Magic The Gathering Cards of types 'Noble' and 'Legendary'

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Yorvo, Lord of Garenbrig
Omo, Queen of Vesuva
Ozox, the Clattering King
Queen Brahne
Cirdan the Shipwright
Muxus, Goblin Grandee
Sovereign Okinec Ahau
Elrond, Lord of Rivendell
Yenna, Redtooth Regent
Kibo, Uktabi Prince
Rufus Shinra
Crovax, Ascendant Hero
Queen Kayla bin-Kroog
Pippa, Duchess of Dice
Squee, Dubious Monarch
Margle, Cousin of Yargle
Denethor, Ruling Steward
King Macar, the Gold-Cursed
Eowyn, Lady of Rohan
Raphael, Fiendish Savior
Gilraen, Dunedain Protector
Elrond, Master of Healing
Noctis, Prince of Lucis
Lord of the Nazgul
Witch-king of Angmar
The Weekly Princess
Goddric, Cloaked Reveler
Be'lakor, the Dark Master
Ayara, First of Locthwain
Strefan, Maurer Progenitor
The Council of Four
King of the Oathbreakers
Aragorn, the Uniter
Faramir, Steward of Gondor
Landroval, Horizon Witness
Black Panther, Wakandan King
Prince Imrahil the Fair
Eomer, King of Rohan
Loot, the Key to Everything
Llawan, Cephalid Empress
Ulder Ravengard, Marshal
Elrond of the White Council
Garza Zol, Plague Queen
Kiora, the Rising Tide
Queen Allenal of Ruadach
Arwen Undomiel
Celeborn the Wise
Denethor, Stone Seer
Loot, the Pathfinder
Emperor Mihail II
Calim, Djinn Emperor
Sabin, Master Monk
Gwaihir, Greatest of the Eagles
Duke Ulder Ravengard
Timothar, Baron of Bats
The Companion of the Wilds
Witch-king, Sky Scourge
Emperor Apatzec Intli IV
Tegwyll, Duke of Splendor
Olivia, Crimson Bride
Faramir, Prince of Ithilien
Torbran, Thane of Red Fell
Garnet, Princess of Alexandria
Galadriel of Lothlorien
Glorfindel, Dauntless Rescuer
Arwen, Mortal Queen
Kiora, Sovereign of the Deep
Korvold, Gleeful Glutton
Korvold, Fae-Cursed King
Lathril, Blade of the Elves
Rosa, Resolute White Mage
Talion, the Kindly Lord
Witch-king, Bringer of Ruin
Erestor of the Council
Gwaihir the Windlord
Galadriel, Elven-Queen
Neva, Stalked by Nightmares
Aragorn, King of Gondor
Arwen, Weaver of Hope
Giott, King of the Dwarves
Leinore, Autumn Sovereign
Galadriel, Gift-Giver
Kenrith, the Returned King
Aboshan, Cephalid Emperor
Florian, Voldaren Scion
Linden, the Steadfast Queen
Crovax the Cursed
Baron Bertram Graywater
Theoden, King of Rohan
Cleopatra, Exiled Pharaoh
Empress Galina
Sengir, the Dark Baron
Lord Skitter, Sewer King
Loot, Exuberant Explorer
Buxton, Decorated Host
Galadriel, Light of Valinor
Baron Sengir
Brago, King Eternal
The Emperor of Palamecia
Beluna Grandsquall
Dion, Bahamut's Dominant
Sorin of House Markov
Zenos yae Galvus
Edgar, Charmed Groom
Jill, Shiva's Dominant
Clive, Ifrit's Dominant
Joshua, Phoenix's Dominant
Ayara, Widow of the Realm
The Lord Master of Hell
Marchesa, Resolute Monarch
Princess Snowfall
Edgar, King of Figaro
Autumn Willow and Baron Sengir
Edgar, Master Machinist
Ardyn, the Usurper
Aragorn and Arwen, Wed
The Wandering Rescuer
Lord Xander, the Collector
Ashe, Princess of Dalmasca
Glarb, Calamity's Augur
Ascendant Evincar
Rassilon, the War President
The Valeyard
Ayara, Furnace Queen


Yorvo, Lord of Garenbrig

{G}{G}{G}

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Legendary Creature - Giant Noble
Yorvo enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0/0

