'Mutant' cards

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Click for list of card names (106)
Aberrant
Aeromunculus
Agent Frank Horrigan
Alpha Deathclaw
Aquastrand Spider
Benthic Biomancer
Bioessence Hydra
Biomancer's Familiar
Bloatfly Swarm
Cloudfin Raptor
Cytoplast Manipulator
Cytoplast Root-Kin
Cytospawn Shambler
Deadpool, Trading Card
Drelnoch
Elusive Krasis
Elvish Aberration
Elvish Soultiller
Evolution Witness
Experiment Five
Experiment Kraj
Feral Ghoul
Fire-Field Ogre
Flamewave Invoker
Glintwing Invoker
Glowing One
Goblin Dynamo
Goblin Goliath
Goblin Goon
Goblin Mutant
Goblin Psychopath
Hancock, Ghoulish Mayor
Hand That Feeds
Harold and Bob, First Numens
Hauntwoods Shrieker
Helium Squirter
Homicidal Brute
Incurable Ogre
Indominus Rex, Alpha
Indoraptor, the Perfect Hybrid
Infesting Radroach
Jason Bright, Glowing Prophet
Keeper of Keys
Krosan Cloudscraper
Kuja, Genome Sorcerer
Lily Bowen, Raging Grandma
Louvaq, the Aberrant
Lumbering Megasloth
Marcus, Mutant Mayor
Merfolk Skydiver
Mirelurk Queen
Mistform Mutant
Mutagen Connoisseur
Mutalith Vortex Beast
Mutant
Mutant Surveyor
Nantuko Vigilante
Nefashu
Nightkin Ambusher
Novijen Sages
Phyrexian Cytoshaper
Plaxcaster Frogling
Rampaging Ursaguana
Rampaging Yao Guai
Raul, Trouble Shooter
Raven Guild Master
Red Death, Shipwrecker
Renegade Krasis
Roalesk, Apex Hybrid
Roalesk, Prime Specimen
Ruthless Radrat
Screeching Scorchbeast
Shambling Cie'th
Simic Basilisk
Simic Initiate
Simic Manipulator
Singe-Mind Ogre
Skatewing Spy
Sliver Overlord
Smog Smasher
Smokespew Invoker
Sporeback Troll
Starlight Invoker
Stonewood Invoker
Storm, Force of Nature
Strong, the Brutish Thespian
Super Mutant Scavenger
Tato Farmer
The Master, Transcendent
The Wise Mothman
Three-Headed Goblin
Twisted Abomination
Tzaangor Shaman
Unstable Hulk
Ursine Monstrosity
Vegetation Abomination
Vexing Radgull
Vigean Graftmage
Vigean Hydropon
Warped Researcher
Watchful Radstag
Wirewood Guardian
Wolverine, Best There Is
Young Deathclaws
Zidane, Tantalus Thief
Zombie Mutant


Aberrant

{X}{1}{G}

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Creature - Tyranid Mutant
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer - Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
0/0

Aeromunculus

{1}{G}{U}

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Creature - Homunculus Mutant
Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
2/3

Agent Frank Horrigan

{5}{B}{G}

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Legendary Creature - Mutant Warrior
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8/6

Alpha Deathclaw

{4}{B}{G}

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Creature - Lizard Mutant
Menace, trample When this creature enters or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
6/6

Aquastrand Spider

{1}{G}

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Creature - Spider Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
0/0

Benthic Biomancer

{U}

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Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
1/1

Bioessence Hydra

{3}{G}{U}

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Creature - Hydra Mutant
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
4/4

Biomancer's Familiar

{G}{U}

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Creature - Mutant
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
2/2

Bloatfly Swarm

{3}{B}

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Creature - Insect Mutant
Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
0/0

Cloudfin Raptor

{U}

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Creature - Bird Mutant
Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/1

Cytoplast Manipulator

{2}{U}{U}

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Creature - Human Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
0/0

Cytoplast Root-Kin

{2}{G}{G}

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Creature - Elemental Mutant
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto this creature.
0/0

Cytospawn Shambler

{6}{G}

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Creature - Elemental Mutant
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0/0

Deadpool, Trading Card

{2}{B}{R}

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Legendary Creature - Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.
5/3

Drelnoch

{4}{U}

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Creature - Yeti Mutant
Whenever this creature becomes blocked, you may draw two cards.
3/3

Elusive Krasis

{1}{G}{U}

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Creature - Fish Mutant
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/4

Elvish Aberration

{5}{G}

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Creature - Elf Mutant
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
4/5

Elvish Soultiller

{3}{G}{G}

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Creature - Elf Mutant
When this creature dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
5/4

Evolution Witness

{2}{G}

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Creature - Elf Shaman Mutant
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
2/1

Experiment Five

{G}

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Creature - Bear Snake Mutant
{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)
1/1

Experiment Kraj

{2}{G}{G}{U}{U}

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Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
4/6

