Magic The Gathering Cards of types 'Orc' and 'creature'

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Ruthless Knave
Devoted Paladin
Unyielding Krumar
Warbringer
Orcish Spy
Uruk-hai Berserker
Orcish Mechanics
Mardu Roughrider
Effortless Master
Gruesome Scourger
Orc General
A-Armory Veteran
Vaultbreaker
Orcish Bloodpainter
Armory Veteran
Storm Fleet Arsonist
Tymora's Invoker
Orcish Paratroopers
Orcish Lumberjack
Orcish Librarian
Plundering Pirate
Warg Rider
Brazen Blademaster
Prismari Pledgemage
Landlore Navigator
Venerated Stormsinger
A-Orcish Bowmasters
Shaman of the Great Hunt
White Plume Adventurer
Mer-Ek Nightblade
Port Razer
Headstrong Brute
Gemcutter Buccaneer
Dire Fleet Captain
Jeskai Devotee
Orcish Captain
Fathom Fleet Swordjack
Redoubled Stormsinger
Half-Orc, Half-
Ire Shaman
Angrath's Ambusher
Thrasher Brute
Orcish Settlers
Krumar Bond-Kin
Orcish Vandal
Ambuscade Shaman
All-Star Kicker
Orcish Healer
Mardu Outrider
Ironclaw Buzzardiers
Orcish Cannoneers
Orcish Veteran
Wild-Magic Sorcerer
Moria Scavenger
Coercive Recruiter
Cutthroat Negotiator
Marshal of the Lost
Blood-Chin Fanatic
Dire Fleet Ravager
Reigning Victor
Wayspeaker Bodyguard
Strongbox Raider
Dire Fleet Neckbreaker
Vengeful Warchief
Alesha's Vanguard
Guild Thief
Orcish Artillery
Orcish Farmer
Merciless Executioner
Argivian Cavalier
Orc Sureshot
Ironclaw Orcs
Brassclaw Orcs
Cirith Ungol Patrol
Boareskyr Tollkeeper
Orcish Squatters
Fathom Fleet Boarder
Battle Brawler
Pitiless Horde
Ruin Raider
Orcish Siegemaster
Orcish Conscripts
Dalkovan Outrider
Orcish Hellraiser
Elemental Expressionist
Bellowing Saddlebrute
Brutal Hordechief
Orcish Bowmasters
Dire Fleet Warmonger
Ironwill Forger
Jeskai Brushmaster
Feywild Caretaker
Frenzied Saddlebrute
Temur Battlecrier
Mardu Warshrieker
Intrepid Outlander
Screamreach Brawler
Zurgo Stormrender
Shagrat, Loot Bearer
Rootha, Mercurial Artist
Zurgo, Thunder's Decree
Zurgo Bellstriker
Orc Army
Zurgo Helmsmasher
Burakos, Party Leader
Zurgo and Ojutai
Sek'Kuar, Deathkeeper
Tersa Lightshatter
Mauhur, Uruk-hai Captain
Plargg and Nassari
Captain Vargus Wrath
Gorbag of Minas Morgul
Ugluk of the White Hand
Cadira, Caller of the Small
Plargg, Dean of Chaos


Ruthless Knave

{2}{B}

-- no image --
Creature - Orc Pirate
3/2

Devoted Paladin

{4}{W}

-- no image --
Creature - Orc Knight
Beacon of Hope - When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
4/4

Unyielding Krumar

{3}{B}

-- no image --
Creature - Orc Warrior
{1}{W}: This creature gains first strike until end of turn.
3/3

Warbringer

{3}{R}

-- no image --
Creature - Orc Berserker
Dash costs you pay cost {2} less (as long as this creature is on the battlefield). Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3

Orcish Spy

{R}

-- no image --
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1/1

Uruk-hai Berserker

{2}{B}

-- no image --
Creature - Orc Berserker
When this creature enters, the Ring tempts you.
3/2

Orcish Mechanics

{2}{R}

-- no image --
Creature - Orc
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
1/1

Mardu Roughrider

{2}{R}{W}{B}

-- no image --
Creature - Orc Warrior
Whenever this creature attacks, target creature can't block this turn.
5/4

Effortless Master

{2}{U}{R}

-- no image --
Creature - Orc Monk
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
4/3

Gruesome Scourger

{3}{B}{B}

-- no image --
Creature - Orc Warrior
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
3/3

Orc General

{2}{R}

-- no image --
Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
2/2

A-Armory Veteran

{1}{R}

-- no image --
Creature - Orc Warrior
Ward-Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
2/2

Vaultbreaker

{3}{R}

-- no image --
Creature - Orc Rogue
Whenever this creature attacks, you may discard a card. If you do, draw a card. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4/2

Orcish Bloodpainter

{2}{R}

-- no image --
Creature - Orc Shaman
{T}, Sacrifice a creature: This creature deals 1 damage to any target.
2/1

Armory Veteran

{1}{R}

-- no image --
Creature - Orc Warrior
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
2/2

