Magic The Gathering Cards of types 'Performer' and 'creature'

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Click for list of card names (36)
Sword-Swallowing Seraph
Atomwheel Acrobats
Aerialephant
Rock Star
Glitterflitter
Baaallerina
Focused Funambulist
Minotaur de Force
Chicken Troupe
Lineprancers
Treacherous Trapezist
Stiltstrider
Gray Merchant of Alphabet
Centaur of Attention
Proficient Pyrodancer
Trapeze Artist
Sole Performer
Bioluminary
Claire D'Loon, Joy Sculptor
Fluros of Myra's Marvels
Nocturno of Myra's Marvels
Grand Marshal Macie
Jermane, Pride of the Circus
Knight in _____ Armor
Ignacio of Myra's Marvels
Myra the Magnificent
Angelic Harold
Devil K. Nevil
Wizards of the _____
Spinnerette, Arachnobat
Katerina of Myra's Marvels
Hardy of Myra's Marvels
Magar of the Magic Strings
Contortionist
Contortionist
Tusk and Whiskers


Sword-Swallowing Seraph

{4}{W}{W}

-- no image --
Creature - Angel Performer
Flying, vigilance When this creature enters, you may put a name sticker on a nonland permanent you own. {1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
4/4

Atomwheel Acrobats

{3}{G}

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Creature - Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature. {2}{G}: Roll a six-sided die.
3/2

Aerialephant

{3}{W}

-- no image --
Creature - Elephant Performer
Flying When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
3/2

Rock Star

{4}{R}

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Creature - Elemental Performer
Reach When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
4/5

Glitterflitter

{2}{U}

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Creature - Faerie Performer
Flying When Glitterflitter enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/2

Baaallerina

{3}{U}

-- no image --
Creature - Sheep Performer
Flying When this creature enters, you may put a name sticker on a nonland permanent you own. {2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
3/3

Focused Funambulist

{1}{U}

-- no image --
Creature - Human Performer
2/1

Minotaur de Force

{1}{R}

-- no image --
Creature - Minotaur Performer
Haste When Minotaur de Force enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/1

Chicken Troupe

{1}{G}

-- no image --
Creature - Bird Performer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Chicken Troupe enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/2

Lineprancers

{1}{G}

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Creature - Centaur Performer
When Lineprancers enters, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
2/2

Treacherous Trapezist

{1}{U}{U}

-- no image --
Creature - Porcupine Performer
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
2/3

Stiltstrider

{3}{G}{G}

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Creature - Rhino Performer
Reach When Stiltstrider enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
5/4

Gray Merchant of Alphabet

{3}{B}{B}

-- no image --
Creature - Zombie Performer
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
2/4

Centaur of Attention

{3}{G}{G}

-- no image --
Creature - Centaur Performer
When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
3/3

Proficient Pyrodancer

{2}{R}

-- no image --
Creature - Human Performer
When this creature enters, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
2/3

Trapeze Artist

{W}

-- no image --
Creature - Human Performer
Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
2/1

Sole Performer

{2}{G}{G}

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Creature - Elf Performer
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
2/2

Bioluminary

{2}{U}

-- no image --
Creature - Merfolk Performer
Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
1/3

Claire D'Loon, Joy Sculptor

{W}{U}

-- no image --
Legendary Creature - Human Performer
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
2/3

Fluros of Myra's Marvels

{2}{U}{U}

-- no image --
Legendary Creature - Merfolk Performer
As Fluros of Myra's Marvels enters, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner
3/4

Nocturno of Myra's Marvels

{2}{B}{B}

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Legendary Creature - Vampire Performer
As Nocturno of Myra's Marvels enters, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)
2/2

Grand Marshal Macie

{1}{W}{B}

-- no image --
Legendary Creature - Human Performer
2/2

Jermane, Pride of the Circus

{G}{G}

-- no image --
Legendary Creature - Cat Performer
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
2/3

Knight in _____ Armor

{1}{W}

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Creature - Human Knight Performer
First strike As this creature enters, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.
2/1

Ignacio of Myra's Marvels

{2}{R}{R}

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Legendary Creature - Lizard Performer
As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)
4/3

Myra the Magnificent

{2}{U}{R}

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Legendary Creature - Human Performer
Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
2/4

Angelic Harold

{1}{W}{U}

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Legendary Creature - Angel Performer
Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.
2/2

Devil K. Nevil

{2}{R}

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Legendary Creature - Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
2/1

Wizards of the _____

{2}{U}{U}

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Creature - Human Wizard Performer
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
3/1

Spinnerette, Arachnobat

{3}{B}{G}

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Legendary Creature - Spider Performer
Reach When Spinnerette enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
2/4

Katerina of Myra's Marvels

{2}{W}{W}

-- no image --
Legendary Creature - Human Performer
As Katerina of Myra's Marvels enters, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)
3/3

Hardy of Myra's Marvels

{2}{G}{G}

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Legendary Creature - Elf Performer
As Hardy of Myra's Marvels enters, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
4/4

Magar of the Magic Strings

{1}{B}{R}

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Legendary Creature - Minotaur Performer
3/3

Contortionist

-- no image --
Token Creature - Octopus Performer
At the beginning of your upkeep, you may fold this token in half.
4/4

Contortionist

-- no image --
Token Creature - Octopus Performer
At the beginning of your upkeep, you may fold this token in half.
2/2

Tusk and Whiskers

{3}{G}{W}

-- no image --
Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. {2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
4/4