'Mouse' cards

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Click for list of card names (32)
A-Heartfire Hero
Armory Mice
Arthur, Marigold Knight
Brambleguard Captain
Brave Meadowguard
Brave-Kin Duo
Canyon Jerboa
Cheeky House-Mouse
Emberheart Challenger
Flowerfoot Swordmaster
Flowerfoot Swordmaster
Heartfire Hero
Mabel, Heir to Cragflame
Manifold Mouse
Manifold Mouse
Mouse
Mouse Trapper
Nettle Guard
Pests of Honor
Raging Battle Mouse
Recruit Instructor
Roughshod Duo
Seedglaive Mentor
Stampeding Scurryfoot
Steelburr Champion
Steelburr Champion
Thistledown Players
Tusk and Whiskers
Valiant Emberkin
Veteran Guardmouse
Whiskerquill Scribe
Whiskervale Forerunner


A-Heartfire Hero

{R}

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Creature - Mouse Soldier
Valiant - Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When Heartfire Hero dies, it deals damage equal to its power to each opponent.
0/1

Armory Mice

{1}{W}

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Creature - Mouse
Celebration - This creature gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
3/1

Arthur, Marigold Knight

{2}{U}{R}{W}

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Legendary Creature - Mouse Knight
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4/5

Brambleguard Captain

{3}{R}

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Creature - Mouse Soldier
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is this creature's power.
2/3

Brave Meadowguard

{1}{R}

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Creature - Mouse Soldier
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand. Valiant - Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
1/1

Brave-Kin Duo

{W}

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Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
1/1

Canyon Jerboa

{2}{W}

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Creature - Mouse
Landfall - Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
1/2

Cheeky House-Mouse

{W}

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Creature - Mouse
2/1

Emberheart Challenger

{1}{R}

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Creature - Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
2/2

Flowerfoot Swordmaster

{W}

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Creature - Mouse Soldier
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
1/2

Flowerfoot Swordmaster

{W}

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Token Creature - Mouse Soldier
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. (This token's mana cost is {W}.)
1/1

Heartfire Hero

{R}

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Creature - Mouse Soldier
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.
1/1

Mabel, Heir to Cragflame

{1}{R}{W}

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Legendary Creature - Mouse Soldier
3/3

Manifold Mouse

{1}{R}

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Token Creature - Mouse Soldier
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. (This token's mana cost is {1}{R}.)
1/1

Manifold Mouse

{1}{R}

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Creature - Mouse Soldier
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
1/2

Mouse

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Token Creature - Mouse
1/1

Mouse Trapper

{2}{W}

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Creature - Mouse Soldier
Flash Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
3/2

Nettle Guard

{1}{W}

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Creature - Mouse Soldier
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. {1}, Sacrifice this creature: Destroy target artifact or enchantment.
3/1

Pests of Honor

{2}{W}

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Creature - Mouse
Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
2/2

Raging Battle Mouse

{1}{R}

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Creature - Mouse
The second spell you cast each turn costs {1} less to cast. Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
2/1

Recruit Instructor

{R}{W}

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Creature - Mouse Warrior
Whenever one or more Mice you control attack, draft a card from Recruit Instructor's spellbook. Valiant - Whenever Recruit Instructor becomes the target of a spell or ability you control for the first time each turn, create a 1/1 white Mouse creature token.
1/1

Roughshod Duo

{2}{R}

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Creature - Mouse Raccoon
Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
3/2

Seedglaive Mentor

{1}{R}{W}

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Creature - Mouse Soldier
Vigilance, haste Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
3/2

Stampeding Scurryfoot

{G}

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Creature - Mouse
Exhaust - {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)
1/1

Steelburr Champion

{2}{W}

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Creature - Mouse Soldier
Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
1/1

Steelburr Champion

{2}{W}

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Token Creature - Mouse Soldier
Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. (This token's mana cost is {2}{W}.)
1/1

Thistledown Players

{2}{W}

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Creature - Mouse Bard
Whenever this creature attacks, untap target nonland permanent.
3/3

Tusk and Whiskers

{3}{G}{W}

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Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. {2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
4/4

Valiant Emberkin

{1}{R}{W}

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Enchantment Creature - Mouse Glimmer
Haste Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0. If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1

Veteran Guardmouse

{3}{R/W}

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Creature - Mouse Soldier
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
3/4

Whiskerquill Scribe

{1}{R}

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Creature - Mouse Citizen
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
2/2

Whiskervale Forerunner

{3}{W}

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Creature - Mouse Bard
Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
3/4