Storm Fleet Arsonist

{4}{R}

-- no image --
Creature - Orc Pirate
Raid - When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
4/4

Tymora's Invoker

{1}{U}

-- no image --
Creature - Orc Rogue
Sleight of Hand - {8}: Draw two cards.
1/3

Orcish Paratroopers

{2}{R}

-- no image --
Creature - Orc Paratrooper
When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.
4/4

Orcish Lumberjack

{R}

-- no image --
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1/1

Orcish Librarian

{1}{R}

-- no image --
Creature - Orc
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1

Plundering Pirate

{2}{R}

-- no image --
Creature - Orc Pirate
3/2

Warg Rider

{4}{B}

-- no image --
Creature - Orc Warrior
Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4/3

Brazen Blademaster

{2}{R}

-- no image --
Creature - Orc Pirate
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
2/3

Prismari Pledgemage

{U/R}{U/R}

-- no image --
Creature - Orc Wizard
Defender Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
3/3

Landlore Navigator

{1}{U}

-- no image --
Creature - Orc Pirate
Whenever Landlore Navigator attacks, create a Map token. At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
2/1

Venerated Stormsinger

{3}{B}

-- no image --
Creature - Orc Cleric
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
3/3

A-Orcish Bowmasters

{1}{B}

-- no image --
Creature - Orc Archer
Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1

Shaman of the Great Hunt

{3}{R}

-- no image --
Creature - Orc Shaman
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious - {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2

White Plume Adventurer

{2}{W}

-- no image --
Creature - Orc Cleric
When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3/3

Mer-Ek Nightblade

{3}{B}

-- no image --
Creature - Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
2/3

Port Razer

{3}{R}{R}

-- no image --
Creature - Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
4/4

Headstrong Brute

{2}{R}

-- no image --
Creature - Orc Pirate
This creature can't block. This creature has menace as long as you control another Pirate.
3/3

Gemcutter Buccaneer

{3}{R}

-- no image --
Creature - Orc Pirate Artificer
1/3

Dire Fleet Captain

{B}{R}

-- no image --
Creature - Orc Pirate
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
2/2

Jeskai Devotee

{1}{R}

-- no image --
Creature - Orc Monk
Flurry - Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. {1}: Add {U}, {R}, or {W}. Activate only once each turn.
2/2

Orcish Captain

{R}

-- no image --
Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1/1

Fathom Fleet Swordjack

{3}{R}

-- no image --
Creature - Orc Pirate
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4/3

Redoubled Stormsinger

{2}{R}

-- no image --
Creature - Orc Wizard
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
3/3

Half-Orc, Half-

-- no image --
Creature - Orc Warrior
Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
3/1

Ire Shaman

{1}{R}

-- no image --
Creature - Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2/1

Angrath's Ambusher

{2}{B}

-- no image --
Creature - Orc Pirate
This creature gets +2/+0 as long as you control an Angrath planeswalker.
2/3

Thrasher Brute

{3}{B}

-- no image --
Creature - Orc Warrior
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
4/3

Orcish Settlers

{1}{R}

-- no image --
Creature - Orc
{X}{X}{R}, {T}, Sacrifice this creature: Destroy X target lands.
1/1

Krumar Bond-Kin

{3}{B}{B}

-- no image --
Creature - Orc Warrior
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/3

Orcish Vandal

{1}{R}

-- no image --
Creature - Orc Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
1/1

Ambuscade Shaman

{2}{B}

-- no image --
Creature - Orc Shaman
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

All-Star Kicker

{1}{R}

-- no image --
Creature - Orc Athlete
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
2/2

Orcish Healer

{R}{R}

-- no image --
Creature - Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature.
1/1

Mardu Outrider

{1}{B}{B}

-- no image --
Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5

Ironclaw Buzzardiers

{2}{R}

-- no image --
Creature - Orc Scout
This creature can't block creatures with power 2 or greater. {R}: This creature gains flying until end of turn.
2/2

Orcish Cannoneers

{1}{R}{R}

-- no image --
Creature - Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
1/3

Orcish Veteran

{2}{R}

-- no image --
Creature - Orc
This creature can't block white creatures with power 2 or greater. {R}: This creature gains first strike until end of turn.
2/2

Wild-Magic Sorcerer

{3}{R}

-- no image --
Creature - Orc Shaman
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
4/3

Moria Scavenger

{1}{B}{R}

-- no image --
Creature - Orc Rogue
Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1/4

Coercive Recruiter

{4}{R}

-- no image --
Creature - Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4/3

Cutthroat Negotiator

{2}{U}{R}

-- no image --
Creature - Orc Pirate
Parley - Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
4/3

Marshal of the Lost

{2}{W}{B}

-- no image --
Creature - Orc Warrior
Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
3/3

Blood-Chin Fanatic

{1}{B}{B}

-- no image --
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3/3

Dire Fleet Ravager

{3}{B}{B}

-- no image --
Creature - Orc Pirate Wizard
Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.
4/4