Feral Ghoul

{2}{B}

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Creature - Zombie Mutant
Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.
2/2

Fire-Field Ogre

{1}{U}{B}{R}

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Creature - Ogre Mutant
First strike Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2

Flamewave Invoker

{2}{R}

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Creature - Goblin Mutant
{7}{R}: This creature deals 5 damage to target player or planeswalker.
2/2

Glintwing Invoker

{4}{U}

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Creature - Human Wizard Mutant
{7}{U}: This creature gets +3/+3 and gains flying until end of turn.
3/3

Glowing One

{2}{G}

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Creature - Zombie Mutant
Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
2/2

Goblin Dynamo

{5}{R}{R}

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Creature - Goblin Mutant
{T}: This creature deals 1 damage to any target. {X}{R}, {T}, Sacrifice this creature: It deals X damage to any target.
4/4

Goblin Goliath

{4}{R}{R}

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Creature - Goblin Mutant
When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
5/4

Goblin Goon

{3}{R}

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Creature - Goblin Mutant
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
6/6

Goblin Mutant

{2}{R}{R}

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Creature - Goblin Mutant
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
5/3

Goblin Psychopath

{3}{R}

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Creature - Goblin Mutant
Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
5/5

Hancock, Ghoulish Mayor

{2}{B}

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Legendary Creature - Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/1

Hand That Feeds

{1}{R}

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Creature - Mutant
Delirium - Whenever this creature attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2/2

Harold and Bob, First Numens

{2}{G}

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Legendary Creature - Treefolk Mutant
3/3

Hauntwoods Shrieker

{1}{G}{G}

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Creature - Beast Mutant
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
3/3

Helium Squirter

{4}{U}

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Creature - Beast Mutant
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0/0

Homicidal Brute

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Creature - Human Mutant
At the beginning of your end step, if this creature didn't attack this turn, tap this creature, then transform it.
5/1

Incurable Ogre

{3}{R}

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Creature - Ogre Mutant
5/1

Indominus Rex, Alpha

{1}{U/B}{U/B}{G}{G}

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Legendary Creature - Dinosaur Mutant
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters, draw a card for each counter on it.
6/6

Indoraptor, the Perfect Hybrid

{1}{B/G}{R}

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Legendary Creature - Dinosaur Mutant
Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage - Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
3/1

Infesting Radroach

{2}{B}

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Creature - Insect Mutant
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
2/2

Jason Bright, Glowing Prophet

{2}{U}

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Legendary Creature - Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me - {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3

Keeper of Keys

{3}{U}{U}

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Creature - Human Rogue Mutant
When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
4/4

Krosan Cloudscraper

{7}{G}{G}{G}

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Creature - Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13/13

Kuja, Genome Sorcerer

{2}{B}{R}

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Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
3/4

Lily Bowen, Raging Grandma

{3}{G}

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Legendary Creature - Mutant Warrior
Vigilance Lily Bowen enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
0/0

Louvaq, the Aberrant

{2}{G}{U}

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Legendary Creature - Mutant
Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
3/4

Lumbering Megasloth

{10}{G}{G}

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Creature - Sloth Mutant
This spell costs {1} less to cast for each counter among players and permanents. Trample This creature enters tapped.
8/8

Marcus, Mutant Mayor

{3}{G}{U}

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Legendary Creature - Mutant Advisor
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
4/4

Merfolk Skydiver

{G}{U}

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Creature - Merfolk Mutant
Flying When this creature enters, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1

Mirelurk Queen

{4}{U}

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Creature - Crab Mutant
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
4/4

Mistform Mutant

{4}{U}{U}

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Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
3/4

Mutagen Connoisseur

{1}{G}{U}

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Creature - Vedalken Mutant
Flying, vigilance This creature gets +1/+0 for each transformed permanent you control.
0/5

Mutalith Vortex Beast

{4}{U}{R}

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Creature - Mutant Beast
Trample Warp Vortex - When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
6/6

Mutant

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Token Creature - Mutant
Deathtouch
3/3

Mutant Surveyor

{2}{B}

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Creature - Mutant Scout
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}: This creature gets +1/+1 until end of turn. Max speed - {3}, Exile this card from your graveyard: Draw a card.
2/3

Nantuko Vigilante

{3}{G}

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Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target artifact or enchantment.
3/2

Nefashu

{4}{B}{B}

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Creature - Zombie Mutant
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
5/3

Nightkin Ambusher

{2}{U}{B}

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Creature - Mutant Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
4/4

Novijen Sages

{4}{U}{U}

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Creature - Human Advisor Mutant
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
0/0

Phyrexian Cytoshaper

{2}{G}

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Creature - Phyrexian Mutant Snake
When Phyrexian Cytoshaper enters the battlefield, incubate 1. Incubator tokens you control have artifact evolve. (Whenever a creature enters the battlefield under your control with greater power or toughness that the number of +1/+1 counters on that token, put a +1/+1 counter on that token.)
3/3

