'Noble' cards

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Click for list of card names (176)
Aboshan, Cephalid Emperor
Aragorn and Arwen, Wed
Aragorn, King of Gondor
Aragorn, the Uniter
Ardyn, the Usurper
Arrogant Outlaw
Arwen Undomiel
Arwen, Mortal Queen
Arwen, Weaver of Hope
Ascendant Evincar
Ashe, Princess of Dalmasca
Autumn Willow and Baron Sengir
Ayara, First of Locthwain
Ayara, Furnace Queen
Ayara, Widow of the Realm
Baron Bertram Graywater
Baron Sengir
Be'lakor, the Dark Master
Beloved Princess
Beluna Grandsquall
Black Panther, Wakandan King
Bloodtithe Collector
Brago, King Eternal
Buxton, Decorated Host
Calim, Djinn Emperor
Celeborn the Wise
Cephalid Aristocrat
Charming Prince
Chicken a la King
Cirdan the Shipwright
Cleopatra, Exiled Pharaoh
Clive, Ifrit's Dominant
Crovax the Cursed
Crovax, Ascendant Hero
Cursed Courtier
Denethor, Ruling Steward
Denethor, Stone Seer
Dion, Bahamut's Dominant
Discerning Financier
Duke Ulder Ravengard
Earl of Squirrel
Edgar, Charmed Groom
Edgar, King of Figaro
Edgar, Master Machinist
Elrond of the White Council
Elrond, Lord of Rivendell
Elrond, Master of Healing
Emperor Apatzec Intli IV
Emperor Mihail II
Emperor of Bones
Empress Galina
Eomer, King of Rohan
Eowyn, Lady of Rohan
Erestor of the Council
Faerie Noble
Falkenrath Aristocrat
Falkenrath Noble
Faramir, Prince of Ithilien
Faramir, Steward of Gondor
Feasting Troll King
Florian, Voldaren Scion
Fragment of Konda
Galadriel of Lothlorien
Galadriel, Elven-Queen
Galadriel, Gift-Giver
Galadriel, Light of Valinor
Garnet, Princess of Alexandria
Garza Zol, Plague Queen
Gilraen, Dunedain Protector
Giott, King of the Dwarves
Glarb, Calamity's Augur
Glorfindel, Dauntless Rescuer
Goddric, Cloaked Reveler
Guarded Heir
Gwaihir the Windlord
Gwaihir, Greatest of the Eagles
Hare Apparent
High-Society Hunter
Human Noble
Imposing Sovereign
Indulgent Aristocrat
Indulging Patrician
Jewel Mine Overseer
Jill, Shiva's Dominant
Joshua, Phoenix's Dominant
Keeper of the Crown
Kenrith, the Returned King
Kibo, Uktabi Prince
King Macar, the Gold-Cursed
King of the Oathbreakers
King Suleiman
Kiora, Sovereign of the Deep
Kiora, the Rising Tide
Korvold, Fae-Cursed King
Korvold, Gleeful Glutton
Lady of Laughter
Landroval, Horizon Witness
Lathril, Blade of the Elves
Leinore, Autumn Sovereign
Linden, the Steadfast Queen
Llawan, Cephalid Empress
Loot, Exuberant Explorer
Loot, the Key to Everything
Loot, the Pathfinder
Lord of the Nazgul
Lord Skitter, Sewer King
Lord Xander, the Collector
Lost Monarch of Ifnir
Lovestruck Beast
Malevolent Noble
Marchesa, Resolute Monarch
Margle, Cousin of Yargle
Markov Baron
Merfolk Sovereign
Muxus, Goblin Grandee
Necron Overlord
Neva, Stalked by Nightmares
Noble Ox
Noctis, Prince of Lucis
Olivia, Crimson Bride
Omo, Queen of Vesuva
Ozox, the Clattering King
Patron of the Arts
Pippa, Duchess of Dice
Portrait of Michiko
Prince Imrahil the Fair
Princess Snowfall
Prosperity Tycoon
Queen Allenal of Ruadach
Queen Brahne
Queen Kayla bin-Kroog
Queen of Ice
Raphael, Fiendish Savior
Rassilon, the War President
Really Charming Prince
Rosa, Resolute White Mage
Rufus Shinra
Sabin, Master Monk
Scion of Opulence
Sengir, the Dark Baron
Skorpekh Lord
Sorin of House Markov
Sovereign Okinec Ahau
Sprite Noble
Squee, Dubious Monarch
Squirrel Sovereign
Strefan, Maurer Progenitor
Stromkirk Noble
Talion, the Kindly Lord
Talion's Messenger
Tegwyll, Duke of Splendor
The Companion of the Wilds
The Council of Four
The Emperor of Palamecia
The Lord Master of Hell
The Valeyard
The Wandering Rescuer
The Weekly Princess
Theoden, King of Rohan
Timothar, Baron of Bats
Tomb Tyrant
Torbran, Thane of Red Fell
Ulder Ravengard, Marshal
Vampire Aristocrat
Vampire Noble
Vampire Socialite
Vampire Sovereign
White Glove Gourmand
Wicked Guardian
Witch-king of Angmar
Witch-king, Bringer of Ruin
Witch-king, Sky Scourge
Woodland Liege
Yenna, Redtooth Regent
Yorvo, Lord of Garenbrig
Zenos yae Galvus


