Magic The Gathering Cards of types 'Merfolk' and 'Rogue'

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Click for list of card names (37)
Merfolk Observer
True-Name Nemesis
Coral Trickster
Inkfathom Infiltrator
Roil Cartographer
Deepchannel Mentor
Cache Raiders
Scroll Thief
Merfolk Looter
Rootwater Thief
Triton Shorestalker
Merrow Witsniper
Wanderbrine Rootcutters
Voda Sea Scavenger
Moonlit Scavengers
Grimoire Thief
Gravelgill Duo
Deeptread Merrow
Paperfin Rascal
Merfolk Windrobber
Merfolk Spy
Umara Entangler
Riptide Pilferer
Seafloor Stalker
Triton Shorethief
Merrow Bonegnawer
Sure-Footed Infiltrator
Library Larcenist
Gray Harbor Merfolk
Cold-Eyed Selkie
Thieving Skydiver
Expedition Lookout
Zareth San, the Trickster
Thada Adel, Acquisitor
Neerdiv, Devious Diver
Sygg, River Cutthroat
Keeper of the Secret Lair


Merfolk Observer

{1}{U}

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Creature - Merfolk Rogue
When this creature enters, look at the top card of target player's library.
2/1

True-Name Nemesis

{1}{U}{U}

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Creature - Merfolk Rogue
As this creature enters, choose a player. This creature has protection from the chosen player.
3/1

Coral Trickster

{1}{U}

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Creature - Merfolk Rogue
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may tap or untap target permanent.
2/1

Inkfathom Infiltrator

{U/B}{U/B}

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Creature - Merfolk Rogue
This creature can't block and can't be blocked.
2/1

Roil Cartographer

{1}{U}

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Creature - Merfolk Rogue
Landfall - Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.
1/3

Deepchannel Mentor

{5}{U}

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Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
2/2

Cache Raiders

{3}{U}{U}

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Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
4/4

Scroll Thief

{2}{U}

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Creature - Merfolk Rogue
Whenever this creature deals combat damage to a player, draw a card.
1/3

Merfolk Looter

{1}{U}

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Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1/1

Rootwater Thief

{1}{U}

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Creature - Merfolk Rogue
{U}: This creature gains flying until end of turn. Whenever this creature deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2

Triton Shorestalker

{U}

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Creature - Merfolk Rogue
This creature can't be blocked.
1/1

Merrow Witsniper

{U}

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Creature - Merfolk Rogue
When this creature enters, target player mills a card.
1/1

Wanderbrine Rootcutters

{2}{U/B}{U/B}

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Creature - Merfolk Rogue
This creature can't be blocked by green creatures.
3/3

Voda Sea Scavenger

{2}{U}

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Creature - Merfolk Rogue
Domain - When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
3/2

Moonlit Scavengers

{5}{U}

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Creature - Merfolk Rogue
When this creature enters, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
4/5

Grimoire Thief

{U}{U}

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Creature - Merfolk Rogue
Whenever this creature becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with this creature. {U}, Sacrifice this creature: Turn all cards exiled with this creature face up. Counter all spells with those names.
2/2

Gravelgill Duo

{2}{U/B}

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Creature - Merfolk Rogue Warrior
Whenever you cast a blue spell, this creature gets +1/+1 until end of turn. Whenever you cast a black spell, this creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2/1

Deeptread Merrow

{1}{U}

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Creature - Merfolk Rogue
{U}: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
2/1

Paperfin Rascal

{2}{U}

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Creature - Merfolk Rogue
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
2/2

Merfolk Windrobber

{U}

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Creature - Merfolk Rogue
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
1/1

Merfolk Spy

{U}

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Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
1/1

Umara Entangler

{1}{U}

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Creature - Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1

Riptide Pilferer

{1}{U}

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Creature - Merfolk Rogue
Whenever this creature deals combat damage to a player, that player discards a card. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1

Seafloor Stalker

{2}{U}

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Creature - Merfolk Rogue
{4}{U}: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2/3

Triton Shorethief

{U}

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Creature - Merfolk Rogue
1/2

Merrow Bonegnawer

{B}

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Creature - Merfolk Rogue
{T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap this creature.
1/1

Sure-Footed Infiltrator

{3}{U}

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Creature - Merfolk Rogue
Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
2/3

Library Larcenist

{2}{U}

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Creature - Merfolk Rogue
Whenever this creature attacks, draw a card.
1/2

Gray Harbor Merfolk

{1}{U}

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Creature - Merfolk Rogue
This creature can't be blocked. This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
0/3

Cold-Eyed Selkie

{1}{G/U}{G/U}

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Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
1/1

Thieving Skydiver

{1}{U}

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Creature - Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
2/1

Expedition Lookout

{1}{U}

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Creature - Merfolk Rogue
Defender As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
2/3

Zareth San, the Trickster

{3}{U}{B}

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Legendary Creature - Merfolk Rogue
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
4/4

Thada Adel, Acquisitor

{1}{U}{U}

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Legendary Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2/2

Neerdiv, Devious Diver

{2}{U}

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Legendary Creature - Merfolk Rogue
Whenever Neerdiv becomes tapped, target player mills cards equal to its power. Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
2/2

Sygg, River Cutthroat

{U/B}{U/B}

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Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1/3

Keeper of the Secret Lair

{1}{U}

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Legendary Creature - Merfolk Rogue
Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast.
2/1