Plaxcaster Frogling

{1}{G}{U}

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Creature - Frog Mutant
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
0/0

Rampaging Ursaguana

{4}{G}{G}

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Creature - Bear Lizard Mutant
Trample, ward {2}, haste Rampaging Ursaguana gets +2/+2 for each time this creature attacked this game. Disguise {2}{G}{G}
4/4

Rampaging Yao Guai

{X}{G}{G}{G}

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Creature - Bear Mutant
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2/2

Raul, Trouble Shooter

{1}{U}{B}

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Legendary Creature - Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
1/4

Raven Guild Master

{1}{U}{U}

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Creature - Human Wizard Mutant
Whenever this creature deals combat damage to a player, that player exiles the top ten cards of their library. Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1

Red Death, Shipwrecker

{U}{R}

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Legendary Creature - Crab Mutant
Alluring Eyes - {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1/3

Renegade Krasis

{1}{G}{G}

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Creature - Beast Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
3/2

Roalesk, Apex Hybrid

{2}{G}{G}{U}

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Legendary Creature - Human Mutant
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
4/5

Roalesk, Prime Specimen

{2}{G}{U}

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Legendary Creature - Human Mutant
4/5

Ruthless Radrat

{1}{B}{B}

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Creature - Rat Mutant
Squad-Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) Menace (This creature can't be blocked except by two or more creatures.)
2/2

Screeching Scorchbeast

{4}{B}{B}

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Creature - Bat Mutant
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5

Shambling Cie'th

{2}{B}

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Creature - Mutant Horror
This creature enters tapped. Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.
3/3

Simic Basilisk

{4}{G}{G}

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Creature - Basilisk Mutant
0/0

Simic Initiate

{G}

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Creature - Human Mutant
Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
0/0

Simic Manipulator

{1}{U}{U}

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Creature - Mutant Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
0/1

Singe-Mind Ogre

{2}{B}{R}

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Creature - Ogre Mutant
When this creature enters, target player reveals a card at random from their hand, then loses life equal to that card's mana value.
3/2

Skatewing Spy

{3}{U}

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Creature - Vedalken Rogue Mutant
{5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
2/3

Sliver Overlord

{W}{U}{B}{R}{G}

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Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
7/7

Smog Smasher

{4}{R}

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Creature - Mutant Berserker
Menace Start your engines! Whenever one or more creatures you control deal combat damage to a player, conjure a duplicate of target nontoken creature into exile. Max speed - At the beginning of combat on your turn, put all cards exiled with this creature onto the battlefield. They gain haste. Sacrifice them at the beginning of the next end step.
4/4

Smokespew Invoker

{2}{B}

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Creature - Zombie Mutant
{7}{B}: Target creature gets -3/-3 until end of turn.
3/1

Sporeback Troll

{3}{G}

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Creature - Troll Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Regenerate target creature with a +1/+1 counter on it.
0/0

Starlight Invoker

{1}{W}

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Creature - Human Cleric Mutant
{7}{W}: You gain 5 life.
1/3

Stonewood Invoker

{1}{G}

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Creature - Elf Mutant
{7}{G}: This creature gets +5/+5 until end of turn.
2/2

Storm, Force of Nature

{1}{G}{U}{R}

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Legendary Creature - Mutant Hero
Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
3/4

Strong, the Brutish Thespian

{4}{G}{G}

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Legendary Creature - Mutant Berserker
Ward {2} Enrage - Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
7/7

Super Mutant Scavenger

{4}{G}

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Creature - Mutant Warrior
Trample When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
5/5

Tato Farmer

{2}{G}

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Creature - Zombie Mutant Peasant
Landfall - Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
1/4

The Master, Transcendent

{1}{B}{G}{U}

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Legendary Artifact Creature - Mutant
When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
2/4

The Wise Mothman

{1}{B}{G}{U}

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Legendary Creature - Insect Mutant
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3

Three-Headed Goblin

{3}{R}{R}

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Creature - Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
3/3

Twisted Abomination

{5}{B}

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Creature - Zombie Mutant
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5/3

Tzaangor Shaman

{2}{U}{R}

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Creature - Mutant Shaman
Flying Sorcerous Elixir - Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
3/3

Unstable Hulk

{1}{R}{R}

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Creature - Goblin Mutant
Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
2/2

Ursine Monstrosity

{2}{G}

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Creature - Bear Mutant
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
3/3

Vegetation Abomination

{2}{G}

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Artifact Creature - Plant Mutant Food
Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.
2/2

Vexing Radgull

{1}{U}

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Creature - Bird Mutant
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/2

Vigean Graftmage

{2}{U}

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Creature - Vedalken Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it.
0/0

Vigean Hydropon

{1}{G}{U}

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Creature - Plant Mutant
Graft 5 (This creature enters with five +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) This creature can't attack or block.
0/0

Warped Researcher

{4}{U}

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Creature - Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
3/4

Watchful Radstag

{2}{G}

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Creature - Elk Mutant
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, create a token that's a copy of it.
2/2