Magic The Gathering Cards of types 'Minotaur' and 'Creature'

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Labyrinth Adversary
Borderland Minotaur
Oracle of Bones
Slaughter-Priest of Mogis
Canyon Minotaur
Ragemonger
Felhide Minotaur
Ordruun Veteran
Minotaur Tactician
Felhide Petrifier
Labyrinth Minotaur
Shatterskull Minotaur
Sardian Cliffstomper
Minotaur Explorer
Rageblood Shaman
Zealot of the God-Pharaoh
Felhide Brawler
Boros Strike-Captain
Warfire Javelineer
Pitiless Vizier
Reckless Velocitaur
Ardent Dustspeaker
Deadshot Minotaur
Lightning Visionary
Deathbellow Raider
Kragma Butcher
Gorehorn Raider
Zerapa Minotaur
Skophos Reaver
Raging Minotaur
Aggressive Detective
Minotaur Warrior
Burning-Fist Minotaur
Ordruun Mentor
Ahn-Crop Crasher
Boros Reckoner
Glint-Horn Buccaneer
Rage-Scarred Berserker
Minotaur de Force
Longhorn Sharpshooter
Minotaur Aggressor
Kazuul Warlord
Skophos Maze-Warden
Hellspur Brute
Coalition Warbrute
Bloodrage Brawler
Skophos Warleader
Raka Disciple
Anaba Bodyguard
Hurloon Minotaur
Grisly Survivor
Felhide Spiritbinder
Blaze Commando
Talruum Champion
Hurloon Wrangler
Anaba Ancestor
Warchanter of Mogis
Hurloon Shaman
Target Minotaur
Penregon Strongbull
Wee Champion
Barging Sergeant
Karplusan Minotaur
Ondu Champion
Warmonger
Anaba Shaman
Gorehorn Minotaurs
Emberhorn Minotaur
Adrenaline Jockey
Talruum Minotaur
Pensive Minotaur
Minotaur Sureshot
Boros Battleshaper
Sandstorm Crasher
Talruum Piper
Warden of the Chained
Lord of Shatterskull Pass
Bull-Rush Bruiser
Kragma Warcaller
Spinehorn Minotaur
A-Ardent Dustspeaker
Merciless Javelineer
Minotaur Skullcleaver
Hostile Minotaur
Anaba Spirit Crafter
Ruinous Minotaur
Smelt-Ward Minotaur
Minotaur Illusionist
Fanatic of Mogis
Ordruun Commando
Akoum Warrior
Minotaur Abomination
Etherium-Horn Sorcerer
Neheb, the Worthy
Nyxborn Marauder
Undead Minotaur
Tahngarth, First Mate
Gnarled Scarhide
Soulreaper of Mogis
Zedruu the Greathearted
Sethron, Hurloon General
Frontline Devastator
Moraug, Fury of Akoum
Minotaur
Cursed Minotaur
Marauding Boneslasher
Gornog, the Red Reaper
Tahngarth, Talruum Hero
Dreamshaper Shaman
Ahn-Crop Invader
Magar of the Magic Strings
Firesong and Sunspeaker
Neheb, the Eternal
Neheb, Dreadhorde Champion


Labyrinth Adversary

{3}{R}

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Creature - Minotaur
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay {1}{R}. When you do, target creature can't block this turn.
4/3

Borderland Minotaur

{2}{R}{R}

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Creature - Minotaur Warrior
4/3

Oracle of Bones

{2}{R}{R}

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Creature - Minotaur Shaman
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
3/1

Slaughter-Priest of Mogis

{B}{R}

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Creature - Minotaur Shaman
Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn. {2}, Sacrifice another creature or an enchantment: This creature gains first strike until end of turn.
2/2

Canyon Minotaur

{3}{R}

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Creature - Minotaur Warrior
3/3

Ragemonger

{1}{B}{R}

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Creature - Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
2/3

Felhide Minotaur

{2}{B}

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Creature - Minotaur
2/3

Ordruun Veteran

{2}{R}{W}

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Creature - Minotaur Soldier
Battalion - Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
3/1

Minotaur Tactician

{3}{R}

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Creature - Minotaur
Haste This creature gets +1/+1 as long as you control a white creature. This creature gets +1/+1 as long as you control a blue creature.
1/1

Felhide Petrifier

{2}{B}

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Creature - Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch.
2/3

Labyrinth Minotaur

{3}{U}

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Creature - Minotaur
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
1/4

Shatterskull Minotaur

{4}{R}{R}

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Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
5/4

Sardian Cliffstomper

{1}{R}

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Creature - Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
0/4

