Magic The Gathering Cards of types 'Mercenary' and 'Creature'

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Hired Claw
Silent Assassin
Cactusfolk Sureshot
Freestrider Commando
Misshapen Fiend
Claim Jumper
Robaran Mercenaries
Amber-Plate Ainok
Wasteland Raider
Goblin Turncoat
Rampart Crawler
Alley Grifters
Cateran Persuader
Skulking Fugitive
Moggcatcher
Death Charmer
Overzealous Muscle
Prickly Pair
Bog Smugglers
Seahunter
Highway Robber
Angelic Sell-Sword
Bog Glider
Thrill-Kill Disciple
Sell-Sword Brute
Primeval Shambler
Silver Deputy
Sapphire Collector
Endrider Spikespitter
Hellspur Brute
Rodeo Pyromancers
Omenport Vigilante
Outcaster Greenblade
Rebel Informer
Soldier of Fortune
Pit Raptor
Graywater's Fixer
Cateran Kidnappers
Charred Graverobber
Mercenaries
Cateran Enforcer
Strongarm Thug
Deepmuck Desperado
Cateran Overlord
Boneyard Desecrator
Molting Harpy
Howlsquad Heavy
Agent of Shauku
Cateran Slaver
Mercenary
Mercenary Knight
Wagon Wrecker
Gunner Conscript
Cateran Brute
Sterling Keykeeper
Crown-Hunter Hireling
Phyrexian Prowler
Doomed Necromancer
Taii Wakeen, Perfect Shot
Dauthi Mercenary
Rathi Assassin
Mercenary Informer
Jedit Ojanen, Mercenary
Spiteful Bully
Deadpool, Trading Card
Sokenzan Renegade
Mzed, Mercenary Leader
Gev, Scaled Scorch
Spineless Thug
Far Fortune, End Boss
Kellogg, Dangerous Mind
Rathi Intimidator
Vial Smasher, Gleeful Grenadier
Rathi Fiend
The Infamous Cruelclaw
Rakdos, the Muscle
Rogue Skycaptain
Phyrexian Driver
Jolene, Plundering Pugilist
Cloud, Midgar Mercenary
Cloud, Ex-SOLDIER
Cloud, Planet's Champion
Squall, SeeD Mercenary


Hired Claw

{R}

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Creature - Lizard Mercenary
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
1/2

Silent Assassin

{B}{B}

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Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2/1

Cactusfolk Sureshot

{2}{R}{G}

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Creature - Plant Mercenary
Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4

Freestrider Commando

{2}{G}

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Creature - Centaur Mercenary
This creature enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3

Misshapen Fiend

{1}{B}

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Creature - Horror Mercenary
Flying
1/1

Claim Jumper

{2}{W}

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Creature - Rabbit Mercenary
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3

Robaran Mercenaries

{3}{W}

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Creature - Human Mercenary
Vigilance This creature has all activated abilities of all legendary creatures you control.
3/4

Amber-Plate Ainok

{1}{G}

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Creature - Dog Mercenary
Double team At the beginning of your second main phase, if this creature is tapped, it endures 1.
2/2

Wasteland Raider

{2}{B}{B}

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Creature - Human Mercenary
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.
4/3

Goblin Turncoat

{1}{B}

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Creature - Goblin Mercenary
Sacrifice a Goblin: Regenerate this creature.
2/1

Rampart Crawler

{B}

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Creature - Lizard Mercenary
This creature can't be blocked by Walls.
1/1

Alley Grifters

{1}{B}{B}

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Creature - Human Mercenary
Whenever this creature becomes blocked, defending player discards a card.
2/2

Cateran Persuader

{B}{B}

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Creature - Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1

Skulking Fugitive

{2}{B}

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Creature - Horror Mercenary
When this creature becomes the target of a spell or ability, sacrifice it.
3/4

Moggcatcher

{2}{R}{R}

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Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2/2

Death Charmer

{2}{B}

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Creature - Worm Mercenary
Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
2/2

Overzealous Muscle

{4}{B}

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Creature - Ogre Mercenary
5/4

Prickly Pair

{2}{R}

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Creature - Plant Mercenary
2/2

Bog Smugglers

{1}{B}{B}

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Creature - Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2

Seahunter

{2}{U}{U}

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Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2/2

Highway Robber

{2}{B}{B}

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Creature - Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
2/2

Angelic Sell-Sword

{4}{W}

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Creature - Angel Mercenary
4/4

Bog Glider

{2}{B}

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Creature - Human Mercenary
Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1

Thrill-Kill Disciple

{2}{R}

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Creature - Human Mercenary
Squad-{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
3/2

Sell-Sword Brute

{1}{R}

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Creature - Human Mercenary
When this creature dies, it deals 2 damage to you.
2/2

Primeval Shambler

{4}{B}

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Creature - Horror Mercenary
{B}: This creature gets +1/+1 until end of turn.
3/3

Silver Deputy

{2}

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Artifact Creature - Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
1/2

Sapphire Collector

{2}{R}

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Creature - Human Mercenary
Prowess When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once. {2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3

Endrider Spikespitter

{3}{R}

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Creature - Human Mercenary
Reach Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
3/4

Hellspur Brute

{4}{R}

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Creature - Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
5/4

Rodeo Pyromancers

{3}{R}

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Creature - Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
3/4

Omenport Vigilante

{1}{W}

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Creature - Human Mercenary
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2/2

Outcaster Greenblade

{2}{G}

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Creature - Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.
1/2

Rebel Informer

{2}{B}

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Creature - Human Mercenary Rebel
This creature can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library.
1/2

Soldier of Fortune

{R}

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Creature - Human Mercenary
{R}, {T}: Target player shuffles their library.
1/1