Reigning Victor

{2/R}{2/W}{2/B}

-- no image --
Creature - Orc Warrior
3/3

Wayspeaker Bodyguard

{3}{W}

-- no image --
Creature - Orc Monk
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand. Flurry - Whenever you cast your second spell each turn, tap target creature an opponent controls.
3/4

Strongbox Raider

{2}{R}{R}

-- no image --
Creature - Orc Pirate
Raid - When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
5/2

Dire Fleet Neckbreaker

{2}{B}{R}

-- no image --
Creature - Orc Pirate
Attacking Pirates you control get +2/+0.
3/2

Vengeful Warchief

{4}{B}

-- no image --
Creature - Orc Warrior
Whenever you lose life for the first time each turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
4/4

Alesha's Vanguard

{3}{B}

-- no image --
Creature - Orc Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3

Guild Thief

{1}{U}

-- no image --
Creature - Orc Rogue
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action - {3}{U}: This creature can't be blocked this turn.
1/1

Orcish Artillery

{1}{R}{R}

-- no image --
Creature - Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
1/3

Orcish Farmer

{1}{R}{R}

-- no image --
Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
2/2

Merciless Executioner

{2}{B}

-- no image --
Creature - Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
3/1

Argivian Cavalier

{2}{W}

-- no image --
Creature - Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
2/2

Orc Sureshot

{3}{B}

-- no image --
Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
4/2

Ironclaw Orcs

{1}{R}

-- no image --
Creature - Orc
This creature can't block creatures with power 2 or greater.
2/2

Brassclaw Orcs

{2}{R}

-- no image --
Creature - Orc
This creature can't block creatures with power 2 or greater.
3/2

Cirith Ungol Patrol

{4}{B}

-- no image --
Creature - Orc Soldier
4/5

Boareskyr Tollkeeper

{1}{W}

-- no image --
Creature - Orc Knight
3/1

Orcish Squatters

{4}{R}

-- no image --
Creature - Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
2/3

Fathom Fleet Boarder

{2}{B}

-- no image --
Creature - Orc Pirate
When this creature enters, you lose 2 life unless you control another Pirate.
3/3

Battle Brawler

{1}{B}

-- no image --
Creature - Orc Warrior
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
2/2

Pitiless Horde

{2}{B}

-- no image --
Creature - Orc Berserker
At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
5/3

Ruin Raider

{2}{B}

-- no image --
Creature - Orc Pirate
Raid - At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
3/2

Orcish Siegemaster

{2}{R}

-- no image --
Creature - Orc Soldier
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0/5

Orcish Conscripts

{R}

-- no image --
Creature - Orc
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
2/2

Dalkovan Outrider

{1}{B}{R}

-- no image --
Creature - Orc Warrior
Mobilize 2 Whenever you sacrifice a permanent, the topmost creature card in your library perpetually gets +1/+1.
3/4

Orcish Hellraiser

{1}{R}

-- no image --
Creature - Orc Warrior
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
3/2

Elemental Expressionist

{U/R}{U/R}{U/R}{U/R}

-- no image --
Creature - Orc Wizard
4/4

Bellowing Saddlebrute

{3}{B}

-- no image --
Creature - Orc Warrior
Raid - When this creature enters, you lose 4 life unless you attacked this turn.
4/5

Brutal Hordechief

{3}{B}

-- no image --
Creature - Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
3/3

Orcish Bowmasters

{1}{B}

-- no image --
Creature - Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
1/1

Dire Fleet Warmonger

{1}{B}{R}

-- no image --
Creature - Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3

Ironwill Forger

{3}{W}

-- no image --
Creature - Orc Artificer
Lieutenant - At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3/3

Jeskai Brushmaster

{1}{U}{R}{W}

-- no image --
Creature - Orc Monk
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/4

Feywild Caretaker

{4}{U}

-- no image --
Creature - Orc Wizard
When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
3/4

Frenzied Saddlebrute

{4}{R}

-- no image --
Creature - Orc Warrior
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
5/4

Temur Battlecrier

{G}{U}{R}

-- no image --
Creature - Orc Ranger
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
4/3

Mardu Warshrieker

{3}{R}

-- no image --
Creature - Orc Shaman
Raid - When this creature enters, if you attacked this turn, add {R}{W}{B}.
3/3

Intrepid Outlander

{1}{G}

-- no image --
Creature - Orc Ranger
Reach Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
2/3

Screamreach Brawler

{2}{R}

-- no image --
Creature - Orc Berserker
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3

Zurgo Stormrender

{R}{W}{B}

-- no image --
Legendary Creature - Orc Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
3/3

Shagrat, Loot Bearer

{2}{B}{R}

-- no image --
Legendary Creature - Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4/4

Rootha, Mercurial Artist

{1}{U}{R}

-- no image --
Legendary Creature - Orc Shaman
{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
1/4

Zurgo, Thunder's Decree

{R}{W}{B}

-- no image --
Legendary Creature - Orc Warrior
2/4