Minotaur Explorer

{1}{R}

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Creature - Minotaur Scout
When this creature enters, sacrifice it unless you discard a card at random.
3/3

Rageblood Shaman

{1}{R}{R}

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Creature - Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample.
2/3

Zealot of the God-Pharaoh

{3}{R}

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Creature - Minotaur Archer
{4}{R}: This creature deals 2 damage to target opponent or planeswalker.
4/3

Felhide Brawler

{1}{B}

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Creature - Minotaur
This creature can't block unless you control another Minotaur.
2/2

Boros Strike-Captain

{1}{R/W}{R/W}

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Creature - Minotaur Soldier
Battalion - Whenever this creature and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
3/3

Warfire Javelineer

{3}{R}

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Creature - Minotaur Warrior
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
2/3

Pitiless Vizier

{3}{B}

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Creature - Minotaur Cleric
4/2

Reckless Velocitaur

{3}{R}

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Creature - Minotaur Pilot
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
3/3

Ardent Dustspeaker

{4}{R}

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Creature - Minotaur Shaman
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/4

Deadshot Minotaur

{3}{R}{G}

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Creature - Minotaur
When this creature enters, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
3/4

Lightning Visionary

{1}{R}

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Creature - Minotaur Shaman
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1

Deathbellow Raider

{1}{R}

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Creature - Minotaur Berserker
This creature attacks each combat if able. {2}{B}: Regenerate this creature.
2/3

Kragma Butcher

{2}{R}

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Creature - Minotaur Warrior
Inspired - Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
2/3

Gorehorn Raider

{4}{R}

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Creature - Minotaur Pirate
Raid - When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
4/4

Zerapa Minotaur

{2}{R}{R}

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Creature - Minotaur
First strike {2}: This creature loses first strike until end of turn. Any player may activate this ability.
3/3

Skophos Reaver

{2}{R}

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Creature - Minotaur Warrior
During your turn, this creature gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/3

Raging Minotaur

{2}{R}{R}

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Creature - Minotaur Berserker
Haste
3/3

Aggressive Detective

{3}{R}

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Creature - Minotaur Detective
Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.
4/4

Minotaur Warrior

{2}{R}

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Creature - Minotaur Warrior
2/3

Burning-Fist Minotaur

{1}{R}

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Creature - Minotaur Wizard
First strike {1}{R}, Discard a card: This creature gets +2/+0 until end of turn.
2/1

Ordruun Mentor

{2}{R/W}

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Creature - Minotaur Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
3/2

Ahn-Crop Crasher

{2}{R}

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Creature - Minotaur Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
3/2

Boros Reckoner

{R/W}{R/W}{R/W}

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Creature - Minotaur Wizard
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
3/3

Glint-Horn Buccaneer

{1}{R}{R}

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Creature - Minotaur Pirate
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
2/4

Rage-Scarred Berserker

{4}{B}

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Creature - Minotaur Berserker
5/4

Minotaur de Force

{1}{R}

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Creature - Minotaur Performer
Haste When Minotaur de Force enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/1

Longhorn Sharpshooter

{2}{R}

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Creature - Minotaur Rogue
Reach When this card becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3

Minotaur Aggressor

{6}{R}

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Creature - Minotaur Berserker
First strike, haste
6/2

Kazuul Warlord

{4}{R}

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Creature - Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
3/3

Skophos Maze-Warden

{3}{R}

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Creature - Minotaur Warrior
{1}: This creature gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
3/4

Hellspur Brute

{4}{R}

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Creature - Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
5/4

Coalition Warbrute

{3}{R}

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Creature - Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
3/4

Bloodrage Brawler

{1}{R}

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Creature - Minotaur Warrior
When this creature enters, discard a card.
4/3

Skophos Warleader

{4}{R}

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Creature - Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4/5

Raka Disciple

{R}

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Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn.
1/1

Anaba Bodyguard

{3}{R}

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Creature - Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2/3

Hurloon Minotaur

{1}{R}{R}

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Creature - Minotaur
2/3

Grisly Survivor

{2}{B}

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Creature - Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
2/3

Felhide Spiritbinder

{3}{R}

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Creature - Minotaur Shaman
Inspired - Whenever this creature becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
3/4

Blaze Commando

{3}{R}{W}

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Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
5/3

Talruum Champion

{4}{R}

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Creature - Minotaur
First strike Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
3/3

Hurloon Wrangler

{2}{R}

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Creature - Minotaur
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
2/2

Anaba Ancestor

{1}{R}

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Creature - Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
1/1

Warchanter of Mogis

{3}{B}{B}

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Creature - Minotaur Shaman
Inspired - Whenever this creature becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3/3

