'Nomad' cards
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Click for list of card names (29)
Avalanche Riders
Border Patrol
Desert Nomads
Dogged Hunter
Dwarven Nomad
Fomori Nomad
Ghitu Fire-Eater
Ghitu Slinger
Luminous Guardian
Mystic Crusader
Mystic Enforcer
Mystic Penitent
Mystic Visionary
Mystic Zealot
Nomad Decoy
Nomad Mythmaker
Nomadic Elf
Nomads en-Kor
Phantom Nomad
Pianna, Nomad Captain
Possessed Nomad
Pradesh Gypsies
Resilient Wanderer
Spurnmage Advocate
Teroh's Vanguard
Tireless Tribe
Trade Caravan
Vigilant Sentry
Weathered Wayfarer
Avalanche Riders
{3}{R}
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Creature - Human Nomad
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target land.
2/2

Border Patrol
{4}{W}
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Creature - Human Nomad
Vigilance
1/6

Desert Nomads
{2}{R}
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Creature - Human Nomad
Desertwalk
Prevent all damage that would be dealt to this creature by Deserts.
2/2

Dogged Hunter
{2}{W}
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Creature - Human Nomad
{T}: Destroy target creature token.
1/1

Dwarven Nomad
{2}{R}
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Creature - Dwarf Nomad
{T}: Target creature with power 2 or less can't be blocked this turn.
1/1

Fomori Nomad
{4}{R}
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Creature - Nomad Giant
4/4

Ghitu Fire-Eater
{2}{R}
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Creature - Human Nomad
{T}, Sacrifice this creature: It deals damage equal to its power to any target.
2/2

Ghitu Slinger
{2}{R}
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Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals 2 damage to any target.
2/2

Luminous Guardian
{3}{W}
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Creature - Human Nomad
{W}: This creature gets +0/+1 until end of turn.
{2}: This creature can block an additional creature this turn.
1/4

Mystic Crusader
{1}{W}{W}
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Creature - Human Nomad Mystic
Protection from black and from red
Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
2/1

Mystic Enforcer
{2}{G}{W}
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Creature - Human Nomad Mystic
Protection from black
Threshold - As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
3/3

Mystic Penitent
{W}
-- no image --
Creature - Human Nomad Mystic
Vigilance
Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
1/1

Mystic Visionary
{1}{W}
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Creature - Human Nomad Mystic
Threshold - This creature has flying as long as seven or more cards are in your graveyard.
2/1

Mystic Zealot
{3}{W}
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Creature - Human Nomad Mystic
Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
2/4

Nomad Decoy
{2}{W}
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Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold - {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1/2

Nomad Mythmaker
{2}{W}
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Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2

Nomadic Elf
{1}{G}
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Creature - Elf Nomad
{1}{G}: Add one mana of any color.
2/2

Nomads en-Kor
{W}
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Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1

Phantom Nomad
{1}{W}
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Creature - Spirit Nomad
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0

Pianna, Nomad Captain
{1}{W}{W}
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Legendary Creature - Human Nomad
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
2/2

Possessed Nomad
{2}{W}{W}
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Creature - Human Nomad Horror
3/3

Pradesh Gypsies
{2}{G}
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Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1/1

Resilient Wanderer
{2}{W}{W}
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Creature - Human Nomad
First strike
Discard a card: This creature gains protection from the color of your choice until end of turn.
2/3

Spurnmage Advocate
{W}
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Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1/1

Teroh's Vanguard
{3}{W}
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Creature - Human Nomad
2/3

Tireless Tribe
{W}
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Creature - Human Nomad
Discard a card: This creature gets +0/+4 until end of turn.
1/1

Trade Caravan
{W}
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Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1

Vigilant Sentry
{1}{W}{W}
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Creature - Human Nomad
2/2

Weathered Wayfarer
{W}
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Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
