Magic The Gathering Cards of types 'Pegasus' and 'Creature'

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Click for list of card names (27)
Starnheim Courser
Trusted Pegasus
Cavalry Pegasus
Pegasus Courser
Plated Pegasus
Loyal Pegasus
Sunmane Pegasus
Sungrace Pegasus
Mesa Pegasus
Pegasus Charger
Tizerus Charger
Concordia Pegasus
Arborea Pegasus
Mistral Charger
Stormfront Pegasus
Shepherd of the Clouds
Vryn Wingmare
Armored Pegasus
Boreas Charger
Park Heights Pegasus
Pegasus Guardian
Thurid, Mare of Destiny
Pegasus
Pegasus
Phyrexian Pegasus
Fluttershy
Rainbow Dash


Starnheim Courser

{2}{W}

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Creature - Pegasus
Flying Artifact and enchantment spells you cast cost {1} less to cast.
2/2

Trusted Pegasus

{2}{W}

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Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
2/2

Cavalry Pegasus

{1}{W}

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Creature - Pegasus
Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.
1/1

Pegasus Courser

{2}{W}

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Creature - Pegasus
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
1/3

Plated Pegasus

{2}{W}

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Creature - Pegasus
Flash (You may cast this spell any time you could cast an instant.) Flying If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
1/2

Loyal Pegasus

{W}

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Creature - Pegasus
Flying This creature can't attack or block alone.
2/1

Sunmane Pegasus

{3}{W}

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Creature - Pegasus
Flying {1}{W}: This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
2/3

Sungrace Pegasus

{1}{W}

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Creature - Pegasus
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/2

Mesa Pegasus

{1}{W}

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Creature - Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1

Pegasus Charger

{2}{W}

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Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
2/1

Tizerus Charger

{2}{B}

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Creature - Pegasus
Escape-{4}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with your choice of a +1/+1 counter or a flying counter on it.
3/2

Concordia Pegasus

{1}{W}

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Creature - Pegasus
Flying
1/3

Arborea Pegasus

{3}{W}

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Creature - Pegasus
Flying When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
2/3

Mistral Charger

{1}{W}

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Creature - Pegasus
Flying
2/1

Stormfront Pegasus

{1}{W}

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Creature - Pegasus
Flying
2/1

Shepherd of the Clouds

{4}{W}

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Creature - Pegasus
Flying, vigilance When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
4/3

Vryn Wingmare

{2}{W}

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Creature - Pegasus
Flying Noncreature spells cost {1} more to cast.
2/1

Armored Pegasus

{1}{W}

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Creature - Pegasus
Flying
1/2

Boreas Charger

{2}{W}

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Creature - Pegasus
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
2/1

Park Heights Pegasus

{G}{W}

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Creature - Pegasus
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
2/1

Pegasus Guardian

{5}{W}

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Creature - Pegasus
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
3/3

Thurid, Mare of Destiny

{2}{W}{W}

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Legendary Creature - Pegasus
Flying, lifelink Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) Other Pegasi, Unicorns, and Horses you control get +1/+1.
2/4

Pegasus

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Token Creature - Pegasus
Flying
2/2

Pegasus

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Token Creature - Pegasus
Flying
1/1

Phyrexian Pegasus

{2}{W}

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Creature - Phyrexian Pegasus
Flying Whenever this creature attacks, another target attacking creature without flying gains flying until end of turn.
2/2

Fluttershy

{1}{G}{W}

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Legendary Creature - Pegasus
Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
0/4

Rainbow Dash

{1}{R}{W}

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Legendary Creature - Pegasus
Flying, haste Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.) Sonic Rainboom - {T}: If you're at least 100% cool, add {W}{U}{B}{R}{G}, draw a card, and reset your coolness.
2/2