Pit Raptor

{2}{B}{B}

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Creature - Bird Mercenary
Flying, first strike At the beginning of your upkeep, sacrifice this creature unless you pay {2}{B}{B}.
4/3

Graywater's Fixer

{2}{B}{R}

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Creature - Lizard Mercenary
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4/4

Cateran Kidnappers

{2}{B}{B}

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Creature - Human Mercenary
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4/2

Charred Graverobber

{2}{B}

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Creature - Skeleton Mercenary
When this creature enters, return target outlaw card from your graveyard to your hand. Escape-{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
3/1

Mercenaries

{3}{W}

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Creature - Human Mercenary
{3}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3/3

Cateran Enforcer

{3}{B}{B}

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Creature - Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4/3

Strongarm Thug

{2}{B}

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Creature - Human Mercenary
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
1/1

Deepmuck Desperado

{2}{U}

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Creature - Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2/4

Cateran Overlord

{4}{B}{B}{B}

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Creature - Horror Mercenary
Sacrifice a creature: Regenerate this creature. {6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5

Boneyard Desecrator

{3}{B}

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Creature - Zombie Mercenary
Menace {1}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3/4

Molting Harpy

{B}

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Creature - Harpy Mercenary
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {2}.
2/1

Howlsquad Heavy

{2}{R}

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Creature - Goblin Mercenary
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed - {T}: Add {R} for each Goblin you control.
2/3

Agent of Shauku

{1}{B}

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Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1/1

Cateran Slaver

{4}{B}{B}

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Creature - Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5

Mercenary

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Token Creature - Mercenary
{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
1/1

Mercenary Knight

{2}{B}

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Creature - Human Mercenary Knight
When this creature enters, sacrifice it unless you discard a creature card.
4/4

Wagon Wrecker

{1}{R}

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Creature - Ogre Mercenary
2/1

Gunner Conscript

{1}{G}

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Creature - Human Mercenary
Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.
2/2

Cateran Brute

{2}{B}

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Creature - Horror Mercenary
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/2

Sterling Keykeeper

{1}{W}

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Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
2/2

Crown-Hunter Hireling

{4}{R}

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Creature - Ogre Mercenary
When this creature enters, you become the monarch. This creature can't attack unless defending player is the monarch.
4/4

Phyrexian Prowler

{3}{B}

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Creature - Phyrexian Zombie Mercenary
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this creature: This creature gets +1/+1 until end of turn.
3/3

Doomed Necromancer

{2}{B}

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Creature - Human Cleric Mercenary
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.
2/2

Taii Wakeen, Perfect Shot

{R}{W}

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Legendary Creature - Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
2/3

Dauthi Mercenary

{2}{B}

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Creature - Dauthi Knight Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: This creature gets +1/+0 until end of turn.
2/1

Rathi Assassin

{2}{B}{B}

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Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2

Mercenary Informer

{2}{W}

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Creature - Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources. {2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2/1

Jedit Ojanen, Mercenary

{1}{W}{U}

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Legendary Creature - Cat Mercenary
Whenever Jedit Ojanen or another legendary creature you control enters, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
3/3

Spiteful Bully

{1}{B}

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Creature - Phyrexian Zombie Mercenary
At the beginning of your upkeep, this creature deals 3 damage to target creature you control.
3/3

Deadpool, Trading Card

{2}{B}{R}

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Legendary Creature - Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.
5/3

Sokenzan Renegade

{2}{R}

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Creature - Ogre Samurai Mercenary
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
3/3

Mzed, Mercenary Leader

{3}{R}

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Legendary Creature - Human Mercenary
4/2

Gev, Scaled Scorch

{B}{R}

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Legendary Creature - Lizard Mercenary
Ward-Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.
3/2

Spineless Thug

{1}{B}

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Creature - Phyrexian Zombie Mercenary
This creature can't block.
2/2

Far Fortune, End Boss

{2}{B}{R}

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Legendary Creature - Human Mercenary
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed - If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5

Kellogg, Dangerous Mind

{1}{B}{R}

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Legendary Creature - Human Mercenary
First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
3/2

Rathi Intimidator

{1}{B}{B}

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Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1

Vial Smasher, Gleeful Grenadier

{B}{R}

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Legendary Creature - Goblin Mercenary
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3/2

Rathi Fiend

{3}{B}

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Creature - Phyrexian Horror Mercenary
When this creature enters, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2

The Infamous Cruelclaw

{1}{B}{R}

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Legendary Creature - Weasel Mercenary
Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
3/3

Rakdos, the Muscle

{2}{B}{B}{R}

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Legendary Creature - Demon Mercenary
Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos gains indestructible until end of turn. Tap it. Activate only once each turn.
6/5

Rogue Skycaptain

{2}{R}

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Creature - Human Rogue Mercenary
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
3/4

Phyrexian Driver

{2}{B}

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Creature - Phyrexian Zombie Mercenary
When this creature enters, other Mercenary creatures get +1/+1 until end of turn.
1/1

Jolene, Plundering Pugilist

{1}{R}{G}

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Legendary Creature - Human Mercenary
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. {1}{R}, Sacrifice a Treasure: Jolene deals 1 damage to any target.
4/2

Cloud, Midgar Mercenary

{W}{W}

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Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1

Cloud, Ex-SOLDIER

{2}{R}{G}{W}

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Legendary Creature - Human Soldier Mercenary
Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4

Cloud, Planet's Champion

{3}{R}{W}

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Legendary Creature - Human Soldier Mercenary
4/4

Squall, SeeD Mercenary

{2}{W}{B}

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Legendary Creature - Human Knight Mercenary
Rough Divide - Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4