Omo, Queen of Vesuva

{2}{G/U}

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Legendary Creature - Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.
1/5

Ozox, the Clattering King

{2}{B}

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Legendary Creature - Skeleton Noble
3/2

Queen Brahne

{2}{R}

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Legendary Creature - Human Noble
2/1

Cirdan the Shipwright

{3}{G}{U}

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Legendary Creature - Elf Noble
Vigilance Secret council - Whenever Cirdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
3/4

Muxus, Goblin Grandee

{4}{R}{R}

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Legendary Creature - Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
4/4

Sovereign Okinec Ahau

{2}{G}{W}

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Legendary Creature - Cat Noble
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
3/4

Elrond, Lord of Rivendell

{2}{U}

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Legendary Creature - Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3/2

Yenna, Redtooth Regent

{2}{G}{W}

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Legendary Creature - Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
4/4

Kibo, Uktabi Prince

{2}{G}

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Legendary Creature - Monkey Noble
2/2

Rufus Shinra

{1}{W}{B}

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Legendary Creature - Human Noble
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
2/4

Crovax, Ascendant Hero

{4}{W}{W}

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Legendary Creature - Human Noble
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.
4/4

Queen Kayla bin-Kroog

{1}{R}{W}

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Legendary Creature - Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
2/3

Pippa, Duchess of Dice

{2}{G}

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Legendary Creature - Human Noble
{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)
2/2

Squee, Dubious Monarch

{2}{R}

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Legendary Creature - Goblin Noble
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2/2

Margle, Cousin of Yargle

{3}{G}{W}

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Legendary Creature - Frog Noble
Other creatures you control lose all abilities, can't gain abilities, and get +2/+2.
5/2

Denethor, Ruling Steward

{1}{W}{B}

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Legendary Creature - Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
2/4

King Macar, the Gold-Cursed

{2}{B}{B}

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Legendary Creature - Human Noble
2/3

Eowyn, Lady of Rohan

{2}{W}

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Legendary Creature - Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate.
2/4

Raphael, Fiendish Savior

{3}{B}{R}

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Legendary Creature - Devil Noble
4/4

Gilraen, Dunedain Protector

{2}{W}

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Legendary Creature - Human Noble
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
2/3

Elrond, Master of Healing

{2}{G}{U}

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Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4

Noctis, Prince of Lucis

{1}{W}{U}{B}

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Legendary Creature - Human Noble
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
4/3

Lord of the Nazgul

{3}{U}{B}

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Legendary Creature - Wraith Noble
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4/3

Witch-king of Angmar

{3}{B}{B}

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Legendary Creature - Wraith Noble
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3

The Weekly Princess

{1}{R}{G}

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Legendary Creature - Human Noble
If it's neither day nor night, it becomes day as The Weekly Princess enters. (It becomes night next turn if a player casts no spells on their turn, and day if a player casts 2+ spells on their turn.) Whenever night becomes day, put a +1/+1 counter on The Weekly Princess. Then if she has seven or more +1/+1 counters on her, she deals damage equal to her power to each opponent. When The Weekly Princess leaves the battlefield, it stops being day or night. (Stop tracking it. Trust us, it's better this way.)
3/3

Goddric, Cloaked Reveler

{1}{R}{R}

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Legendary Creature - Human Noble
3/3

Be'lakor, the Dark Master

{3}{U}{B}{R}

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Legendary Creature - Demon Noble
Flying Prince of Chaos - When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment - Whenever another Demon you control enters, it deals damage equal to its power to any target.
6/5

Ayara, First of Locthwain

{B}{B}{B}

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Legendary Creature - Elf Noble
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
2/3

Strefan, Maurer Progenitor

{2}{B}{R}

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Legendary Creature - Vampire Noble
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
3/2

The Council of Four

{3}{W}{U}

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Legendary Creature - Human Noble
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
0/8

King of the Oathbreakers

{2}{W}{B}

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Legendary Creature - Spirit Noble
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3

Aragorn, the Uniter

{R}{G}{W}{U}

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Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5

Faramir, Steward of Gondor

{1}{W}{U}

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Legendary Creature - Human Noble
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2/2

