Magic The Gathering Cards of types 'Nightmare' and 'Legendary'
This page will show all names, but only 100 images
Click for list of card names (17)
Falthis, Shadowcat Familiar
Kathril, Aspect Warper
Tayam, Luminous Enigma
Zaxara, the Exemplary
Umbris, Fear Manifest
Otrimi, the Ever-Playful
Braids, Arisen Nightmare
Brokkos, Apex of Forever
Ultimecia, Omnipotent
Silvar, Devourer of the Free
The Mindskinner
Lurrus of the Dream-Den
Nethroi, Apex of Death
Ovika, Enigma Goliath
Sephiroth, One-Winged Angel
Snapdax, Apex of the Hunt
Braska's Final Aeon
Falthis, Shadowcat Familiar
{2}{B}
-- no image --
Legendary Creature - Nightmare Cat
Commanders you control have menace and deathtouch.
Partner (You can have two commanders if both have partner.)
2/2
Kathril, Aspect Warper
{2}{W}{B}{G}
-- no image --
Legendary Creature - Nightmare Insect
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
3/3
Tayam, Luminous Enigma
{1}{W}{B}{G}
-- no image --
Legendary Creature - Nightmare Beast
Each other creature you control enters with an additional vigilance counter on it.
{3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
Zaxara, the Exemplary
{1}{B}{G}{U}
-- no image --
Legendary Creature - Nightmare Hydra
Deathtouch
{T}: Add two mana of any one color.
Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
2/3
Umbris, Fear Manifest
{3}{U}{B}
-- no image --
Legendary Creature - Nightmare Horror
Umbris gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
1/1
Otrimi, the Ever-Playful
{3}{B}{G}{U}
-- no image --
Legendary Creature - Nightmare Beast
Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
6/6
Braids, Arisen Nightmare
{1}{B}{B}
-- no image --
Legendary Creature - Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3/3
Brokkos, Apex of Forever
{2}{B}{G}{U}
-- no image --
Legendary Creature - Nightmare Beast Elemental
Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast this card from your graveyard using its mutate ability.
6/6
Ultimecia, Omnipotent
-- no image --
Legendary Creature - Nightmare Warlock
Menace (This creature can't be blocked except by two or more creatures.)
Time Compression - When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one.
7/7
Silvar, Devourer of the Free
{3}{B}{R}
-- no image --
Legendary Creature - Cat Nightmare
Partner with Trynn, Champion of Freedom (When this creature enters, target player may put Trynn into their hand from their library, then shuffle.)
Menace
Sacrifice a Human: Put a +1/+1 counter on Silvar. It gains indestructible until end of turn.
4/2
The Mindskinner
{U}{U}{U}
-- no image --
Legendary Enchantment Creature - Nightmare
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
10/1
Lurrus of the Dream-Den
{1}{W/B}{W/B}
-- no image --
Legendary Creature - Cat Nightmare
Companion - Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
Nethroi, Apex of Death
{2}{W}{B}{G}
-- no image --
Legendary Creature - Cat Nightmare Beast
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
5/5
Ovika, Enigma Goliath
{5}{U}{R}
-- no image --
Legendary Creature - Phyrexian Nightmare
Flying
Ward-{3}, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
6/6
Sephiroth, One-Winged Angel
-- no image --
Legendary Creature - Angel Nightmare Avatar
Flying
Super Nova - As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."
Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5
Snapdax, Apex of the Hunt
{1}{R}{W}{B}
-- no image --
Legendary Creature - Dinosaur Cat Nightmare
Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
3/5
Braska's Final Aeon
-- no image --
Legendary Enchantment Creature - Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Jecht Beam - Each opponent discards a card and you draw a card.
III - Ultimate Jecht Shot - Each opponent sacrifices two creatures of their choice.
Menace
7/7