'Performer' cards

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Click for list of card names (36)
Aerialephant
Angelic Harold
Atomwheel Acrobats
Baaallerina
Bioluminary
Centaur of Attention
Chicken Troupe
Claire D'Loon, Joy Sculptor
Contortionist
Contortionist
Devil K. Nevil
Fluros of Myra's Marvels
Focused Funambulist
Glitterflitter
Grand Marshal Macie
Gray Merchant of Alphabet
Hardy of Myra's Marvels
Ignacio of Myra's Marvels
Jermane, Pride of the Circus
Katerina of Myra's Marvels
Knight in _____ Armor
Lineprancers
Magar of the Magic Strings
Minotaur de Force
Myra the Magnificent
Nocturno of Myra's Marvels
Proficient Pyrodancer
Rock Star
Sole Performer
Spinnerette, Arachnobat
Stiltstrider
Sword-Swallowing Seraph
Trapeze Artist
Treacherous Trapezist
Tusk and Whiskers
Wizards of the _____


Aerialephant

{3}{W}

-- no image --
Creature - Elephant Performer
Flying When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
3/2

Angelic Harold

{1}{W}{U}

-- no image --
Legendary Creature - Angel Performer
Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.
2/2

Atomwheel Acrobats

{3}{G}

-- no image --
Creature - Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature. {2}{G}: Roll a six-sided die.
3/2

Baaallerina

{3}{U}

-- no image --
Creature - Sheep Performer
Flying When this creature enters, you may put a name sticker on a nonland permanent you own. {2}{U}: Another target creature with a name sticker on it gains flying until end of turn.
3/3

Bioluminary

{2}{U}

-- no image --
Creature - Merfolk Performer
Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
1/3

Centaur of Attention

{3}{G}{G}

-- no image --
Creature - Centaur Performer
When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
3/3

Chicken Troupe

{1}{G}

-- no image --
Creature - Bird Performer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Chicken Troupe enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/2

Claire D'Loon, Joy Sculptor

{W}{U}

-- no image --
Legendary Creature - Human Performer
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
2/3

Contortionist

-- no image --
Token Creature - Octopus Performer
At the beginning of your upkeep, you may fold this token in half.
2/2

Contortionist

-- no image --
Token Creature - Octopus Performer
At the beginning of your upkeep, you may fold this token in half.
4/4

Devil K. Nevil

{2}{R}

-- no image --
Legendary Creature - Devil Performer
Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
2/1

Fluros of Myra's Marvels

{2}{U}{U}

-- no image --
Legendary Creature - Merfolk Performer
As Fluros of Myra's Marvels enters, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner
3/4

Focused Funambulist

{1}{U}

-- no image --
Creature - Human Performer
2/1

Glitterflitter

{2}{U}

-- no image --
Creature - Faerie Performer
Flying When Glitterflitter enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/2

Grand Marshal Macie

{1}{W}{B}

-- no image --
Legendary Creature - Human Performer
2/2

Gray Merchant of Alphabet

{3}{B}{B}

-- no image --
Creature - Zombie Performer
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
2/4

Hardy of Myra's Marvels

{2}{G}{G}

-- no image --
Legendary Creature - Elf Performer
As Hardy of Myra's Marvels enters, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
4/4

Ignacio of Myra's Marvels

{2}{R}{R}

-- no image --
Legendary Creature - Lizard Performer
As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)
4/3

Jermane, Pride of the Circus

{G}{G}

-- no image --
Legendary Creature - Cat Performer
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
2/3

Katerina of Myra's Marvels

{2}{W}{W}

-- no image --
Legendary Creature - Human Performer
As Katerina of Myra's Marvels enters, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)
3/3

Knight in _____ Armor

{1}{W}

-- no image --
Creature - Human Knight Performer
First strike As this creature enters, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.
2/1

Lineprancers

{1}{G}

-- no image --
Creature - Centaur Performer
When Lineprancers enters, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.
2/2

Magar of the Magic Strings

{1}{B}{R}

-- no image --
Legendary Creature - Minotaur Performer
3/3

Minotaur de Force

{1}{R}

-- no image --
Creature - Minotaur Performer
Haste When Minotaur de Force enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/1

Myra the Magnificent

{2}{U}{R}

-- no image --
Legendary Creature - Human Performer
Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
2/4

Nocturno of Myra's Marvels

{2}{B}{B}

-- no image --
Legendary Creature - Vampire Performer
As Nocturno of Myra's Marvels enters, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)
2/2

Proficient Pyrodancer

{2}{R}

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Creature - Human Performer
When this creature enters, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
2/3

Rock Star

{4}{R}

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Creature - Elemental Performer
Reach When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
4/5

Sole Performer

{2}{G}{G}

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Creature - Elf Performer
{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)
2/2

Spinnerette, Arachnobat

{3}{B}{G}

-- no image --
Legendary Creature - Spider Performer
Reach When Spinnerette enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
2/4

Stiltstrider

{3}{G}{G}

-- no image --
Creature - Rhino Performer
Reach When Stiltstrider enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
5/4

Sword-Swallowing Seraph

{4}{W}{W}

-- no image --
Creature - Angel Performer
Flying, vigilance When this creature enters, you may put a name sticker on a nonland permanent you own. {1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
4/4

Trapeze Artist

{W}

-- no image --
Creature - Human Performer
Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.
2/1

Treacherous Trapezist

{1}{U}{U}

-- no image --
Creature - Porcupine Performer
Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.
2/3

Tusk and Whiskers

{3}{G}{W}

-- no image --
Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. {2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
4/4

Wizards of the _____

{2}{U}{U}

-- no image --
Creature - Human Wizard Performer
When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)
3/1