Landroval, Horizon Witness

{4}{W}

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Legendary Creature - Bird Noble
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
3/4

Black Panther, Wakandan King

{G}{W}

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Legendary Creature - Human Noble Hero
First strike Survey the Realm - Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium - {3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
2/2

Prince Imrahil the Fair

{W}{U}

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Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2/2

Eomer, King of Rohan

{3}{R}{W}

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Legendary Creature - Human Noble
Double strike Eomer enters with a +1/+1 counter on it for each other Human you control. When Eomer enters, target player becomes the monarch. Eomer deals damage equal to its power to any target.
2/2

Loot, the Key to Everything

{G}{U}{R}

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Legendary Creature - Beast Noble
Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
1/2

Llawan, Cephalid Empress

{3}{U}

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Legendary Creature - Octopus Noble
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
2/3

Ulder Ravengard, Marshal

{1}{R}{W}

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Legendary Creature - Human Noble Soldier
When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
3/3

Elrond of the White Council

{3}{G}{U}

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Legendary Creature - Elf Noble
3/3

Garza Zol, Plague Queen

{4}{U}{B}{R}

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Legendary Creature - Vampire Noble
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
5/5

Kiora, the Rising Tide

{2}{U}

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Legendary Creature - Merfolk Noble
When Kiora enters, draw two cards, then discard two cards. Threshold - Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3/2

Queen Allenal of Ruadach

{G}{W}{W}

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Legendary Creature - Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
X/X

Arwen Undomiel

{G}{U}

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Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2.
2/2

Celeborn the Wise

{3}{G}

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Legendary Creature - Elf Noble
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
3/3

Denethor, Stone Seer

{1}{U}

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Legendary Creature - Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
1/3

Loot, the Pathfinder

{2}{G}{U}{R}

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Legendary Creature - Beast Noble
Double strike, vigilance, haste Exhaust - {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) Exhaust - {U}, {T}: Draw three cards. Exhaust - {R}, {T}: Loot deals 3 damage to any target.
2/4

Emperor Mihail II

{1}{U}{U}

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Legendary Creature - Merfolk Noble
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
3/3

Calim, Djinn Emperor

{3}{U}{U}{U}

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Legendary Creature - Djinn Noble
Flying, ward {2} Calim's Breath - {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6

Sabin, Master Monk

{4}{R}

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Legendary Creature - Human Noble Monk
4/3

Gwaihir, Greatest of the Eagles

{4}{W}

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Legendary Creature - Bird Noble
5/5

Duke Ulder Ravengard

{4}{R}{W}

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Legendary Creature - Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5/5

Timothar, Baron of Bats

{4}{B}{B}

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Legendary Creature - Vampire Noble
4/4

The Companion of the Wilds

{5}

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Legendary Creature - Beast Noble
3/3

Witch-king, Sky Scourge

{5}{B}{R}

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Legendary Creature - Wraith Noble
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5

Emperor Apatzec Intli IV

{R}{G}{W}

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Legendary Creature - Human Noble
Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4

Tegwyll, Duke of Splendor

{1}{U}{B}

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Legendary Creature - Faerie Noble
Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life.
2/3

Olivia, Crimson Bride

{4}{B}{R}

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Legendary Creature - Vampire Noble
3/4

Faramir, Prince of Ithilien

{2}{W}{U}

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Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3/3

Torbran, Thane of Red Fell

{1}{R}{R}{R}

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Legendary Creature - Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
2/4

Garnet, Princess of Alexandria

{G}{W}

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Legendary Creature - Human Noble Cleric
Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
2/2

Galadriel of Lothlorien

{1}{G}{U}

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Legendary Creature - Elf Noble
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
3/3

Glorfindel, Dauntless Rescuer

{2}{G}

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Legendary Creature - Elf Noble
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. - Glorfindel must be blocked this turn if able. - Glorfindel can't be blocked by more than one creature each combat this turn.
3/2

Arwen, Mortal Queen

{1}{G}{W}

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Legendary Creature - Elf Noble
Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2

Kiora, Sovereign of the Deep

{3}{G}{U}

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Legendary Creature - Merfolk Noble
Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4/5

Korvold, Gleeful Glutton

{5}{B}{R}{G}

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Legendary Creature - Dragon Noble
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
4/4

