'Mole' cards
This page will show all names, but only 100 images
Click for list of card names (8)
Anzrag, the Quake-Mole
Drillworks Mole
Excavation Mole
Graf Mole
Pothole Mole
Ravenous Gigamole
Three Tree Rootweaver
Tunnel Tipster
Anzrag, the Quake-Mole
{2}{R}{G}
-- no image --
Legendary Creature - Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
8/4

Drillworks Mole
{1}
-- no image --
Artifact Creature - Mole
{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
1/1

Excavation Mole
{2}{G}
-- no image --
Creature - Mole
Trample
When this creature enters, mill three cards.
3/3

Graf Mole
{2}{G}
-- no image --
Creature - Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
2/4

Pothole Mole
{2}{G}
-- no image --
Creature - Mole
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
2/3

Ravenous Gigamole
{3}{B}
-- no image --
Creature - Mole Horror
When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
2/3

Three Tree Rootweaver
{1}{G}
-- no image --
Creature - Mole Druid
{T}: Add one mana of any color.
1/3

Tunnel Tipster
{1}{G}
-- no image --
Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
{T}: Add {G}.
1/1
