slippery Scoundrel

{2}{U}

-- no image --
Creature - Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.
2/2

Rowdy Crew

{2}{R}{R}

-- no image --
Creature - Human Pirate
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
3/3

Deadeye Quartermaster

{3}{U}

-- no image --
Creature - Human Pirate
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
2/2

Storm Fleet Spy

{2}{U}

-- no image --
Creature - Human Pirate
Raid - When this creature enters, if you attacked this turn, draw a card.
2/2

Marauding Looter

{2}{U}{R}

-- no image --
Creature - Human Pirate
Raid - At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
4/3

Kitesail Skirmisher

{3}{U}

-- no image --
Creature - Human Pirate
Flying Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3/1

Swaggering Corsair

{2}{R}

-- no image --
Creature - Human Pirate
Raid - This creature enters with a +1/+1 counter on it if you attacked this turn.
2/2

Waylaying Pirates

{3}{U}

-- no image --
Creature - Human Pirate
When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3/3

Skyship Buccaneer

{3}{U}{U}

-- no image --
Creature - Human Pirate
Flying Raid - When this creature enters, if you attacked this turn, draw a card.
4/3

Deadeye Plunderers

{3}{U}{B}

-- no image --
Creature - Human Pirate
3/3

Dinosaur Hunter

{1}{B}

-- no image --
Creature - Human Pirate
Whenever this creature deals damage to a Dinosaur, destroy that creature.
2/2

Kitesail Corsair

{1}{U}

-- no image --
Creature - Human Pirate
This creature has flying as long as it's attacking.
2/1

Armored Galleon

{4}{U}

-- no image --
Creature - Human Pirate
This creature can't attack unless defending player controls an Island.
5/4

Talas Merchant

{1}{U}

-- no image --
Creature - Human Pirate
1/3

Storm Fleet Swashbuckler

{1}{R}

-- no image --
Creature - Human Pirate
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has double strike as long as you have the city's blessing.
2/2

Talas Lookout

{2}{U}{U}

-- no image --
Creature - Human Pirate
Flying When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
3/2

Talas Scout

{1}{U}

-- no image --
Creature - Human Pirate Scout
Flying
1/2

Dire Fleet Daredevil

{1}{R}

-- no image --
Creature - Human Pirate
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
2/1

Dire Fleet Interloper

{3}{B}

-- no image --
Creature - Human Pirate
Menace When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2

Fathom Fleet Captain

{1}{B}

-- no image --
Creature - Human Pirate
Menace Whenever this creature attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
2/1

Dire Fleet Hoarder

{1}{B}

-- no image --
Creature - Human Pirate
2/1

Dire Fleet Poisoner

{1}{B}

-- no image --
Creature - Human Pirate
Flash Deathtouch When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
2/2

Storm Fleet Pyromancer

{4}{R}

-- no image --
Creature - Human Pirate Wizard
Raid - When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
3/2

Kitesail Freebooter

{1}{B}

-- no image --
Creature - Human Pirate
Flying When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.
1/2

Staunch Crewmate

{1}{U}

-- no image --
Creature - Human Pirate
When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1

Merchant Raiders

{3}{U}

-- no image --
Creature - Human Pirate
Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.
2/4

Warkite Marauder

{1}{U}

-- no image --
Creature - Human Pirate
Flying Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2/1

Talas Air Ship

{3}{U}

-- no image --
Creature - Human Pirate
Flying
3/2

Storm Fleet Sprinter

{1}{U}{R}

-- no image --
Creature - Human Pirate
Haste This creature can't be blocked.
2/2

Prosperous Pirates

{4}{U}

-- no image --
Creature - Human Pirate
3/4

Fathom Fleet Firebrand

{1}{R}

-- no image --
Creature - Human Pirate
{1}{R}: This creature gets +1/+0 until end of turn.
2/2

Rishadan Footpad

{3}{U}

-- no image --
Creature - Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2}.
2/2

Pitiless Plunderer

{3}{B}

-- no image --
Creature - Human Pirate
1/4

Deadeye Brawler

{2}{U}{B}

-- no image --
Creature - Human Pirate
Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
2/4

Corsair Captain

{2}{U}

-- no image --
Creature - Human Pirate
2/2

Deadeye Tormentor

{2}{B}

-- no image --
Creature - Human Pirate
Raid - When this creature enters, if you attacked this turn, target opponent discards a card.
2/2

Rishadan Brigand

{4}{U}

-- no image --
Creature - Human Pirate
Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3}. This creature can block only creatures with flying.
3/2

Storm Fleet Aerialist

{1}{U}

-- no image --
Creature - Human Pirate
Flying Raid - This creature enters with a +1/+1 counter on it if you attacked this turn.
1/2

Azure Fleet Admiral

{3}{U}

-- no image --
Creature - Human Pirate
When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.
3/3