Aboshan, Cephalid Emperor

{4}{U}{U}

-- no image --
Legendary Creature - Octopus Noble
Tap an untapped Octopus you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying.
3/3

Aragorn and Arwen, Wed

{4}{G}{W}

-- no image --
Legendary Creature - Human Elf Noble
Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
3/6

Aragorn, King of Gondor

{1}{U}{R}{W}

-- no image --
Legendary Creature - Human Noble
Vigilance, lifelink When Aragorn enters, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4/4

Aragorn, the Uniter

{R}{G}{W}{U}

-- no image --
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5/5

Ardyn, the Usurper

{5}{B}{B}{B}

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Legendary Creature - Elder Human Noble
Demons you control have menace, lifelink, and haste. Starscourge - At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
4/4

Arrogant Outlaw

{2}{B}

-- no image --
Creature - Vampire Noble
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3/2

Arwen Undomiel

{G}{U}

-- no image --
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2.
2/2

Arwen, Mortal Queen

{1}{G}{W}

-- no image --
Legendary Creature - Elf Noble
Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
2/2

Arwen, Weaver of Hope

{1}{G}{G}

-- no image --
Legendary Creature - Elf Noble
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
2/1

Ascendant Evincar

{4}{B}{B}

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Legendary Creature - Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.
3/3

Ashe, Princess of Dalmasca

{2}{W}

-- no image --
Legendary Creature - Human Rebel Noble
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Autumn Willow and Baron Sengir

{4}{B}{G}

-- no image --
Legendary Creature - Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.) Flying Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5

Ayara, First of Locthwain

{B}{B}{B}

-- no image --
Legendary Creature - Elf Noble
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
2/3

Ayara, Furnace Queen

-- no image --
Legendary Creature - Phyrexian Elf Noble
At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
4/4

Ayara, Widow of the Realm

{1}{B}{B}

-- no image --
Legendary Creature - Elf Noble
{T}, Sacrifice another creature or artifact: Ayara deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value. {5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
3/3

Baron Bertram Graywater

{2}{W}{B}

-- no image --
Legendary Creature - Vampire Noble
Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card.
3/4

Baron Sengir

{5}{B}{B}{B}

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Legendary Creature - Vampire Noble
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.
5/5

Be'lakor, the Dark Master

{3}{U}{B}{R}

-- no image --
Legendary Creature - Demon Noble
Flying Prince of Chaos - When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment - Whenever another Demon you control enters, it deals damage equal to its power to any target.
6/5

Beloved Princess

{W}

-- no image --
Creature - Human Noble
Lifelink This creature can't be blocked by creatures with power 3 or greater.
1/1

Beluna Grandsquall

{G}{U}{R}

-- no image --
Legendary Creature - Giant Noble
Trample Permanent spells you cast that have an Adventure cost {1} less to cast.
4/4

Black Panther, Wakandan King

{G}{W}

-- no image --
Legendary Creature - Human Noble Hero
First strike Survey the Realm - Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium - {3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
2/2

Bloodtithe Collector

{4}{B}

-- no image --
Creature - Vampire Noble
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
3/4

Brago, King Eternal

{2}{W}{U}

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Legendary Creature - Spirit Noble
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2/4

Buxton, Decorated Host

{3}{G}{G}{W}

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Legendary Creature - Rabbit Noble
Convoke At the beginning of your end step, if you control a tapped creature, seek a nonland permanent card with mana value X or less, where X is the number of tapped creatures you control. Put that card onto the battlefield.
4/4

Calim, Djinn Emperor

{3}{U}{U}{U}

-- no image --
Legendary Creature - Djinn Noble
Flying, ward {2} Calim's Breath - {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.
5/6

Celeborn the Wise

{3}{G}

-- no image --
Legendary Creature - Elf Noble
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
3/3

Cephalid Aristocrat

{4}{U}

-- no image --
Creature - Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
3/3

Charming Prince

{1}{W}

-- no image --
Creature - Human Noble
When this creature enters, choose one - - Scry 2. - You gain 3 life. - Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2

Chicken a la King

{1}{U}{U}

-- no image --
Creature - Bird Noble
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
2/2

