'Orc' cards

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Click for list of card names (115)
A-Armory Veteran
A-Orcish Bowmasters
Alesha's Vanguard
All-Star Kicker
Ambuscade Shaman
Angrath's Ambusher
Argivian Cavalier
Armory Veteran
Battle Brawler
Bellowing Saddlebrute
Blood-Chin Fanatic
Boareskyr Tollkeeper
Brassclaw Orcs
Brazen Blademaster
Brutal Hordechief
Burakos, Party Leader
Cadira, Caller of the Small
Captain Vargus Wrath
Cirith Ungol Patrol
Coercive Recruiter
Cutthroat Negotiator
Dalkovan Outrider
Devoted Paladin
Dire Fleet Captain
Dire Fleet Neckbreaker
Dire Fleet Ravager
Dire Fleet Warmonger
Effortless Master
Elemental Expressionist
Fathom Fleet Boarder
Fathom Fleet Swordjack
Feywild Caretaker
Frenzied Saddlebrute
Gemcutter Buccaneer
Gorbag of Minas Morgul
Gruesome Scourger
Guild Thief
Half-Orc, Half-
Headstrong Brute
Intrepid Outlander
Ire Shaman
Ironclaw Buzzardiers
Ironclaw Orcs
Ironwill Forger
Jeskai Brushmaster
Jeskai Devotee
Krumar Bond-Kin
Landlore Navigator
Mardu Outrider
Mardu Roughrider
Mardu Warshrieker
Marshal of the Lost
Mauhur, Uruk-hai Captain
Mer-Ek Nightblade
Merciless Executioner
Moria Scavenger
Orc Army
Orc General
Orc Sureshot
Orcish Artillery
Orcish Bloodpainter
Orcish Bowmasters
Orcish Cannoneers
Orcish Captain
Orcish Conscripts
Orcish Farmer
Orcish Healer
Orcish Hellraiser
Orcish Librarian
Orcish Lumberjack
Orcish Mechanics
Orcish Paratroopers
Orcish Settlers
Orcish Siegemaster
Orcish Spy
Orcish Squatters
Orcish Vandal
Orcish Veteran
Pitiless Horde
Plargg and Nassari
Plargg, Dean of Chaos
Plundering Pirate
Port Razer
Prismari Pledgemage
Redoubled Stormsinger
Reigning Victor
Rootha, Mercurial Artist
Ruin Raider
Ruthless Knave
Screamreach Brawler
Sek'Kuar, Deathkeeper
Shagrat, Loot Bearer
Shaman of the Great Hunt
Storm Fleet Arsonist
Strongbox Raider
Temur Battlecrier
Tersa Lightshatter
Thrasher Brute
Tymora's Invoker
Ugluk of the White Hand
Unyielding Krumar
Uruk-hai Berserker
Vaultbreaker
Venerated Stormsinger
Vengeful Warchief
Warbringer
Warg Rider
Wayspeaker Bodyguard
White Plume Adventurer
Wild-Magic Sorcerer
Zurgo and Ojutai
Zurgo Bellstriker
Zurgo Helmsmasher
Zurgo Stormrender
Zurgo, Thunder's Decree


A-Armory Veteran

{1}{R}

-- no image --
Creature - Orc Warrior
Ward-Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
2/2

A-Orcish Bowmasters

{1}{B}

-- no image --
Creature - Orc Archer
Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1

Alesha's Vanguard

{3}{B}

-- no image --
Creature - Orc Warrior
Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3/3

All-Star Kicker

{1}{R}

-- no image --
Creature - Orc Athlete
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
2/2

Ambuscade Shaman

{2}{B}

-- no image --
Creature - Orc Shaman
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

Angrath's Ambusher

{2}{B}

-- no image --
Creature - Orc Pirate
This creature gets +2/+0 as long as you control an Angrath planeswalker.
2/3

Argivian Cavalier

{2}{W}

-- no image --
Creature - Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
2/2

Armory Veteran

{1}{R}

-- no image --
Creature - Orc Warrior
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
2/2

Battle Brawler

{1}{B}

-- no image --
Creature - Orc Warrior
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
2/2

Bellowing Saddlebrute

{3}{B}

-- no image --
Creature - Orc Warrior
Raid - When this creature enters, you lose 4 life unless you attacked this turn.
4/5

Blood-Chin Fanatic

{1}{B}{B}

-- no image --
Creature - Orc Warrior
{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.
3/3

Boareskyr Tollkeeper

{1}{W}

-- no image --
Creature - Orc Knight
3/1

Brassclaw Orcs

{2}{R}

-- no image --
Creature - Orc
This creature can't block creatures with power 2 or greater.
3/2

Brazen Blademaster

{2}{R}

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Creature - Orc Pirate
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
2/3

Brutal Hordechief

{3}{B}

-- no image --
Creature - Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. {3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
3/3

