Magic The Gathering Cards of types 'Noble' and 'creature'

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Noble Ox
Prosperity Tycoon
High-Society Hunter
Tomb Tyrant
Merfolk Sovereign
Cursed Courtier
Indulging Patrician
Lady of Laughter
Falkenrath Noble
White Glove Gourmand
Talion's Messenger
Hare Apparent
Patron of the Arts
Vampire Sovereign
Imposing Sovereign
Malevolent Noble
Scion of Opulence
Faerie Noble
Lost Monarch of Ifnir
Guarded Heir
Beloved Princess
Feasting Troll King
Discerning Financier
Cephalid Aristocrat
Vampire Socialite
Bloodtithe Collector
King Suleiman
Markov Baron
Really Charming Prince
Sprite Noble
Charming Prince
Stromkirk Noble
Indulgent Aristocrat
Jewel Mine Overseer
Emperor of Bones
Falkenrath Aristocrat
Wicked Guardian
Chicken a la King
Vampire Noble
Earl of Squirrel
Arrogant Outlaw
Squirrel Sovereign
Lovestruck Beast
Keeper of the Crown
Queen of Ice
Yorvo, Lord of Garenbrig
Omo, Queen of Vesuva
Ozox, the Clattering King
Queen Brahne
Cirdan the Shipwright
Muxus, Goblin Grandee
Sovereign Okinec Ahau
Elrond, Lord of Rivendell
Yenna, Redtooth Regent
Kibo, Uktabi Prince
Rufus Shinra
Crovax, Ascendant Hero
Queen Kayla bin-Kroog
Pippa, Duchess of Dice
Squee, Dubious Monarch
Margle, Cousin of Yargle
Denethor, Ruling Steward
King Macar, the Gold-Cursed
Eowyn, Lady of Rohan
Raphael, Fiendish Savior
Gilraen, Dunedain Protector
Elrond, Master of Healing
Necron Overlord
Noctis, Prince of Lucis
Lord of the Nazgul
Witch-king of Angmar
The Weekly Princess
Goddric, Cloaked Reveler
Be'lakor, the Dark Master
Ayara, First of Locthwain
Strefan, Maurer Progenitor
The Council of Four
King of the Oathbreakers
Aragorn, the Uniter
Faramir, Steward of Gondor
Landroval, Horizon Witness
Black Panther, Wakandan King
Prince Imrahil the Fair
Eomer, King of Rohan
Loot, the Key to Everything
Llawan, Cephalid Empress
Ulder Ravengard, Marshal
Elrond of the White Council
Garza Zol, Plague Queen
Kiora, the Rising Tide
Queen Allenal of Ruadach
Arwen Undomiel
Celeborn the Wise
Denethor, Stone Seer
Loot, the Pathfinder
Emperor Mihail II
Calim, Djinn Emperor
Sabin, Master Monk
Gwaihir, Greatest of the Eagles
Duke Ulder Ravengard
Timothar, Baron of Bats
The Companion of the Wilds
Witch-king, Sky Scourge
Emperor Apatzec Intli IV
Tegwyll, Duke of Splendor
Olivia, Crimson Bride
Faramir, Prince of Ithilien
Torbran, Thane of Red Fell
Garnet, Princess of Alexandria
Galadriel of Lothlorien
Glorfindel, Dauntless Rescuer
Arwen, Mortal Queen
Kiora, Sovereign of the Deep
Korvold, Gleeful Glutton
Korvold, Fae-Cursed King
Lathril, Blade of the Elves
Rosa, Resolute White Mage
Talion, the Kindly Lord
Human Noble
Witch-king, Bringer of Ruin
Erestor of the Council
Gwaihir the Windlord
Galadriel, Elven-Queen
Neva, Stalked by Nightmares
Aragorn, King of Gondor
Arwen, Weaver of Hope
Vampire Aristocrat
Skorpekh Lord
Giott, King of the Dwarves
Leinore, Autumn Sovereign
Galadriel, Gift-Giver
Kenrith, the Returned King
Aboshan, Cephalid Emperor
Florian, Voldaren Scion
Linden, the Steadfast Queen
Woodland Liege
Crovax the Cursed
Baron Bertram Graywater
Theoden, King of Rohan
Cleopatra, Exiled Pharaoh
Empress Galina
Sengir, the Dark Baron
Lord Skitter, Sewer King
Loot, Exuberant Explorer
Buxton, Decorated Host
Galadriel, Light of Valinor
Baron Sengir
Brago, King Eternal
The Emperor of Palamecia
Beluna Grandsquall
Dion, Bahamut's Dominant
Sorin of House Markov
Zenos yae Galvus
Edgar, Charmed Groom
Jill, Shiva's Dominant
Clive, Ifrit's Dominant
Joshua, Phoenix's Dominant
Ayara, Widow of the Realm
The Lord Master of Hell
Fragment of Konda
Marchesa, Resolute Monarch
Portrait of Michiko
Princess Snowfall
Edgar, King of Figaro
Autumn Willow and Baron Sengir
Edgar, Master Machinist
Ardyn, the Usurper
Aragorn and Arwen, Wed
The Wandering Rescuer
Lord Xander, the Collector
Ashe, Princess of Dalmasca
Glarb, Calamity's Augur
Ascendant Evincar
Rassilon, the War President
The Valeyard
Ayara, Furnace Queen