Korvold, Fae-Cursed King

{2}{B}{R}{G}

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Legendary Creature - Dragon Noble
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
4/4

Lathril, Blade of the Elves

{2}{B}{G}

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Legendary Creature - Elf Noble
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2/3

Rosa, Resolute White Mage

{3}{W}

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Legendary Creature - Human Noble Cleric
Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
2/3

Talion, the Kindly Lord

{2}{U}{B}

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Legendary Creature - Faerie Noble
Flying As Talion enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
3/4

Witch-king, Bringer of Ruin

{4}{B}{B}

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Legendary Creature - Wraith Noble
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
5/3

Erestor of the Council

{1}{G}{U}

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Legendary Creature - Elf Noble
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
2/4

Gwaihir the Windlord

{4}{W}{U}

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Legendary Creature - Bird Noble
This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.
4/4

Galadriel, Elven-Queen

{2}{G}{U}

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Legendary Creature - Elf Noble
Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
4/5

Neva, Stalked by Nightmares

{2}{W}{B}

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Legendary Creature - Human Noble
Menace When Neva enters, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
2/2

Aragorn, King of Gondor

{1}{U}{R}{W}

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Legendary Creature - Human Noble
Vigilance, lifelink When Aragorn enters, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4/4

Arwen, Weaver of Hope

{1}{G}{G}

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Legendary Creature - Elf Noble
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
2/1

Giott, King of the Dwarves

{R}{W}

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Legendary Creature - Dwarf Noble
Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
1/1

Leinore, Autumn Sovereign

{2}{G}{W}

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Legendary Creature - Human Noble
Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
0/4

Galadriel, Gift-Giver

{3}{G}{G}

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Legendary Creature - Elf Noble
4/4

Kenrith, the Returned King

{4}{W}

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Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5/5

Aboshan, Cephalid Emperor

{4}{U}{U}

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Legendary Creature - Octopus Noble
Tap an untapped Octopus you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying.
3/3

Florian, Voldaren Scion

{1}{B}{R}

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Legendary Creature - Vampire Noble
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
3/3

Linden, the Steadfast Queen

{W}{W}{W}

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Legendary Creature - Human Noble
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
3/3

Crovax the Cursed

{2}{B}{B}

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Legendary Creature - Vampire Noble
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn.
0/0

Baron Bertram Graywater

{2}{W}{B}

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Legendary Creature - Vampire Noble
Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card.
3/4

Theoden, King of Rohan

{1}{R}{W}

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Legendary Creature - Human Noble
Whenever Theoden or another Human you control enters, target creature gains double strike until end of turn.
2/3

Cleopatra, Exiled Pharaoh

{2}{B}{G}

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Legendary Creature - Human Noble
Allies - At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal - Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
2/4

Empress Galina

{3}{U}{U}

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Legendary Creature - Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3

Sengir, the Dark Baron

{4}{B}{B}

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Legendary Creature - Vampire Noble
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
4/4

Lord Skitter, Sewer King

{2}{B}

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Legendary Creature - Rat Noble
3/3

Loot, Exuberant Explorer

{2}{G}

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Legendary Creature - Beast Noble
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
1/4

Buxton, Decorated Host

{3}{G}{G}{W}

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Legendary Creature - Rabbit Noble
Convoke At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4

Galadriel, Light of Valinor

{2}{G}{W}{U}

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Legendary Creature - Elf Noble
Alliance - Whenever another creature you control enters, choose one that hasn't been chosen this turn - - Add {G}{G}{G}. - Put a +1/+1 counter on each creature you control. - Scry 2, then draw a card.
3/3

Baron Sengir

{5}{B}{B}{B}

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Legendary Creature - Vampire Noble
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.
5/5

Brago, King Eternal

{2}{W}{U}

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Legendary Creature - Spirit Noble
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2/4

The Emperor of Palamecia

{U}{R}

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Legendary Creature - Human Noble Wizard
{T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, transform it.
2/2

Beluna Grandsquall

{G}{U}{R}

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Legendary Creature - Giant Noble
Trample Permanent spells you cast that have an Adventure cost {1} less to cast.
4/4

Dion, Bahamut's Dominant

{3}{W}

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Legendary Creature - Human Noble Knight
Dragonfire Dive - During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/3