Burakos, Party Leader

{3}{B}

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Legendary Creature - Orc
Burakos is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)
2/4

Cadira, Caller of the Small

{1}{G}{W}

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Legendary Creature - Orc Ranger
Trample Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
3/3

Captain Vargus Wrath

{U}{R}

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Legendary Creature - Orc Pirate
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
1/1

Cirith Ungol Patrol

{4}{B}

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Creature - Orc Soldier
4/5

Coercive Recruiter

{4}{R}

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Creature - Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4/3

Cutthroat Negotiator

{2}{U}{R}

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Creature - Orc Pirate
Parley - Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
4/3

Dalkovan Outrider

{1}{B}{R}

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Creature - Orc Warrior
Mobilize 2 Whenever you sacrifice a permanent, the topmost creature card in your library perpetually gets +1/+1.
3/4

Devoted Paladin

{4}{W}

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Creature - Orc Knight
Beacon of Hope - When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
4/4

Dire Fleet Captain

{B}{R}

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Creature - Orc Pirate
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
2/2

Dire Fleet Neckbreaker

{2}{B}{R}

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Creature - Orc Pirate
Attacking Pirates you control get +2/+0.
3/2

Dire Fleet Ravager

{3}{B}{B}

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Creature - Orc Pirate Wizard
Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.
4/4

Dire Fleet Warmonger

{1}{B}{R}

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Creature - Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3/3

Effortless Master

{2}{U}{R}

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Creature - Orc Monk
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
4/3

Elemental Expressionist

{U/R}{U/R}{U/R}{U/R}

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Creature - Orc Wizard
4/4

Fathom Fleet Boarder

{2}{B}

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Creature - Orc Pirate
When this creature enters, you lose 2 life unless you control another Pirate.
3/3

Fathom Fleet Swordjack

{3}{R}

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Creature - Orc Pirate
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4/3

Feywild Caretaker

{4}{U}

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Creature - Orc Wizard
When this creature enters, you take the initiative. At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
3/4

Frenzied Saddlebrute

{4}{R}

-- no image --
Creature - Orc Warrior
Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.
5/4

Gemcutter Buccaneer

{3}{R}

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Creature - Orc Pirate Artificer
1/3

Gorbag of Minas Morgul

{1}{B}

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Legendary Creature - Orc Soldier
2/2

Gruesome Scourger

{3}{B}{B}

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Creature - Orc Warrior
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
3/3

Guild Thief

{1}{U}

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Creature - Orc Rogue
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Cunning Action - {3}{U}: This creature can't be blocked this turn.
1/1

Half-Orc, Half-

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Creature - Orc Warrior
Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
3/1

Headstrong Brute

{2}{R}

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Creature - Orc Pirate
This creature can't block. This creature has menace as long as you control another Pirate.
3/3

Intrepid Outlander

{1}{G}

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Creature - Orc Ranger
Reach Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
2/3

Ire Shaman

{1}{R}

-- no image --
Creature - Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2/1

Ironclaw Buzzardiers

{2}{R}

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Creature - Orc Scout
This creature can't block creatures with power 2 or greater. {R}: This creature gains flying until end of turn.
2/2

Ironclaw Orcs

{1}{R}

-- no image --
Creature - Orc
This creature can't block creatures with power 2 or greater.
2/2

Ironwill Forger

{3}{W}

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Creature - Orc Artificer
Lieutenant - At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3/3

Jeskai Brushmaster

{1}{U}{R}{W}

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Creature - Orc Monk
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/4

Jeskai Devotee

{1}{R}

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Creature - Orc Monk
Flurry - Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. {1}: Add {U}, {R}, or {W}. Activate only once each turn.
2/2

Krumar Bond-Kin

{3}{B}{B}

-- no image --
Creature - Orc Warrior
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/3

Landlore Navigator

{1}{U}

-- no image --
Creature - Orc Pirate
Whenever Landlore Navigator attacks, create a Map token. At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
2/1

Mardu Outrider

{1}{B}{B}

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Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5

Mardu Roughrider

{2}{R}{W}{B}

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Creature - Orc Warrior
Whenever this creature attacks, target creature can't block this turn.
5/4

Mardu Warshrieker

{3}{R}

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Creature - Orc Shaman
Raid - When this creature enters, if you attacked this turn, add {R}{W}{B}.
3/3

Marshal of the Lost

{2}{W}{B}

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Creature - Orc Warrior
Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
3/3

Mauhur, Uruk-hai Captain

{B}{R}

-- no image --
Legendary Creature - Orc Soldier
Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
2/2

Mer-Ek Nightblade

{3}{B}

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Creature - Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
2/3

Merciless Executioner

{2}{B}

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Creature - Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
3/1

Moria Scavenger

{1}{B}{R}

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Creature - Orc Rogue
Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1/4

Orc Army

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Token Creature - Orc Army
0/0