Noble Ox

{3}{W}

-- no image --
Creature - Noble Ox
Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.
2/4

Prosperity Tycoon

{3}{W}

-- no image --
Creature - Human Noble
4/2

High-Society Hunter

{3}{B}{B}

-- no image --
Creature - Vampire Noble
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
5/3

Tomb Tyrant

{3}{B}

-- no image --
Creature - Zombie Noble
Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
3/3

Merfolk Sovereign

{1}{U}{U}

-- no image --
Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
2/2

Cursed Courtier

{2}{W}

-- no image --
Creature - Human Noble
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3/3

Indulging Patrician

{1}{W}{B}

-- no image --
Creature - Vampire Noble
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
1/4

Lady of Laughter

{3}{W}{W}

-- no image --
Creature - Faerie Noble
Flying Celebration - At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
4/5

Falkenrath Noble

{3}{B}

-- no image --
Creature - Vampire Noble
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
2/2

White Glove Gourmand

{2}{W}{B}

-- no image --
Creature - Human Noble
When this creature enters, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token.
2/2

Talion's Messenger

{2}{U}

-- no image --
Creature - Faerie Noble
Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
1/3

Hare Apparent

{1}{W}

-- no image --
Creature - Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
2/2

Patron of the Arts

{2}{R}

-- no image --
Creature - Dragon Noble
3/1

Vampire Sovereign

{3}{B}{B}

-- no image --
Creature - Vampire Noble
Flying When this creature enters, target opponent loses 3 life and you gain 3 life.
3/4

Imposing Sovereign

{1}{W}

-- no image --
Creature - Human Noble
Creatures your opponents control enter tapped.
2/1

Malevolent Noble

{1}{B}

-- no image --
Creature - Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.
2/2

Scion of Opulence

{2}{R}

-- no image --
Creature - Vampire Noble
3/1

Faerie Noble

{2}{G}

-- no image --
Creature - Faerie Noble
Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.
1/2

Lost Monarch of Ifnir

{3}{B}

-- no image --
Creature - Zombie Noble
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4/4

Guarded Heir

{5}{W}

-- no image --
Creature - Human Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.
1/1

Beloved Princess

{W}

-- no image --
Creature - Human Noble
Lifelink This creature can't be blocked by creatures with power 3 or greater.
1/1

Feasting Troll King

{2}{G}{G}{G}{G}

-- no image --
Creature - Troll Noble
7/6

Discerning Financier

{2}{W}

-- no image --
Creature - Human Noble
2/3

Cephalid Aristocrat

{4}{U}

-- no image --
Creature - Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3

Vampire Socialite

{B}{R}

-- no image --
Creature - Vampire Noble
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
2/2

Bloodtithe Collector

{4}{B}

-- no image --
Creature - Vampire Noble
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
3/4

King Suleiman

{1}{W}

-- no image --
Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1/1

Markov Baron

{2}{B}

-- no image --
Creature - Vampire Noble
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2

Really Charming Prince

{1}{U}

-- no image --
Creature - Faerie Noble
Flying When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
2/1

Sprite Noble

{1}{U}{U}

-- no image --
Creature - Faerie Noble
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
2/2

Charming Prince

{1}{W}

-- no image --
Creature - Human Noble
When this creature enters, choose one - - Scry 2. - You gain 3 life. - Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2

