Magic The Gathering Cards of types 'Monk' and 'Legendary'

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Click for list of card names (39)
Tifa, Martial Artist
Xho Cai, Flickering Talon
Narset, Jeskai Waymaster
Iwamori of the Open Fist
Rasaad, Warrior Monk
Rasaad yn Bashir
Taigam, Master Opportunist
Ishai, Ojutai Dragonspeaker
Zedruu the Greathearted
Rasaad, Monk of Selune
Seshiro the Anointed
Azusa, Lost but Seeking
Dosan the Falling Leaf
Rasaad, Shadow Monk
Shu Yun, the Silent Tempest
Oji, the Exquisite Blade
Rasaad, Dragon Monk
Lam, Storm Crane Elder
Tifa Lockhart
Rasaad, Sylvan Monk
Narset, Enlightened Master
Tadeas, Juniper Ascendant
Alharu, Solemn Ritualist
Rasaad, Radiant Monk
Elsha, Threefold Master
Narset, Enlightened Exile
Elsha of the Infinite
Taigam, Ojutai Master
Siani, Eye of the Storm
Zell Dincht
Rune-Tail, Kitsune Ascendant
Erayo, Soratami Ascendant
Sasaya, Orochi Ascendant
Kuon, Ogre Ascendant
Homura, Human Ascendant
Dokai, Weaver of Life
Snow Villiers
Lyse Hext
Sabin, Master Monk


Tifa, Martial Artist

{1}{R}{G}{W}

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Legendary Creature - Human Monk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4

Xho Cai, Flickering Talon

{U}{R}{W}

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Legendary Creature - Bird Monk
Flying, Vigilance, Haste When Xho Cai enters, the next noncreature spell you cast costs {1} less to cast. Flurry - Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2/3

Narset, Jeskai Waymaster

{U}{R}{W}

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Legendary Creature - Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
3/4

Iwamori of the Open Fist

{2}{G}{G}

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Legendary Creature - Human Monk
Trample When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
5/5

Rasaad, Warrior Monk

{2}{R}{W}

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Legendary Creature - Human Monk
When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.
4/4

Rasaad yn Bashir

{2}{W}

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Legendary Creature - Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
0/3

Taigam, Master Opportunist

{1}{U}

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Legendary Creature - Human Monk
Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
2/2

Ishai, Ojutai Dragonspeaker

{2}{W}{U}

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Legendary Creature - Bird Monk
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
1/1

Zedruu the Greathearted

{1}{U}{R}{W}

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Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
2/4

Rasaad, Monk of Selune

{2}{W}

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Legendary Creature - Human Monk
Specialize {5} When Rasaad, Monk of Selune enters, exile target creature an opponent controls until this creature leaves the battlefield.
2/2

Seshiro the Anointed

{4}{G}{G}

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Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
3/4

Azusa, Lost but Seeking

{2}{G}

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Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1/2

Dosan the Falling Leaf

{1}{G}{G}

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Legendary Creature - Human Monk
Players can cast spells only during their own turns.
2/2

Rasaad, Shadow Monk

{2}{W}{B}

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Legendary Creature - Human Monk
When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace.
4/4

Shu Yun, the Silent Tempest

{2}{U}

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Legendary Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
3/2

Oji, the Exquisite Blade

{2}{W}{U}

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Legendary Creature - Human Monk
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2/3

Rasaad, Dragon Monk

{2}{W}{U}

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Legendary Creature - Human Monk
When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying.
4/4

Lam, Storm Crane Elder

{2}{W}{W}

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Legendary Creature - Human Monk
Prowess Whenever you cast a noncreature spell, conjure a card named Monastery Mentor onto the battlefield.
3/3

Tifa Lockhart

{1}{G}

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Legendary Creature - Human Monk
Trample Landfall - Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
1/2

Rasaad, Sylvan Monk

{2}{G}{W}

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Legendary Creature - Human Monk
When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens.
4/4

Narset, Enlightened Master

{3}{U}{R}{W}

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Legendary Creature - Human Monk
First strike, hexproof Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
3/2

Tadeas, Juniper Ascendant

{2}{G}{W}

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Legendary Creature - Human Monk
Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card.
1/3

Alharu, Solemn Ritualist

{4}{W}

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Legendary Creature - Human Monk
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
3/3

Rasaad, Radiant Monk

{2}{W}{W}

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Legendary Creature - Human Monk
When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1.
4/4

Elsha, Threefold Master

{U}{R}{W}

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Legendary Creature - Djinn Monk
Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
1/1

Narset, Enlightened Exile

{1}{U}{R}{W}

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Legendary Creature - Human Monk
Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
3/4

Elsha of the Infinite

{2}{U}{R}{W}

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Legendary Creature - Djinn Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
3/3

Taigam, Ojutai Master

{2}{W}{U}

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Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/4

Siani, Eye of the Storm

{3}{U}

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Legendary Creature - Djinn Monk
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
3/2

Zell Dincht

{2}{R}

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Legendary Creature - Human Monk
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.
0/3

Rune-Tail, Kitsune Ascendant

{2}{W}

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Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail.
2/2

Erayo, Soratami Ascendant

{1}{U}

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Legendary Creature - Moonfolk Monk
Flying Whenever the fourth spell of a turn is cast, flip Erayo.
1/1

Sasaya, Orochi Ascendant

{1}{G}{G}

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Legendary Creature - Snake Monk
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya.
2/3

Kuon, Ogre Ascendant

{B}{B}{B}

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Legendary Creature - Ogre Monk
At the beginning of the end step, if three or more creatures died this turn, flip Kuon.
2/4

Homura, Human Ascendant

{4}{R}{R}

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Legendary Creature - Human Monk
Homura can't block. When Homura dies, return it to the battlefield flipped.
4/4

Dokai, Weaver of Life

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Legendary Creature - Human Monk
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
3/3

Snow Villiers

{2}{W}

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Legendary Creature - Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
X/3

Lyse Hext

{1}{W}{U}

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Legendary Creature - Human Rebel Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2/2

Sabin, Master Monk

{4}{R}

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Legendary Creature - Human Noble Monk
4/3