Magic The Gathering Cards of types 'Monk' and 'Human'

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Humbling Elder
Avacyn's Pilgrim
Abbot of Keral Keep
Keral Keep Disciples
Student of Ojutai
Order of the Sacred Bell
Leaping Master
Monk Idealist
War Historian
Serra Ascendant
Militant Monk
Serene Master
Graceblade Artisan
Cori Mountain Stalwart
Acolyte of the Inferno
Monastery Mentor
Jeskai Infiltrator
Dragon's Disciple
Whirling Dervish
Ojutai Exemplars
Mystic of the Hidden Way
Wandering Champion
Mantis Rider
Venerable Monk
Bloodfire Enforcers
Dragon's Eye Sentry
Dragonblood Twins
Dragonsoul Prodigy
Mistfire Adept
Dragon Bell Monk
Strongarm Monk
Devout Monk
Ascendant Acolyte
Monk Realist
Humble Budoka
Abbot of the Sacred Meeple
Reliquary Monk
Zephyr Scribe
Fleet-Footed Monk
Jukai Messenger
Dueling Coach
Master of Pearls
Jeskai Sage
Elusive Spellfist
Chronicler of Worship
Wingblade Disciple
Jeskai Student
A-Dueling Coach
Sage of the Skies
Valeron Wardens
Dragon-Style Twins
Okina Nightwatch
Descendant of Masumaro
Sunset Strikemaster
Monastery Swiftspear
Jeskai Elder
Poised Practitioner
Flamehold Grappler
Topan Ascetic
Geist-Honored Monk
Soulfire Grand Master
Lotus-Eye Mystics
Third Path Iconoclast
Budoka Pupil
Budoka Gardener
Disciples of the Inferno
Half-Elf Monk
Tifa, Martial Artist
Narset, Jeskai Waymaster
Iwamori of the Open Fist
Rasaad, Warrior Monk
Rasaad yn Bashir
Taigam, Master Opportunist
Bearer of Memory
Rasaad, Monk of Selune
Azusa, Lost but Seeking
Dosan the Falling Leaf
Rasaad, Shadow Monk
Shu Yun, the Silent Tempest
Oji, the Exquisite Blade
Rasaad, Dragon Monk
Lam, Storm Crane Elder
Tifa Lockhart
Rasaad, Sylvan Monk
Narset, Enlightened Master
Tadeas, Juniper Ascendant
Jukai Naturalist
Alharu, Solemn Ritualist
Rasaad, Radiant Monk
Narset, Enlightened Exile
Taigam, Ojutai Master
Human Monk
Zell Dincht
Homura, Human Ascendant
Likeness of the Seeker
Hand of Enlightenment
Dokai, Weaver of Life
Snow Villiers
Lyse Hext
Sabin, Master Monk


Humbling Elder

{U}

-- no image --
Creature - Human Monk
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
1/2

Avacyn's Pilgrim

{G}

-- no image --
Creature - Human Monk
{T}: Add {W}.
1/1

Abbot of Keral Keep

{1}{R}

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
2/1

Keral Keep Disciples

{2}{R}{R}

-- no image --
Creature - Human Monk
Whenever you activate a loyalty ability of a Chandra planeswalker, this creature deals 1 damage to each opponent.
4/3

Student of Ojutai

{3}{W}

-- no image --
Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
2/4

Order of the Sacred Bell

{3}{G}

-- no image --
Creature - Human Monk
4/3

Leaping Master

{1}{R}

-- no image --
Creature - Human Monk
{2}{W}: This creature gains flying until end of turn.
2/1

Monk Idealist

{2}{W}

-- no image --
Creature - Human Monk Cleric
When this creature enters, return target enchantment card from your graveyard to your hand.
2/2

War Historian

{2}{G}

-- no image --
Creature - Human Monk
Reach This creature has indestructible as long as it attacked a battle this turn.
3/3

Serra Ascendant

{W}

-- no image --
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
1/1

Militant Monk

{1}{W}{W}

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Creature - Human Monk Cleric
Vigilance {T}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1

Serene Master

{1}{W}

-- no image --
Creature - Human Monk
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
0/2

Graceblade Artisan

{2}{W}

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Creature - Human Monk
This creature gets +2/+2 for each Aura attached to it.
2/3

Cori Mountain Stalwart

{1}{R}{W}

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Creature - Human Monk
Flurry - Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
3/3

Acolyte of the Inferno

{2}{R}

-- no image --
Creature - Human Monk
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature becomes blocked by a creature, it deals 2 damage to that creature.
3/1

Monastery Mentor

{2}{W}

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2/2

Jeskai Infiltrator

{2}{U}

-- no image --
Creature - Human Monk
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/3

Dragon's Disciple

{1}{W}

-- no image --
Creature - Human Monk
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
1/3

Whirling Dervish

{G}{G}

-- no image --
Creature - Human Monk
Protection from black At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1

Ojutai Exemplars

{2}{W}{W}

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Creature - Human Monk
Whenever you cast a noncreature spell, choose one - - Tap target creature. - This creature gains first strike and lifelink until end of turn. - Exile this creature, then return it to the battlefield tapped under its owner's control.
4/4