Orc General

{2}{R}

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Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
2/2

Orc Sureshot

{3}{B}

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Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
4/2

Orcish Artillery

{1}{R}{R}

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Creature - Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
1/3

Orcish Bloodpainter

{2}{R}

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Creature - Orc Shaman
{T}, Sacrifice a creature: This creature deals 1 damage to any target.
2/1

Orcish Bowmasters

{1}{B}

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Creature - Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
1/1

Orcish Cannoneers

{1}{R}{R}

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Creature - Orc Warrior
{T}: This creature deals 2 damage to any target and 3 damage to you.
1/3

Orcish Captain

{R}

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Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1/1

Orcish Conscripts

{R}

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Creature - Orc
This creature can't attack unless at least two other creatures attack. This creature can't block unless at least two other creatures block.
2/2

Orcish Farmer

{1}{R}{R}

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Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
2/2

Orcish Healer

{R}{R}

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Creature - Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature.
1/1

Orcish Hellraiser

{1}{R}

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Creature - Orc Warrior
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature dies, it deals 2 damage to target player or planeswalker.
3/2

Orcish Librarian

{1}{R}

-- no image --
Creature - Orc
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1

Orcish Lumberjack

{R}

-- no image --
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1/1

Orcish Mechanics

{2}{R}

-- no image --
Creature - Orc
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
1/1

Orcish Paratroopers

{2}{R}

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Creature - Orc Paratrooper
When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.
4/4

Orcish Settlers

{1}{R}

-- no image --
Creature - Orc
{X}{X}{R}, {T}, Sacrifice this creature: Destroy X target lands.
1/1

Orcish Siegemaster

{2}{R}

-- no image --
Creature - Orc Soldier
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0/5

Orcish Spy

{R}

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Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1/1

Orcish Squatters

{4}{R}

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Creature - Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
2/3

Orcish Vandal

{1}{R}

-- no image --
Creature - Orc Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
1/1

Orcish Veteran

{2}{R}

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Creature - Orc
This creature can't block white creatures with power 2 or greater. {R}: This creature gains first strike until end of turn.
2/2

Pitiless Horde

{2}{B}

-- no image --
Creature - Orc Berserker
At the beginning of your upkeep, you lose 2 life. Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
5/3

Plargg and Nassari

{3}{R}{R}

-- no image --
Legendary Creature - Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
5/4

Plargg, Dean of Chaos

{1}{R}

-- no image --
Legendary Creature - Orc Shaman
{T}, Discard a card: Draw a card. {4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
2/2

Plundering Pirate

{2}{R}

-- no image --
Creature - Orc Pirate
3/2

Port Razer

{3}{R}{R}

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Creature - Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
4/4

Prismari Pledgemage

{U/R}{U/R}

-- no image --
Creature - Orc Wizard
Defender Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
3/3

Redoubled Stormsinger

{2}{R}

-- no image --
Creature - Orc Wizard
First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
3/3

Reigning Victor

{2/R}{2/W}{2/B}

-- no image --
Creature - Orc Warrior
3/3

Rootha, Mercurial Artist

{1}{U}{R}

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Legendary Creature - Orc Shaman
{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
1/4

Ruin Raider

{2}{B}

-- no image --
Creature - Orc Pirate
Raid - At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
3/2

Ruthless Knave

{2}{B}

-- no image --
Creature - Orc Pirate
3/2

Screamreach Brawler

{2}{R}

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Creature - Orc Berserker
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/3

Sek'Kuar, Deathkeeper

{2}{B}{R}{G}

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Legendary Creature - Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
4/3

Shagrat, Loot Bearer

{2}{B}{R}

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Legendary Creature - Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4/4

Shaman of the Great Hunt

{3}{R}

-- no image --
Creature - Orc Shaman
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious - {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2

Storm Fleet Arsonist

{4}{R}

-- no image --
Creature - Orc Pirate
Raid - When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
4/4

Strongbox Raider

{2}{R}{R}

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Creature - Orc Pirate
Raid - When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
5/2

Temur Battlecrier

{G}{U}{R}

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Creature - Orc Ranger
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
4/3

Tersa Lightshatter

{2}{R}

-- no image --
Legendary Creature - Orc Wizard
Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
3/3

Thrasher Brute

{3}{B}

-- no image --
Creature - Orc Warrior
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
4/3

Tymora's Invoker

{1}{U}

-- no image --
Creature - Orc Rogue
Sleight of Hand - {8}: Draw two cards.
1/3

Ugluk of the White Hand

{2}{B}{R}

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Legendary Creature - Orc Soldier
Whenever another creature you control dies, put a +1/+1 counter on Ugluk. If that creature was a Goblin or Orc, put two +1/+1 counters on Ugluk instead.
3/3

Unyielding Krumar

{3}{B}

-- no image --
Creature - Orc Warrior
{1}{W}: This creature gains first strike until end of turn.
3/3