'Mole' cards

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Click for list of card names (8)
Anzrag, the Quake-Mole
Drillworks Mole
Excavation Mole
Graf Mole
Pothole Mole
Ravenous Gigamole
Three Tree Rootweaver
Tunnel Tipster


Anzrag, the Quake-Mole

{2}{R}{G}

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Legendary Creature - Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
8/4

Drillworks Mole

{1}

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Artifact Creature - Mole
{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
1/1

Excavation Mole

{2}{G}

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Creature - Mole
Trample When this creature enters, mill three cards.
3/3

Graf Mole

{2}{G}

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Creature - Mole Beast
Whenever you sacrifice a Clue, you gain 3 life.
2/4

Pothole Mole

{2}{G}

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Creature - Mole
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
2/3

Ravenous Gigamole

{3}{B}

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Creature - Mole Horror
When this creature enters, mill three cards. You may put a creature card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
2/3

Three Tree Rootweaver

{1}{G}

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Creature - Mole Druid
{T}: Add one mana of any color.
1/3

Tunnel Tipster

{1}{G}

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Creature - Mole Scout
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature. {T}: Add {G}.
1/1