'Mountain' cards

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Click for list of card names (37)
Alpine Meadow
Badlands
Blood Crypt
Canyon Slough
Cinder Glade
Commercial District
Dwarven Mine
Elegant Parlor
Fabled Path of Searo Point
Gate to Tumbledown
Geothermal Bog
Gobland
Highland Forest
Jetmir's Garden
Ketria Triome
Madblind Mountain
Molten Tributary
Mountain
Plateau
Raucous Theater
Raugrin Triome
Sacred Foundry
Sacred Peaks
Savai Triome
Sheltered Thicket
Smoldering Marsh
Snow-Covered Mountain
Steam Vents
Stomping Ground
Sulfurous Mire
Taiga
Thundering Falls
Volatile Fjord
Volcanic Island
Wooded Ridgeline
Xander's Lounge
Ziatora's Proving Ground


Alpine Meadow

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Snow Land - Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped.

Badlands

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Land - Swamp Mountain
({T}: Add {B} or {R}.)

Blood Crypt

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Land - Swamp Mountain
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Canyon Slough

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Land - Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Cinder Glade

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Commercial District

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Dwarven Mine

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Land - Mountain
({T}: Add {R}.) This land enters tapped unless you control three or more other Mountains. When this land enters untapped, create a 1/1 red Dwarf creature token.

Elegant Parlor

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Land - Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Fabled Path of Searo Point

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Legendary Land - Mountain
{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.

Gate to Tumbledown

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Land - Mountain Gate
({T}: Add {R}.) Gate to Tumbledown enters the battlefield tapped. {3}{R}, {T}: Seek a nonland card. Activate only once.

Geothermal Bog

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Land - Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped.

Gobland

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Land Creature - Mountain Goblin
2/1

Highland Forest

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Snow Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.

Jetmir's Garden

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Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Ketria Triome

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Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Madblind Mountain

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Land - Mountain
({T}: Add {R}.) This land enters tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.

Molten Tributary

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Land - Island Mountain
({T}: Add {U} or {R}.) This land enters tapped.

Mountain

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Basic Land - Mountain
({T}: Add {R}.)

Plateau

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Land - Mountain Plains
({T}: Add {R} or {W}.)

Raucous Theater

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Land - Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Raugrin Triome

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Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Sacred Foundry

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Land - Mountain Plains
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Peaks

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Land - Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped.

Savai Triome

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Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Sheltered Thicket

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Smoldering Marsh

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Land - Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.

Snow-Covered Mountain

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Basic Snow Land - Mountain
({T}: Add {R}.)

Steam Vents

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Land - Island Mountain
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground

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Land - Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sulfurous Mire

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Snow Land - Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped.

Taiga

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Land - Mountain Forest
({T}: Add {R} or {G}.)

Thundering Falls

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Land - Island Mountain
({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Volatile Fjord

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Snow Land - Island Mountain
({T}: Add {U} or {R}.) This land enters tapped.

Volcanic Island

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Land - Island Mountain
({T}: Add {U} or {R}.)

Wooded Ridgeline

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.

Xander's Lounge

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Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Ziatora's Proving Ground

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Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)