Stromkirk Noble

{R}

-- no image --
Creature - Vampire Noble
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
1/1

Indulgent Aristocrat

{B}

-- no image --
Creature - Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1/1

Jewel Mine Overseer

{1}{R}{W}

-- no image --
Creature - Human Noble
3/3

Emperor of Bones

{1}{B}

-- no image --
Creature - Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2

Falkenrath Aristocrat

{2}{B}{R}

-- no image --
Creature - Vampire Noble
Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
4/1

Wicked Guardian

{3}{B}

-- no image --
Creature - Human Noble
When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
4/2

Chicken a la King

{1}{U}{U}

-- no image --
Creature - Bird Noble
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
2/2

Vampire Noble

{2}{B}

-- no image --
Creature - Vampire Noble
3/2

Earl of Squirrel

{4}{G}{G}

-- no image --
Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.
4/4

Arrogant Outlaw

{2}{B}

-- no image --
Creature - Vampire Noble
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3/2

Squirrel Sovereign

{1}{G}

-- no image --
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2/2

Lovestruck Beast

{2}{G}

-- no image --
Creature - Beast Noble
This creature can't attack unless you control a 1/1 creature.
5/5

Keeper of the Crown

{2}{L}

-- no image --
Creature - Human Noble
({L} can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible.
3/4

Queen of Ice

{2}{U}

-- no image --
Creature - Human Noble Wizard
Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
2/3

Yorvo, Lord of Garenbrig

{G}{G}{G}

-- no image --
Legendary Creature - Giant Noble
Yorvo enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0/0

Omo, Queen of Vesuva

{2}{G/U}

-- no image --
Legendary Creature - Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.
1/5

Ozox, the Clattering King

{2}{B}

-- no image --
Legendary Creature - Skeleton Noble
3/2

Queen Brahne

{2}{R}

-- no image --
Legendary Creature - Human Noble
2/1

Cirdan the Shipwright

{3}{G}{U}

-- no image --
Legendary Creature - Elf Noble
Vigilance Secret council - Whenever Cirdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
3/4

Muxus, Goblin Grandee

{4}{R}{R}

-- no image --
Legendary Creature - Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4

Sovereign Okinec Ahau

{2}{G}{W}

-- no image --
Legendary Creature - Cat Noble
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
3/4

Elrond, Lord of Rivendell

{2}{U}

-- no image --
Legendary Creature - Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3/2

Yenna, Redtooth Regent

{2}{G}{W}

-- no image --
Legendary Creature - Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
4/4

Kibo, Uktabi Prince

{2}{G}

-- no image --
Legendary Creature - Monkey Noble
2/2

Rufus Shinra

{1}{W}{B}

-- no image --
Legendary Creature - Human Noble
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
2/4

Crovax, Ascendant Hero

{4}{W}{W}

-- no image --
Legendary Creature - Human Noble
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.
4/4

Queen Kayla bin-Kroog

{1}{R}{W}

-- no image --
Legendary Creature - Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
2/3

Pippa, Duchess of Dice

{2}{G}

-- no image --
Legendary Creature - Human Noble
{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)
2/2

Squee, Dubious Monarch

{2}{R}

-- no image --
Legendary Creature - Goblin Noble
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2/2

Margle, Cousin of Yargle

{3}{G}{W}

-- no image --
Legendary Creature - Frog Noble
Other creatures you control lose all abilities, can't gain abilities, and get +2/+2.
5/2

Denethor, Ruling Steward

{1}{W}{B}

-- no image --
Legendary Creature - Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
2/4

King Macar, the Gold-Cursed

{2}{B}{B}

-- no image --
Legendary Creature - Human Noble
2/3

Eowyn, Lady of Rohan

{2}{W}

-- no image --
Legendary Creature - Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate.
2/4

Raphael, Fiendish Savior

{3}{B}{R}

-- no image --
Legendary Creature - Devil Noble
4/4

Gilraen, Dunedain Protector

{2}{W}

-- no image --
Legendary Creature - Human Noble
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
2/3

Elrond, Master of Healing

{2}{G}{U}

-- no image --
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4

Necron Overlord

{2}{B}{B}

-- no image --
Artifact Creature - Necron Noble
Relentless March - {X}, {T}, Tap X untapped artifacts you control: Target opponent loses X life.
2/5

