'Minotaur' cards

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A-Ardent Dustspeaker
Adrenaline Jockey
Aggressive Detective
Ahn-Crop Crasher
Ahn-Crop Invader
Akoum Warrior
Anaba Ancestor
Anaba Bodyguard
Anaba Shaman
Anaba Spirit Crafter
Ardent Dustspeaker
Barging Sergeant
Blaze Commando
Bloodrage Brawler
Borderland Minotaur
Boros Battleshaper
Boros Reckoner
Boros Strike-Captain
Bull-Rush Bruiser
Burning-Fist Minotaur
Canyon Minotaur
Coalition Warbrute
Cursed Minotaur
Deadshot Minotaur
Deathbellow Raider
Dreamshaper Shaman
Emberhorn Minotaur
Etherium-Horn Sorcerer
Fanatic of Mogis
Felhide Brawler
Felhide Minotaur
Felhide Petrifier
Felhide Spiritbinder
Firesong and Sunspeaker
Frontline Devastator
Glint-Horn Buccaneer
Gnarled Scarhide
Gorehorn Minotaurs
Gorehorn Raider
Gornog, the Red Reaper
Grisly Survivor
Hellspur Brute
Hostile Minotaur
Hurloon Minotaur
Hurloon Shaman
Hurloon Wrangler
Karplusan Minotaur
Kazuul Warlord
Kragma Butcher
Kragma Warcaller
Labyrinth Adversary
Labyrinth Minotaur
Lightning Visionary
Longhorn Sharpshooter
Lord of Shatterskull Pass
Magar of the Magic Strings
Marauding Boneslasher
Merciless Javelineer
Minotaur
Minotaur Abomination
Minotaur Aggressor
Minotaur de Force
Minotaur Explorer
Minotaur Illusionist
Minotaur Skullcleaver
Minotaur Sureshot
Minotaur Tactician
Minotaur Warrior
Moraug, Fury of Akoum
Neheb, Dreadhorde Champion
Neheb, the Eternal
Neheb, the Worthy
Nyxborn Marauder
Ondu Champion
Oracle of Bones
Ordruun Commando
Ordruun Mentor
Ordruun Veteran
Penregon Strongbull
Pensive Minotaur
Pitiless Vizier
Rage-Scarred Berserker
Rageblood Shaman
Ragemonger
Raging Minotaur
Raka Disciple
Reckless Velocitaur
Ruinous Minotaur
Sandstorm Crasher
Sardian Cliffstomper
Sethron, Hurloon General
Shatterskull Minotaur
Skophos Maze-Warden
Skophos Reaver
Skophos Warleader
Slaughter-Priest of Mogis
Smelt-Ward Minotaur
Soulreaper of Mogis
Spinehorn Minotaur
Tahngarth, First Mate
Tahngarth, Talruum Hero
Talruum Champion
Talruum Minotaur
Talruum Piper
Target Minotaur
Undead Minotaur
Warchanter of Mogis
Warden of the Chained
Warfire Javelineer
Warmonger
Wee Champion
Zealot of the God-Pharaoh
Zedruu the Greathearted
Zerapa Minotaur


A-Ardent Dustspeaker

{2}{R}

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Creature - Minotaur Shaman
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/2

Adrenaline Jockey

{2}{R}

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Creature - Minotaur Pilot
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
3/3

Aggressive Detective

{3}{R}

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Creature - Minotaur Detective
Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.
4/4

Ahn-Crop Crasher

{2}{R}

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Creature - Minotaur Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
3/2

Ahn-Crop Invader

{2}{R}

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Creature - Zombie Minotaur Warrior
During your turn, this creature has first strike. {1}, Sacrifice another creature: This creature gets +2/+0 until end of turn.
2/2

Akoum Warrior

{5}{R}

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Creature - Minotaur Warrior
Trample
4/5

Anaba Ancestor

{1}{R}

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Creature - Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
1/1

Anaba Bodyguard

{3}{R}

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Creature - Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
2/3

Anaba Shaman

{3}{R}

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Creature - Minotaur Shaman
{R}, {T}: This creature deals 1 damage to any target.
2/2

Anaba Spirit Crafter

{2}{R}{R}

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Creature - Minotaur Shaman
Minotaur creatures get +1/+0.
1/3

Ardent Dustspeaker

{4}{R}

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Creature - Minotaur Shaman
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
3/4

Barging Sergeant

{4}{R}

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Creature - Minotaur Soldier
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4/2

Blaze Commando

{3}{R}{W}

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Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
5/3

Bloodrage Brawler

{1}{R}

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Creature - Minotaur Warrior
When this creature enters, discard a card.
4/3

Borderland Minotaur

{2}{R}{R}

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Creature - Minotaur Warrior
4/3