Cirdan the Shipwright

{3}{G}{U}

-- no image --
Legendary Creature - Elf Noble
Vigilance Secret council - Whenever Cirdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
3/4

Cleopatra, Exiled Pharaoh

{2}{B}{G}

-- no image --
Legendary Creature - Human Noble
Allies - At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal - Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
2/4

Clive, Ifrit's Dominant

{4}{R}{R}

-- no image --
Legendary Creature - Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5/5

Crovax the Cursed

{2}{B}{B}

-- no image --
Legendary Creature - Vampire Noble
Crovax enters with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn.
0/0

Crovax, Ascendant Hero

{4}{W}{W}

-- no image --
Legendary Creature - Human Noble
Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax to its owner's hand.
4/4

Cursed Courtier

{2}{W}

-- no image --
Creature - Human Noble
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3/3

Denethor, Ruling Steward

{1}{W}{B}

-- no image --
Legendary Creature - Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
2/4

Denethor, Stone Seer

{1}{U}

-- no image --
Legendary Creature - Human Noble
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
1/3

Dion, Bahamut's Dominant

{3}{W}

-- no image --
Legendary Creature - Human Noble Knight
Dragonfire Dive - During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token. {4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/3

Discerning Financier

{2}{W}

-- no image --
Creature - Human Noble
2/3

Duke Ulder Ravengard

{4}{R}{W}

-- no image --
Legendary Creature - Human Noble Soldier
At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5/5

Earl of Squirrel

{4}{G}{G}

-- no image --
Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.
4/4

Edgar, Charmed Groom

{2}{W}{B}

-- no image --
Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1. When Edgar dies, return it to the battlefield transformed under its owner's control.
4/4

Edgar, King of Figaro

{4}{U}{U}

-- no image --
Legendary Creature - Human Artificer Noble
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin - The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
4/5

Edgar, Master Machinist

{2}{R}{W}

-- no image --
Legendary Creature - Human Artificer Noble
Once during each of your turns, you may cast an artifact spell from your graveyard. If you cast a spell this way, that artifact enters tapped. Tools - Whenever Edgar attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
2/4

Elrond of the White Council

{3}{G}{U}

-- no image --
Legendary Creature - Elf Noble
3/3

Elrond, Lord of Rivendell

{2}{U}

-- no image --
Legendary Creature - Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3/2

Elrond, Master of Healing

{2}{G}{U}

-- no image --
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4

Emperor Apatzec Intli IV

{R}{G}{W}

-- no image --
Legendary Creature - Human Noble
Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4

Emperor Mihail II

{1}{U}{U}

-- no image --
Legendary Creature - Merfolk Noble
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
3/3

Emperor of Bones

{1}{B}

-- no image --
Creature - Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2

Empress Galina

{3}{U}{U}

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Legendary Creature - Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3

Eomer, King of Rohan

{3}{R}{W}

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Legendary Creature - Human Noble
Double strike Eomer enters with a +1/+1 counter on it for each other Human you control. When Eomer enters, target player becomes the monarch. Eomer deals damage equal to its power to any target.
2/2

Eowyn, Lady of Rohan

{2}{W}

-- no image --
Legendary Creature - Human Noble
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate.
2/4

Erestor of the Council

{1}{G}{U}

-- no image --
Legendary Creature - Elf Noble
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
2/4

Faerie Noble

{2}{G}

-- no image --
Creature - Faerie Noble
Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.
1/2

Falkenrath Aristocrat

{2}{B}{R}

-- no image --
Creature - Vampire Noble
Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
4/1

Falkenrath Noble

{3}{B}

-- no image --
Creature - Vampire Noble
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
2/2

Faramir, Prince of Ithilien

{2}{W}{U}

-- no image --
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3/3

Faramir, Steward of Gondor

{1}{W}{U}

-- no image --
Legendary Creature - Human Noble
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2/2

Feasting Troll King

{2}{G}{G}{G}{G}

-- no image --
Creature - Troll Noble
7/6

Florian, Voldaren Scion

{1}{B}{R}

-- no image --
Legendary Creature - Vampire Noble
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
3/3

Fragment of Konda

-- no image --
Enchantment Creature - Human Noble
Defender When this creature dies, draw a card.
1/3

Galadriel of Lothlorien

{1}{G}{U}

-- no image --
Legendary Creature - Elf Noble
Whenever the Ring tempts you, if you chose a creature other than Galadriel as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
3/3

Galadriel, Elven-Queen

{2}{G}{U}

-- no image --
Legendary Creature - Elf Noble
Will of the council - At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
4/5

