Magic The Gathering Cards of types 'Mutant' and 'Wizard'

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Click for list of card names (8)
Simic Manipulator
Cytoplast Manipulator
Warped Researcher
Raven Guild Master
Vigean Graftmage
Benthic Biomancer
Glintwing Invoker
Kuja, Genome Sorcerer


Simic Manipulator

{1}{U}{U}

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Creature - Mutant Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
0/1

Cytoplast Manipulator

{2}{U}{U}

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Creature - Human Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
0/0

Warped Researcher

{4}{U}

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Creature - Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
3/4

Raven Guild Master

{1}{U}{U}

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Creature - Human Wizard Mutant
Whenever this creature deals combat damage to a player, that player exiles the top ten cards of their library. Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1

Vigean Graftmage

{2}{U}

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Creature - Vedalken Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.
0/0

Benthic Biomancer

{U}

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Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
1/1

Glintwing Invoker

{4}{U}

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Creature - Human Wizard Mutant
{7}{U}: This creature gets +3/+3 and gains flying until end of turn.
3/3

Kuja, Genome Sorcerer

{2}{B}{R}

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Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
3/4