Noctis, Prince of Lucis

{1}{W}{U}{B}

-- no image --
Legendary Creature - Human Noble
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
4/3

Lord of the Nazgul

{3}{U}{B}

-- no image --
Legendary Creature - Wraith Noble
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4/3

Witch-king of Angmar

{3}{B}{B}

-- no image --
Legendary Creature - Wraith Noble
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3

The Weekly Princess

{1}{R}{G}

-- no image --
Legendary Creature - Human Noble
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.) Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent. When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
3/3

Goddric, Cloaked Reveler

{1}{R}{R}

-- no image --
Legendary Creature - Human Noble
3/3

Be'lakor, the Dark Master

{3}{U}{B}{R}

-- no image --
Legendary Creature - Demon Noble
Flying Prince of Chaos - When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment - Whenever another Demon you control enters, it deals damage equal to its power to any target.
6/5

Ayara, First of Locthwain

{B}{B}{B}

-- no image --
Legendary Creature - Elf Noble
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
2/3

Strefan, Maurer Progenitor

{2}{B}{R}

-- no image --
Legendary Creature - Vampire Noble
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
3/2

The Council of Four

{3}{W}{U}

-- no image --
Legendary Creature - Human Noble
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
0/8

King of the Oathbreakers

{2}{W}{B}

-- no image --
Legendary Creature - Spirit Noble
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3

Aragorn, the Uniter

{R}{G}{W}{U}

-- no image --
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5

Faramir, Steward of Gondor

{1}{W}{U}

-- no image --
Legendary Creature - Human Noble
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2/2

Landroval, Horizon Witness

{4}{W}

-- no image --
Legendary Creature - Bird Noble
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
3/4

Black Panther, Wakandan King

{G}{W}

-- no image --
Legendary Creature - Human Noble Hero
First strike Survey the Realm - Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium - {3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
2/2

Prince Imrahil the Fair

{W}{U}

-- no image --
Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2/2

Eomer, King of Rohan

{3}{R}{W}

-- no image --
Legendary Creature - Human Noble
Double strike Eomer enters with a +1/+1 counter on it for each other Human you control. When Eomer enters, target player becomes the monarch. Eomer deals damage equal to its power to any target.
2/2

Loot, the Key to Everything

{G}{U}{R}

-- no image --
Legendary Creature - Beast Noble
Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
1/2

Llawan, Cephalid Empress

{3}{U}

-- no image --
Legendary Creature - Octopus Noble
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
2/3

Ulder Ravengard, Marshal

{1}{R}{W}

-- no image --
Legendary Creature - Human Noble Soldier
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
3/3

Elrond of the White Council

{3}{G}{U}

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Legendary Creature - Elf Noble
3/3

Garza Zol, Plague Queen

{4}{U}{B}{R}

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Legendary Creature - Vampire Noble
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
5/5

Kiora, the Rising Tide

{2}{U}

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Legendary Creature - Merfolk Noble
When Kiora enters, draw two cards, then discard two cards. Threshold - Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3/2

Queen Allenal of Ruadach

{G}{W}{W}

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Legendary Creature - Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
X/X

Arwen Undomiel

{G}{U}

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Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2.
2/2

Celeborn the Wise

{3}{G}

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Legendary Creature - Elf Noble
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
3/3

Denethor, Stone Seer

{1}{U}

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Legendary Creature - Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
1/3

Loot, the Pathfinder

{2}{G}{U}{R}

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Legendary Creature - Beast Noble
Double strike, vigilance, haste Exhaust - {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust - {U}, {T}: Draw three cards. Exhaust - {R}, {T}: Loot deals 3 damage to any target.
2/4

Emperor Mihail II

{1}{U}{U}

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Legendary Creature - Merfolk Noble
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
3/3

Calim, Djinn Emperor

{3}{U}{U}{U}

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Legendary Creature - Djinn Noble
Flying, ward {2} Calim's Breath - {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6

Sabin, Master Monk

{4}{R}

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Legendary Creature - Human Noble Monk
4/3

Gwaihir, Greatest of the Eagles

{4}{W}

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Legendary Creature - Bird Noble
5/5

Duke Ulder Ravengard

{4}{R}{W}

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Legendary Creature - Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5/5

Timothar, Baron of Bats

{4}{B}{B}

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Legendary Creature - Vampire Noble
4/4