'Monkey' cards

This page will show all names, but only 100 images

Click for list of card names (19)
Alchemist's Assistant
Clockwork Percussionist
First Mate Ragavan
Kibo, Uktabi Prince
Monkey Monkey Monkey
Monkey-
Prickly Marmoset
Ragavan
Ragavan, Nimble Pilferer
Rashmi and Ragavan
Ravenous Baboons
Rosewater's Nemesis
Scrounging Bandar
Simian Sling
Tainted Monkey
Tree Monkey
Willing Test Subject
Wily Bandar
Zodiac Monkey


Alchemist's Assistant

{1}{B}

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Creature - Monkey
Lifelink Renew - {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
2/1

Clockwork Percussionist

{R}

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Artifact Creature - Monkey Toy
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
1/1

First Mate Ragavan

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Token Legendary Creature - Monkey Pirate
2/1

Kibo, Uktabi Prince

{2}{G}

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Legendary Creature - Monkey Noble
2/2

Monkey Monkey Monkey

{3}{G}

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Creature - Monkey
As this creature enters, choose a letter. This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
1/1

Monkey-

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Creature - Monkey
Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
2/2

Prickly Marmoset

{2}{R}

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Creature - Monkey
First strike Whenever you cycle a card, this creature gets +2/+0 until end of turn.
2/3

Ragavan

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Token Legendary Creature - Monkey
2/1

Ragavan, Nimble Pilferer

{R}

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Legendary Creature - Monkey Pirate
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/1

Rashmi and Ragavan

{1}{G}{U}{R}

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Legendary Creature - Elf Monkey
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
2/4

Ravenous Baboons

{3}{R}

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Creature - Monkey
When this creature enters, destroy target nonbasic land.
2/2

Rosewater's Nemesis

{3}{W}{W}

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Creature - Monkey Cleric
Vigilance, protection from Phyrexians Poison Tolerance +3 (It takes three additional poison counters for you to lose the game to poison.)
4/6

Scrounging Bandar

{1}{G}

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Creature - Cat Monkey
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
0/0

Simian Sling

{R}

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Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1

Tainted Monkey

{1}{B}

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Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
1/1

Tree Monkey

{G}

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Creature - Monkey
Reach (This creature can block creatures with flying.)
1/1

Willing Test Subject

{2}{G}

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Creature - Spider Monkey Scientist
Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature. {6}: Roll a six-sided die.
2/2

Wily Bandar

{G}

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Creature - Cat Monkey
1/1

Zodiac Monkey

{1}{G}

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Creature - Monkey
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/1