Hurloon Shaman

{1}{R}{R}

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Creature - Minotaur Shaman
When this creature dies, each player sacrifices a land of their choice.
2/3

Target Minotaur

{1}{R}

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Creature - Minotaur Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1

Penregon Strongbull

{2}{R}

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Creature - Minotaur
{1}, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.
2/3

Wee Champion

{R}

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Creature - Minotaur Child Guest
Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.
0/1

Barging Sergeant

{4}{R}

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Creature - Minotaur Soldier
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4/2

Karplusan Minotaur

{2}{R}{R}

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Creature - Minotaur Warrior
Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
3/3

Ondu Champion

{2}{R}{R}

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Creature - Minotaur Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
4/3

Warmonger

{3}{R}

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Creature - Minotaur Monger
{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3/3

Anaba Shaman

{3}{R}

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Creature - Minotaur Shaman
{R}, {T}: This creature deals 1 damage to any target.
2/2

Gorehorn Minotaurs

{2}{R}{R}

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Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
3/3

Emberhorn Minotaur

{3}{R}

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Creature - Minotaur Warrior
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
4/3

Adrenaline Jockey

{2}{R}

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Creature - Minotaur Pilot
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
3/3

Talruum Minotaur

{2}{R}{R}

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Creature - Minotaur Berserker
Haste
3/3

Pensive Minotaur

{2}{R}

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Creature - Minotaur Warrior
2/3

Minotaur Sureshot

{2}{R}

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Creature - Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
2/3

Boros Battleshaper

{5}{R}{W}

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Creature - Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
5/5

Sandstorm Crasher

{3}{R}

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Creature - Minotaur Berserker Wizard
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
3/4

Talruum Piper

{4}{R}

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Creature - Minotaur
All creatures with flying able to block this creature do so.
3/3

Warden of the Chained

{1}{R}{G}

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Creature - Minotaur Warrior
Trample This creature can't attack unless you control another creature with power 4 or greater.
4/4

Lord of Shatterskull Pass

{3}{R}

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Creature - Minotaur Shaman
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
3/3

Bull-Rush Bruiser

{3}{R}

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Creature - Minotaur Warrior
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
4/3

Kragma Warcaller

{3}{B}{R}

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Creature - Minotaur Warrior
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2/3

Spinehorn Minotaur

{2}{R}

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Creature - Minotaur Berserker
As long as you've drawn two or more cards this turn, this creature has double strike.
2/3

A-Ardent Dustspeaker

{2}{R}

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Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/2

Merciless Javelineer

{2}{B}{R}

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Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
4/2

Minotaur Skullcleaver

{2}{R}

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Creature - Minotaur Berserker
Haste When this creature enters, it gets +2/+0 until end of turn.
2/2

Hostile Minotaur

{3}{R}

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Creature - Minotaur
Haste (This creature can attack and {T} as soon as it comes under your control.)
3/3

Anaba Spirit Crafter

{2}{R}{R}

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Creature - Minotaur Shaman
Minotaur creatures get +1/+0.
1/3

Ruinous Minotaur

{1}{R}{R}

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Creature - Minotaur Warrior
Whenever this creature deals damage to an opponent, sacrifice a land.
5/2

Smelt-Ward Minotaur

{2}{R}

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Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
2/3

Minotaur Illusionist

{3}{U}{R}

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Creature - Minotaur Wizard
{1}{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/4

Fanatic of Mogis

{3}{R}

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Creature - Minotaur Shaman
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
4/2

Ordruun Commando

{3}{R}

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Creature - Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to this creature this turn.
4/1

Akoum Warrior

{5}{R}

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Creature - Minotaur Warrior
Trample
4/5

Minotaur Abomination

{4}{B}{B}

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Creature - Zombie Minotaur
4/6

Etherium-Horn Sorcerer

{4}{U}{R}

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Artifact Creature - Minotaur Wizard
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3/6

Neheb, the Worthy

{1}{B}{R}

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Legendary Creature - Minotaur Warrior
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
2/2

Nyxborn Marauder

{2}{B}{B}

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Enchantment Creature - Minotaur
4/3

Undead Minotaur

{2}{B}

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Creature - Zombie Minotaur
2/3

Tahngarth, First Mate

{2}{R}{G}

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Legendary Creature - Minotaur Warrior
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5

Gnarled Scarhide

{B}

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Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
2/1

Soulreaper of Mogis

{2}{B}

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Enchantment Creature - Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
2/3

Zedruu the Greathearted

{1}{U}{R}{W}

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Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
2/4

Sethron, Hurloon General

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4/4