'Phenomenon' cards
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Caught in a Parallel Universe
Chaotic Aether
Fixed Point in Time
High and Dry Black Market
Human-Time Lord Meta-Crisis
Interplanar Tunnel
Mad Labs
Morphic Tide
Mutual Epiphany
Omenpath Instability
Pin Trading
Planewide Disaster
Probability Flux
Reality Shaping
Royal Booster
Spatial Merging
Team-Up!
Time Distortion
Unknown Event
Unleash the Flux
Year-End Review
Caught in a Parallel Universe
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Phenomenon
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)

Chaotic Aether
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Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

Fixed Point in Time
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Phenomenon
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)

High and Dry Black Market
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Phenomenon
Whenever you planeswalk here, starting with you, each player chooses up to 5 <> worth of modes and may choose the same mode more than once. (Then Planeswalk away from this phenomenon.)
<> - Create a Treasure Token.
<> <> - Draw a card.
<> <> <> - Create a 3/2 colorless Shapeshifter creature token with Changeling.

Human-Time Lord Meta-Crisis
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Phenomenon
When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose. (Then planeswalk away from this phenomenon.)

Interplanar Tunnel
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Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)

Mad Labs
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Phenomenon
When you encounter this phenomenon, starting with the next player in turn order, that player chooses a permanent type. The next player chooses a number between 1 and 10. The next player chooses a keyword counter. Then reveal and resolve the following ability with those words. (don't reveal the second ability before the words have been chosen!)
Each player creates a token that's a copy of a [permanent] and puts [number] +1/+1 counters on it. If it's not a creature, it becomes a 0/0 creature in addition to its other types. It enters with [keyword] counter.

Morphic Tide
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Phenomenon
When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)

Mutual Epiphany
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Phenomenon
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)

Omenpath Instability
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Phenomenon

Pin Trading
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Phenomenon
When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.) (Then planeswalk away from this phenomenon.)

Planewide Disaster
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Phenomenon
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)

Probability Flux
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Phenomenon
Until your next turn, if a player would roll one or more dice, instead they roll that many dice plus one and ignore one.

Reality Shaping
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Phenomenon
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)

Royal Booster
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Phenomenon
When you encounter this phenomenon, open a Magic: The Gathering booster pack and shuffle it without looking at its contents. Those cards become the booster deck. You become the monarch. For the rest of the game, at the beginning of the monarch's end step, that player draws a card from the booster deck. They may spend mana of any type to cast those cards. (Then Planeswalk away from this phenomenon.)

Spatial Merging
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Phenomenon
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

Team-Up!
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Phenomenon
Whenever you encounter this Phenomenon, for the rest of the game, each player wins the game if the players to their left and right are eliminated. (Multiple players can win the game this way.)

Time Distortion
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Phenomenon
When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)

Unknown Event
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Phenomenon
When you encounter this, Each player opens a Magic the Gathering booster pack. They may select up to two cards from that pack and exile them face down. For the rest of the game, players may look at and play cards exiled this way without paying their mana costs. (Then Planeswalk away from this phenomenon.)

Unleash the Flux
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Phenomenon
When you encounter Unleash the Flux, each player sacrifices a nonland permanent of their choice, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)

Year-End Review
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Phenomenon
Each player may choose a nontoken creature they own on the battlefield, reveal a creature card from their hand, or choose a creature card in their graveyard. Those cards become promoted to commander. Each player may put their new commander into the com- mand zone. Then planeswalk away from this phenom- enon. (All original commanders are still commanders.)