Mystic of the Hidden Way

{4}{U}

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Creature - Human Monk
This creature can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/2

Wandering Champion

{1}{W}

-- no image --
Creature - Human Monk
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
3/1

Mantis Rider

{U}{R}{W}

-- no image --
Creature - Human Monk
Flying, vigilance, haste
3/3

Venerable Monk

{2}{W}

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Creature - Human Monk Cleric
When this creature enters, you gain 2 life.
2/2

Bloodfire Enforcers

{3}{R}

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Creature - Human Monk
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
5/2

Dragon's Eye Sentry

{W}

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Creature - Human Monk
Defender, first strike
1/3

Dragonblood Twins

{1}{R}

-- no image --
Creature - Human Monk
Double team Flurry - Whenever you cast your second spell each turn, until end of turn, this creature has base power and toughness 4/4 and gains flying.
2/2

Dragonsoul Prodigy

{2}{R}

-- no image --
Creature - Human Monk
Whenever you cast your first Omen spell each turn, conjure a duplicate of that card onto the battlefield. It gains haste. At the beginning of the next end step, shuffle it into its owner's library.
2/2

Mistfire Adept

{3}{U}

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn.
3/3

Dragon Bell Monk

{2}{W}

-- no image --
Creature - Human Monk
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2

Strongarm Monk

{4}{W}

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Creature - Human Monk
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
3/3

Devout Monk

{W}

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Creature - Human Monk Cleric
When this creature enters, you gain 1 life.
1/1

Ascendant Acolyte

{4}{G}

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Creature - Human Monk
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control. At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
1/1

Monk Realist

{1}{W}

-- no image --
Creature - Human Monk Cleric
When this creature enters, destroy target enchantment.
1/1

Humble Budoka

{1}{G}

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Creature - Human Monk
Shroud (This creature can't be the target of spells or abilities.)
2/2

Abbot of the Sacred Meeple

{1}{W}

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Creature - Human Monk
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
2/2

Reliquary Monk

{2}{W}

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Creature - Human Monk Cleric
When this creature dies, destroy target artifact or enchantment.
2/2

Zephyr Scribe

{2}{U}

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Creature - Human Monk
{U}, {T}: Draw a card, then discard a card. Whenever you cast a noncreature spell, untap this creature.
2/1

Fleet-Footed Monk

{1}{W}

-- no image --
Creature - Human Monk
This creature can't be blocked by creatures with power 2 or greater.
1/1

Jukai Messenger

{G}

-- no image --
Creature - Human Monk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/1

Dueling Coach

{3}{W}

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Creature - Human Monk
When this creature enters, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2

Master of Pearls

{1}{W}

-- no image --
Creature - Human Monk
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, creatures you control get +2/+2 until end of turn.
2/2

Jeskai Sage

{1}{U}

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature dies, draw a card.
1/1

Elusive Spellfist

{1}{U}

-- no image --
Creature - Human Monk
Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.
1/3

Chronicler of Worship

{1}{G}

-- no image --
Creature - Human Monk
1/1

Wingblade Disciple

{2}{U}

-- no image --
Creature - Human Monk
Flying Flurry - Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
2/2

Jeskai Student

{1}{W}

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1/3

A-Dueling Coach

{3}{W}

-- no image --
Creature - Human Monk
When Dueling Coach enters, distribute two +1/+1 counters among one or two target creatures you control. {W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2

Sage of the Skies

{2}{W}

-- no image --
Creature - Human Monk
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink
2/3

Valeron Wardens

{2}{G}

-- no image --
Creature - Human Monk
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
1/3

Dragon-Style Twins

{3}{R}{R}

-- no image --
Creature - Human Monk
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/3

Okina Nightwatch

{4}{G}

-- no image --
Creature - Human Monk
As long as you have more cards in hand than each opponent, this creature gets +3/+3.
4/3

Descendant of Masumaro

{2}{G}

-- no image --
Creature - Human Monk
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
1/1

Sunset Strikemaster

{1}{R}

-- no image --
Creature - Human Monk
{T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
3/1

Monastery Swiftspear

{R}

-- no image --
Creature - Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1/2

Jeskai Elder

{1}{U}

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
1/2

Poised Practitioner

{2}{W}

-- no image --
Creature - Human Monk
Flurry - Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/3

Flamehold Grappler

{U}{R}{W}

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Creature - Human Monk
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
3/3

Topan Ascetic

{2}{G}

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Creature - Human Monk
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
2/2

Geist-Honored Monk

{3}{W}{W}

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Creature - Human Monk
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.
X/X

Soulfire Grand Master

{1}{W}

-- no image --
Creature - Human Monk
Lifelink Instant and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2/2

Lotus-Eye Mystics

{3}{W}

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target enchantment card from your graveyard to your hand.
3/2

Third Path Iconoclast

{U}{R}

-- no image --
Creature - Human Monk
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
2/1

Budoka Pupil

{1}{G}{G}

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Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
2/2

Budoka Gardener

{1}{G}

-- no image --
Creature - Human Monk
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip this creature.
2/1

