Magic The Gathering Cards of types 'Mercenary' and 'Human'

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Click for list of card names (38)
Silent Assassin
Robaran Mercenaries
Wasteland Raider
Alley Grifters
Cateran Persuader
Moggcatcher
Bog Smugglers
Seahunter
Highway Robber
Bog Glider
Thrill-Kill Disciple
Sell-Sword Brute
Sapphire Collector
Endrider Spikespitter
Rodeo Pyromancers
Omenport Vigilante
Outcaster Greenblade
Rebel Informer
Soldier of Fortune
Cateran Kidnappers
Mercenaries
Strongarm Thug
Agent of Shauku
Mercenary Knight
Gunner Conscript
Sterling Keykeeper
Doomed Necromancer
Taii Wakeen, Perfect Shot
Mercenary Informer
Mzed, Mercenary Leader
Far Fortune, End Boss
Kellogg, Dangerous Mind
Rogue Skycaptain
Jolene, Plundering Pugilist
Cloud, Midgar Mercenary
Cloud, Ex-SOLDIER
Cloud, Planet's Champion
Squall, SeeD Mercenary


Silent Assassin

{B}{B}

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Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2/1

Robaran Mercenaries

{3}{W}

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Creature - Human Mercenary
Vigilance This creature has all activated abilities of all legendary creatures you control.
3/4

Wasteland Raider

{2}{B}{B}

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Creature - Human Mercenary
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.
4/3

Alley Grifters

{1}{B}{B}

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Creature - Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2

Cateran Persuader

{B}{B}

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Creature - Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1

Moggcatcher

{2}{R}{R}

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Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2/2

Bog Smugglers

{1}{B}{B}

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Creature - Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2

Seahunter

{2}{U}{U}

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Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2/2

Highway Robber

{2}{B}{B}

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Creature - Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
2/2

Bog Glider

{2}{B}

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Creature - Human Mercenary
Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1

Thrill-Kill Disciple

{2}{R}

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Creature - Human Mercenary
Squad-{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
3/2

Sell-Sword Brute

{1}{R}

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Creature - Human Mercenary
When this creature dies, it deals 2 damage to you.
2/2

Sapphire Collector

{2}{R}

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Creature - Human Mercenary
Prowess When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once. {2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3

Endrider Spikespitter

{3}{R}

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Creature - Human Mercenary
Reach Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
3/4

Rodeo Pyromancers

{3}{R}

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Creature - Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
3/4

Omenport Vigilante

{1}{W}

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Creature - Human Mercenary
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2/2

Outcaster Greenblade

{2}{G}

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Creature - Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.
1/2

Rebel Informer

{2}{B}

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Creature - Human Mercenary Rebel
This creature can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library.
1/2

Soldier of Fortune

{R}

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Creature - Human Mercenary
{R}, {T}: Target player shuffles their library.
1/1

Cateran Kidnappers

{2}{B}{B}

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Creature - Human Mercenary
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4/2

Mercenaries

{3}{W}

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Creature - Human Mercenary
{3}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3/3

Strongarm Thug

{2}{B}

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Creature - Human Mercenary
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
1/1

Agent of Shauku

{1}{B}

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Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1

Mercenary Knight

{2}{B}

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Creature - Human Mercenary Knight
When this creature enters, sacrifice it unless you discard a creature card.
4/4

Gunner Conscript

{1}{G}

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Creature - Human Mercenary
Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.
2/2

Sterling Keykeeper

{1}{W}

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Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
2/2

Doomed Necromancer

{2}{B}

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Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
2/2

Taii Wakeen, Perfect Shot

{R}{W}

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Legendary Creature - Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
2/3

Mercenary Informer

{2}{W}

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Creature - Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1

Mzed, Mercenary Leader

{3}{R}

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Legendary Creature - Human Mercenary
4/2

Far Fortune, End Boss

{2}{B}{R}

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Legendary Creature - Human Mercenary
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5

Kellogg, Dangerous Mind

{1}{B}{R}

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Legendary Creature - Human Mercenary
First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
3/2

Rogue Skycaptain

{2}{R}

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Creature - Human Rogue Mercenary
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
3/4

Jolene, Plundering Pugilist

{1}{R}{G}

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Legendary Creature - Human Mercenary
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene deals 1 damage to any target.
4/2

Cloud, Midgar Mercenary

{W}{W}

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Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1

Cloud, Ex-SOLDIER

{2}{R}{G}{W}

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Legendary Creature - Human Soldier Mercenary
Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4

Cloud, Planet's Champion

{3}{R}{W}

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Legendary Creature - Human Soldier Mercenary
4/4

Squall, SeeD Mercenary

{2}{W}{B}

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Legendary Creature - Human Knight Mercenary
Rough Divide - Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4