Boros Battleshaper

{5}{R}{W}

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Creature - Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
5/5

Boros Reckoner

{R/W}{R/W}{R/W}

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Creature - Minotaur Wizard
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
3/3

Boros Strike-Captain

{1}{R/W}{R/W}

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Creature - Minotaur Soldier
Battalion - Whenever this creature and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
3/3

Bull-Rush Bruiser

{3}{R}

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Creature - Minotaur Warrior
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
4/3

Burning-Fist Minotaur

{1}{R}

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Creature - Minotaur Wizard
First strike {1}{R}, Discard a card: This creature gets +2/+0 until end of turn.
2/1

Canyon Minotaur

{3}{R}

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Creature - Minotaur Warrior
3/3

Coalition Warbrute

{3}{R}

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Creature - Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
3/4

Cursed Minotaur

{2}{B}

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Creature - Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
3/2

Deadshot Minotaur

{3}{R}{G}

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Creature - Minotaur
When this creature enters, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
3/4

Deathbellow Raider

{1}{R}

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Creature - Minotaur Berserker
This creature attacks each combat if able. {2}{B}: Regenerate this creature.
2/3

Dreamshaper Shaman

{5}{R}

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Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
5/4

Emberhorn Minotaur

{3}{R}

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Creature - Minotaur Warrior
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
4/3

Etherium-Horn Sorcerer

{4}{U}{R}

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Artifact Creature - Minotaur Wizard
{1}{U}{R}: Return this creature to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3/6

Fanatic of Mogis

{3}{R}

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Creature - Minotaur Shaman
When this creature enters, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
4/2

Felhide Brawler

{1}{B}

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Creature - Minotaur
This creature can't block unless you control another Minotaur.
2/2

Felhide Minotaur

{2}{B}

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Creature - Minotaur
2/3

Felhide Petrifier

{2}{B}

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Creature - Minotaur Warrior
Deathtouch Other Minotaur creatures you control have deathtouch.
2/3

Felhide Spiritbinder

{3}{R}

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Creature - Minotaur Shaman
Inspired - Whenever this creature becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
3/4

Firesong and Sunspeaker

{4}{R}{W}

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Legendary Creature - Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
4/6

Frontline Devastator

{3}{R}

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Creature - Zombie Minotaur Warrior
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: This creature gets +1/+0 until end of turn.
3/3

Glint-Horn Buccaneer

{1}{R}{R}

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Creature - Minotaur Pirate
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
2/4

Gnarled Scarhide

{B}

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Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
2/1

Gorehorn Minotaurs

{2}{R}{R}

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Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
3/3

Gorehorn Raider

{4}{R}

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Creature - Minotaur Pirate
Raid - When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
4/4

Gornog, the Red Reaper

{2}{R}

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Legendary Creature - Minotaur Warrior
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
2/3

Grisly Survivor

{2}{B}

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Creature - Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.
2/3

Hellspur Brute

{4}{R}

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Creature - Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
5/4

Hostile Minotaur

{3}{R}

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Creature - Minotaur
Haste (This creature can attack and {T} as soon as it comes under your control.)
3/3

Hurloon Minotaur

{1}{R}{R}

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Creature - Minotaur
2/3

Hurloon Shaman

{1}{R}{R}

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Creature - Minotaur Shaman
When this creature dies, each player sacrifices a land of their choice.
2/3

Hurloon Wrangler

{2}{R}

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Creature - Minotaur
Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)
2/2

Karplusan Minotaur

{2}{R}{R}

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Creature - Minotaur Warrior
Cumulative upkeep-Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.
3/3

Kazuul Warlord

{4}{R}

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Creature - Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
3/3

Kragma Butcher

{2}{R}

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Creature - Minotaur Warrior
Inspired - Whenever this creature becomes untapped, it gets +2/+0 until end of turn.
2/3

Kragma Warcaller

{3}{B}{R}

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Creature - Minotaur Warrior
Minotaur creatures you control have haste. Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2/3

Labyrinth Adversary

{3}{R}

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Creature - Minotaur
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you attack, you may pay {1}{R}. When you do, target creature can't block this turn.
4/3

Labyrinth Minotaur

{3}{U}

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Creature - Minotaur
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
1/4

Lightning Visionary

{1}{R}

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Creature - Minotaur Shaman
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1

Longhorn Sharpshooter

{2}{R}

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Creature - Minotaur Rogue
Reach When this card becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3

Lord of Shatterskull Pass

{3}{R}

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Creature - Minotaur Shaman
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
3/3

Magar of the Magic Strings

{1}{B}{R}

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Legendary Creature - Minotaur Performer
3/3

Marauding Boneslasher

{2}{B}

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Creature - Zombie Minotaur
This creature can't block unless you control another Zombie.
3/3