Galadriel, Gift-Giver

{3}{G}{G}

-- no image --
Legendary Creature - Elf Noble
4/4

Galadriel, Light of Valinor

{2}{G}{W}{U}

-- no image --
Legendary Creature - Elf Noble
Alliance - Whenever another creature you control enters, choose one that hasn't been chosen this turn - - Add {G}{G}{G}. - Put a +1/+1 counter on each creature you control. - Scry 2, then draw a card.
3/3

Garnet, Princess of Alexandria

{G}{W}

-- no image --
Legendary Creature - Human Noble Cleric
Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
2/2

Garza Zol, Plague Queen

{4}{U}{B}{R}

-- no image --
Legendary Creature - Vampire Noble
Flying, haste Whenever a creature dealt damage by Garza Zol this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
5/5

Gilraen, Dunedain Protector

{2}{W}

-- no image --
Legendary Creature - Human Noble
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
2/3

Giott, King of the Dwarves

{R}{W}

-- no image --
Legendary Creature - Dwarf Noble
Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
1/1

Glarb, Calamity's Augur

{B}{G}{U}

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Legendary Creature - Frog Wizard Noble
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.
2/4

Glorfindel, Dauntless Rescuer

{2}{G}

-- no image --
Legendary Creature - Elf Noble
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. - Glorfindel must be blocked this turn if able. - Glorfindel can't be blocked by more than one creature each combat this turn.
3/2

Goddric, Cloaked Reveler

{1}{R}{R}

-- no image --
Legendary Creature - Human Noble
3/3

Guarded Heir

{5}{W}

-- no image --
Creature - Human Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.
1/1

Gwaihir the Windlord

{4}{W}{U}

-- no image --
Legendary Creature - Bird Noble
This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.
4/4

Gwaihir, Greatest of the Eagles

{4}{W}

-- no image --
Legendary Creature - Bird Noble
5/5

Hare Apparent

{1}{W}

-- no image --
Creature - Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
2/2

High-Society Hunter

{3}{B}{B}

-- no image --
Creature - Vampire Noble
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
5/3

Human Noble

-- no image --
Token Creature - Human Noble
Vanishing 3 Prevent all damage that would be dealt to this creature.
1/1

Imposing Sovereign

{1}{W}

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Creature - Human Noble
Creatures your opponents control enter tapped.
2/1

Indulgent Aristocrat

{B}

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Creature - Vampire Noble
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
1/1

Indulging Patrician

{1}{W}{B}

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Creature - Vampire Noble
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
1/4

Jewel Mine Overseer

{1}{R}{W}

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Creature - Human Noble
3/3

Jill, Shiva's Dominant

{2}{U}

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Legendary Creature - Human Noble Warrior
When Jill enters, return up to one other target nonland permanent to its owner's hand. {3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
2/2

Joshua, Phoenix's Dominant

{1}{R}{W}

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Legendary Creature - Human Noble Wizard
When Joshua enters, discard up to two cards, then draw that many cards. {3}{R}{W}, {T}: Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/4

Keeper of the Crown

{2}{L}

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Creature - Human Noble
({L} can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible.
3/4

Kenrith, the Returned King

{4}{W}

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Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5/5

Kibo, Uktabi Prince

{2}{G}

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Legendary Creature - Monkey Noble
2/2

King Macar, the Gold-Cursed

{2}{B}{B}

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Legendary Creature - Human Noble
2/3

King of the Oathbreakers

{2}{W}{B}

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Legendary Creature - Spirit Noble
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3

King Suleiman

{1}{W}

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Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
1/1

Kiora, Sovereign of the Deep

{3}{G}{U}

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Legendary Creature - Merfolk Noble
Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4/5

Kiora, the Rising Tide

{2}{U}

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Legendary Creature - Merfolk Noble
When Kiora enters, draw two cards, then discard two cards. Threshold - Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3/2

Korvold, Fae-Cursed King

{2}{B}{R}{G}

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Legendary Creature - Dragon Noble
Flying Whenever Korvold enters or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
4/4

Korvold, Gleeful Glutton

{5}{B}{R}{G}

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Legendary Creature - Dragon Noble
This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. Flying, trample, haste Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard.
4/4

Lady of Laughter

{3}{W}{W}

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Creature - Faerie Noble
Flying Celebration - At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
4/5

Landroval, Horizon Witness

{4}{W}

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Legendary Creature - Bird Noble
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
3/4

Lathril, Blade of the Elves

{2}{B}{G}

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Legendary Creature - Elf Noble
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2/3

Leinore, Autumn Sovereign

{2}{G}{W}

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Legendary Creature - Human Noble
Coven - At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
0/4

Linden, the Steadfast Queen

{W}{W}{W}

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Legendary Creature - Human Noble
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
3/3

Llawan, Cephalid Empress

{3}{U}

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Legendary Creature - Octopus Noble
When Llawan enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
2/3