Sailor of Means

{2}{U}

-- no image --
Creature - Human Pirate
1/4

Hostage Taker

{2}{U}{B}

-- no image --
Creature - Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3

Skyship Plunderer

{1}{U}

-- no image --
Creature - Human Pirate
Flying Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
2/1

Pirate Ship

{4}{U}

-- no image --
Creature - Human Pirate
This creature can't attack unless defending player controls an Island. {T}: This creature deals 1 damage to any target. When you control no Islands, sacrifice this creature.
4/3

Brazen Buccaneers

{3}{R}

-- no image --
Creature - Human Pirate
Haste When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2

Coastline Marauders

{2}{R}

-- no image --
Creature - Human Pirate
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
0/3

Tomb Robber

{2}{B}

-- no image --
Creature - Human Pirate
Menace {1}, Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/1

Timestream Navigator

{1}{U}

-- no image --
Creature - Human Pirate Wizard
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
1/1

Emerald Collector

{1}{U}

-- no image --
Creature - Human Pirate
Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.
1/2

Cloud Pirates

{U}

-- no image --
Creature - Human Pirate
Flying This creature can block only creatures with flying.
1/1

Daring Saboteur

{1}{U}

-- no image --
Creature - Human Pirate
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
2/1

Greedy Freebooter

{B}

-- no image --
Creature - Human Pirate
1/1

Forerunner of the Coalition

{2}{B}

-- no image --
Creature - Human Pirate
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.
2/2

Grasping Scoundrel

{B}

-- no image --
Creature - Human Pirate
This creature gets +1/+0 as long as it's attacking.
1/1

Talas Explorer

{1}{U}

-- no image --
Creature - Human Pirate Scout
Flying When this creature enters, look at target opponent's hand.
1/1

Smuggler Captain

{3}{B}

-- no image --
Creature - Human Pirate
Draft this card face up. As you draft a card, you may reveal it, note its name, then turn this card face down. When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
2/2

Burdened Aerialist

{2}{U}

-- no image --
Creature - Human Pirate
3/1

Fathom Fleet Cutthroat

{3}{B}

-- no image --
Creature - Human Pirate
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
3/3

Shipwreck Looter

{1}{U}

-- no image --
Creature - Human Pirate
Raid - When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
2/1

Corsairs of Umbar

{3}{U}

-- no image --
Creature - Human Pirate
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
3/3

Boarding Party

{5}{R}

-- no image --
Creature - Human Pirate
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6/3

Shipwreck Sentry

{1}{U}

-- no image --
Creature - Human Pirate
Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
3/3

Trove Tracker

{2}{U}

-- no image --
Creature - Human Pirate
When this creature dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2/2

Captain Lannery Storm

{2}{R}

-- no image --
Legendary Creature - Human Pirate
2/2

Captain Storm, Cosmium Raider

{U}{R}

-- no image --
Legendary Creature - Human Pirate
Whenever an artifact you control enters, put a +1/+1 counter on target Pirate you control.
2/2

Admiral Beckett Brass

{1}{U}{B}{R}

-- no image --
Legendary Creature - Human Pirate
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
3/3

Ramirez DePietro

{3}{U}{B}{B}

-- no image --
Legendary Creature - Human Pirate
First strike
4/3

Admiral Brass, Unsinkable

{2}{U}{B}{R}

-- no image --
Legendary Creature - Human Pirate
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
3/3

Kari Zev, Skyship Raider

{1}{R}

-- no image --
Legendary Creature - Human Pirate
First strike, menace Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
1/3

Ramirez DePietro, Pillager

{2}{U}{B}

-- no image --
Legendary Creature - Human Pirate
When Ramirez DePietro enters, you lose 2 life and create two Treasure tokens. Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
4/3

Zara, Renegade Recruiter

{3}{U}{R}

-- no image --
Legendary Creature - Human Pirate
Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4/3

Kari Zev, Crew of Two

{2}{R}{R}

-- no image --
Legendary Creature - Human Pirate
Menace, Haste Whenever Kari Zev attacks while you don't control a legendary Monkey, conjure a card named Ragavan, Nimble Pilferer onto the battlefield tapped and attacking. At the beginning of the next end step, if that card is on the battlefield, return it to its owner's hand.
3/3

Crucias, Titan of the Waves

{1}{B}{R}

-- no image --
Legendary Creature - Human Pirate
At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card.
3/1

Captain Ripley Vance

{2}{R}

-- no image --
Legendary Creature - Human Pirate
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
3/2

Xavier Sal, Infested Captain

{B}{G}{U}

-- no image --
Legendary Creature - Human Fungus Pirate
{T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) {T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3/3

Mary Read and Anne Bonny

{1}{U}{R}

-- no image --
Legendary Creature - Human Assassin Pirate
Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
3/3

Edward Kenway

{2}{U}{B}{R}

-- no image --
Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5

Adewale, Breaker of Chains

{1}{U}{B}

-- no image --
Legendary Creature - Human Assassin Pirate
When Adewale enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1