Merciless Javelineer

{2}{B}{R}

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Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
4/2

Minotaur

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Token Creature - Minotaur
2/3

Minotaur Abomination

{4}{B}{B}

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Creature - Zombie Minotaur
4/6

Minotaur Aggressor

{6}{R}

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Creature - Minotaur Berserker
First strike, haste
6/2

Minotaur de Force

{1}{R}

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Creature - Minotaur Performer
Haste When Minotaur de Force enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/1

Minotaur Explorer

{1}{R}

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Creature - Minotaur Scout
When this creature enters, sacrifice it unless you discard a card at random.
3/3

Minotaur Illusionist

{3}{U}{R}

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Creature - Minotaur Wizard
{1}{U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice this creature: It deals damage equal to its power to target creature.
3/4

Minotaur Skullcleaver

{2}{R}

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Creature - Minotaur Berserker
Haste When this creature enters, it gets +2/+0 until end of turn.
2/2

Minotaur Sureshot

{2}{R}

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Creature - Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
2/3

Minotaur Tactician

{3}{R}

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Creature - Minotaur
Haste This creature gets +1/+1 as long as you control a white creature. This creature gets +1/+1 as long as you control a blue creature.
1/1

Minotaur Warrior

{2}{R}

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Creature - Minotaur Warrior
2/3

Moraug, Fury of Akoum

{4}{R}{R}

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Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall - Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6/6

Neheb, Dreadhorde Champion

{2}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4

Neheb, the Eternal

{3}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
4/6

Neheb, the Worthy

{1}{B}{R}

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Legendary Creature - Minotaur Warrior
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
2/2

Nyxborn Marauder

{2}{B}{B}

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Enchantment Creature - Minotaur
4/3

Ondu Champion

{2}{R}{R}

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Creature - Minotaur Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
4/3

Oracle of Bones

{2}{R}{R}

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Creature - Minotaur Shaman
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
3/1

Ordruun Commando

{3}{R}

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Creature - Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to this creature this turn.
4/1

Ordruun Mentor

{2}{R/W}

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Creature - Minotaur Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
3/2

Ordruun Veteran

{2}{R}{W}

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Creature - Minotaur Soldier
Battalion - Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
3/1

Penregon Strongbull

{2}{R}

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Creature - Minotaur
{1}, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.
2/3

Pensive Minotaur

{2}{R}

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Creature - Minotaur Warrior
2/3

Pitiless Vizier

{3}{B}

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Creature - Minotaur Cleric
4/2

Rage-Scarred Berserker

{4}{B}

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Creature - Minotaur Berserker
5/4

Rageblood Shaman

{1}{R}{R}

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Creature - Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample.
2/3

Ragemonger

{1}{B}{R}

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Creature - Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
2/3

Raging Minotaur

{2}{R}{R}

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Creature - Minotaur Berserker
Haste
3/3

Raka Disciple

{R}

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Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn.
1/1

Reckless Velocitaur

{3}{R}

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Creature - Minotaur Pilot
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn.
3/3

Ruinous Minotaur

{1}{R}{R}

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Creature - Minotaur Warrior
Whenever this creature deals damage to an opponent, sacrifice a land.
5/2

Sandstorm Crasher

{3}{R}

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Creature - Minotaur Berserker Wizard
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
3/4

Sardian Cliffstomper

{1}{R}

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Creature - Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, this creature gets +X/+0, where X is the number of Mountains you control.
0/4

Sethron, Hurloon General

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4/4

Shatterskull Minotaur

{4}{R}{R}

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Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
5/4

Skophos Maze-Warden

{3}{R}

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Creature - Minotaur Warrior
{1}: This creature gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature. (Each deals damage equal to its power to the other.)
3/4

Skophos Reaver

{2}{R}

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Creature - Minotaur Warrior
During your turn, this creature gets +2/+0. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/3

Skophos Warleader

{4}{R}

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Creature - Minotaur Warrior
{R}, Sacrifice another creature or an enchantment: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4/5

Slaughter-Priest of Mogis

{B}{R}

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Creature - Minotaur Shaman
Whenever you sacrifice a permanent, this creature gets +2/+0 until end of turn. {2}, Sacrifice another creature or an enchantment: This creature gains first strike until end of turn.
2/2

Smelt-Ward Minotaur

{2}{R}

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Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
2/3

Soulreaper of Mogis

{2}{B}

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Enchantment Creature - Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
2/3

Spinehorn Minotaur

{2}{R}

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Creature - Minotaur Berserker
As long as you've drawn two or more cards this turn, this creature has double strike.
2/3

Tahngarth, First Mate

{2}{R}{G}

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Legendary Creature - Minotaur Warrior
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5

Tahngarth, Talruum Hero

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Vigilance {1}{R}, {T}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4