Disciples of the Inferno

-- no image --
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
4/4

Half-Elf Monk

{3}{W}

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Creature - Human Elf Monk
Vigilance Stunning Strike - {1}{W}, {T}: Tap target creature.
1/4

Tifa, Martial Artist

{1}{R}{G}{W}

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Legendary Creature - Human Monk
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
4/4

Narset, Jeskai Waymaster

{U}{R}{W}

-- no image --
Legendary Creature - Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
3/4

Iwamori of the Open Fist

{2}{G}{G}

-- no image --
Legendary Creature - Human Monk
Trample When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
5/5

Rasaad, Warrior Monk

{2}{R}{W}

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Legendary Creature - Human Monk
When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.
4/4

Rasaad yn Bashir

{2}{W}

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Legendary Creature - Human Monk
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
0/3

Taigam, Master Opportunist

{1}{U}

-- no image --
Legendary Creature - Human Monk
Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
2/2

Bearer of Memory

{2}{G}

-- no image --
Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3/2

Rasaad, Monk of Selune

{2}{W}

-- no image --
Legendary Creature - Human Monk
Specialize {5} When Rasaad, Monk of Selune enters, exile target creature an opponent controls until this creature leaves the battlefield.
2/2

Azusa, Lost but Seeking

{2}{G}

-- no image --
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1/2

Dosan the Falling Leaf

{1}{G}{G}

-- no image --
Legendary Creature - Human Monk
Players can cast spells only during their own turns.
2/2

Rasaad, Shadow Monk

{2}{W}{B}

-- no image --
Legendary Creature - Human Monk
When Rasaad, Shadow Monk dies, create a 4/1 black Skeleton creature token with menace.
4/4

Shu Yun, the Silent Tempest

{2}{U}

-- no image --
Legendary Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
3/2

Oji, the Exquisite Blade

{2}{W}{U}

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Legendary Creature - Human Monk
When Oji enters, you gain 2 life and scry 2. Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2/3

Rasaad, Dragon Monk

{2}{W}{U}

-- no image --
Legendary Creature - Human Monk
When Rasaad, Dragon Monk dies, create two 1/1 blue Faerie Dragon creature tokens with flying.
4/4

Lam, Storm Crane Elder

{2}{W}{W}

-- no image --
Legendary Creature - Human Monk
Prowess Whenever you cast a noncreature spell, conjure a card named Monastery Mentor onto the battlefield.
3/3

Tifa Lockhart

{1}{G}

-- no image --
Legendary Creature - Human Monk
Trample Landfall - Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
1/2

Rasaad, Sylvan Monk

{2}{G}{W}

-- no image --
Legendary Creature - Human Monk
When Rasaad, Sylvan Monk dies, create two 2/2 green Boar creature tokens.
4/4

Narset, Enlightened Master

{3}{U}{R}{W}

-- no image --
Legendary Creature - Human Monk
First strike, hexproof Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
3/2

Tadeas, Juniper Ascendant

{2}{G}{W}

-- no image --
Legendary Creature - Human Monk
Reach Tadeas has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Whenever one or more creatures you control deal combat damage to a player, draw a card.
1/3

Jukai Naturalist

{G}{W}

-- no image --
Enchantment Creature - Human Monk
Lifelink Enchantment spells you cast cost {1} less to cast.
2/2

Alharu, Solemn Ritualist

{4}{W}

-- no image --
Legendary Creature - Human Monk
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
3/3

Rasaad, Radiant Monk

{2}{W}{W}

-- no image --
Legendary Creature - Human Monk
When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1.
4/4

Narset, Enlightened Exile

{1}{U}{R}{W}

-- no image --
Legendary Creature - Human Monk
Creatures you control have prowess. Whenever Narset attacks, exile target noncreature, nonland card with mana value less than Narset's power from a graveyard and copy it. You may cast the copy without paying its mana cost.
3/4

Taigam, Ojutai Master

{2}{W}{U}

-- no image --
Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3/4

Human Monk

-- no image --
Token Creature - Human Monk
{T}: Add {G}.
1/1

Zell Dincht

{2}{R}

-- no image --
Legendary Creature - Human Monk
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.
0/3

Homura, Human Ascendant

{4}{R}{R}

-- no image --
Legendary Creature - Human Monk
Homura can't block. When Homura dies, return it to the battlefield flipped.
4/4

Likeness of the Seeker

-- no image --
Enchantment Creature - Human Monk
Whenever this creature becomes blocked, untap up to three lands you control.
3/3

Hand of Enlightenment

-- no image --
Enchantment Creature - Human Monk
First strike
2/2

Dokai, Weaver of Life

-- no image --
Legendary Creature - Human Monk
{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control.
3/3

Snow Villiers

{2}{W}

-- no image --
Legendary Creature - Human Rebel Monk
Vigilance Snow Villiers's power is equal to the number of creatures you control.
X/3

Lyse Hext

{1}{W}{U}

-- no image --
Legendary Creature - Human Rebel Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
2/2

Sabin, Master Monk

{4}{R}

-- no image --
Legendary Creature - Human Noble Monk
4/3