Magic The Gathering Cards of types 'Legendary' and 'Wizard'

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Kykar, Zephyr Awakener
Gale, Primeval Conduit
Kopala, Warden of Waves
Polis the Planeshifter
Stenn, Paranoid Partisan
Zegana, Utopian Speaker
Vivi Ornitier
The Pleasant Taxer
The Juzam Master
Melek, Izzet Paragon
Geralf, Visionary Stitcher
Maralen of the Mornsong
Tuknir Deathlock
Kaza, Roil Chaser
The Actualizer
Malcator, Purity Overseer
Ghoulcaller Gisa
Skoa, Embermage
Venser, Shaper Savant
Azami, Lady of Scrolls
Nadu, Winged Wisdom
Adrix and Nev, Twincasters
Raff Capashen, Ship's Mage
Oskar, Rubbish Reclaimer
Jon Irenicus, the Exile
Storrev, Devkarin Lich
Kitsa, Otterball Elite
Marchesa, the Black Rose
Venser, Corpse Puppet
Vela the Night-Clad
Hope Estheim
Vhal, Scholar of Creation
Narfi, Betrayer King
Krark, the Thumbless
Gorion, Wise Mentor
Kaseto, Orochi Archmage
The Raven Man
Tellah, Great Sage
Araumi of the Dead Tide
Daxiver, Izzet Electromancer
Gale, Abyssal Conduit
Plagon, Lord of the Beach
Donal, Herald of Wings
Riku of Many Paths
Asmoranomardicadaistinaculdacar
Maga, Traitor to Mortals
Gisa and Geralf
Obeka, Brute Chronologist
Inalla, Archmage Ritualist
Vendilion Clique
Mizzix, Replica Rider
The Marvelous Scientist
Terra, Herald of Hope
Gale, Temporal Conduit
Imoen, Mystic Trickster
Vhal, Scholar of Tactics
Barce, Friend Finder
The Unknown Wizard
The Fact Checker
Najal, the Storm Runner
Teferi, Mage of Zhalfir
Saruman, the White Hand
A-Lier, Disciple of the Drowned
The Clever Magician
Ambassador Laquatus
Preston, the Vanisher
Pol Jamaar, Illusionist
Prime Speaker Zegana
Strago and Relm
Acererak the Archlich
Kharis & The Beholder
Rowan, Scion of War
Papalymo Totolymo
Niv-Mizzet, Parun
Braids, Conjurer Adept
Dralnu, Lich Lord
Ertai, the Corrupted
Xande, Dark Mage
Shantotto, Tactician Magician
Imoen, Occult Trickster
Fandaniel, Telophoroi Ascian
Felisa, Fang of Silverquill
Kaho, Minamo Historian
Meloku the Clouded Mirror
Ludevic, Necro-Alchemist
Ertai Resurrected
Thrasios, Triton Hero
Temmet, Naktamun's Will
Nevinyrral, Urborg Tyrant
Raff, Weatherlight Stalwart
Imoen, Wise Trickster
Imoen, Chaotic Trickster
Vohar, Vodalian Desecrator
Hakim, Loreweaver
Gandalf, Westward Voyager
Mastermind Plum
Endrek Sahr, Master Breeder
Moira, Urborg Haunt
Jodah, the Unifier
Xira Arien
Alisaie Leveilleur
Jori En, Ruin Diver
Kadena, Slinking Sorcerer
Eutropia the Twice-Favored
Will, Scion of Peace
Grandmother Sengir
Radagast, Wizard of Wilds
Memnarch
Rona, Sheoldred's Faithful
Golbez, Crystal Collector
Krile Baldesion
Kangee, Aerie Keeper
Naru Meha, Master Wizard
Heidar, Rimewind Master
Aegar, the Freezing Flame
Gandalf the White
The Fish Brewer
The Majestic Duo
Kydele, Chosen of Kruphix
Oona, Queen of the Fae
Gogo, Master of Mimicry
Momir Vig, Simic Visionary
Jalira, Master Polymorphist
Emet-Selch of the Third Seat
A-Narfi, Betrayer King
Alania, Divergent Storm
Hermes, Overseer of Elpis
Linessa, Zephyr Mage
Halana and Alena and Gisa and Geralf
Taigam, Sidisi's Hand
Rayne, Academy Chancellor
Haldan, Avid Arcanist
Kangee, Sky Warden
Ghen, Arcanum Weaver
Deekah, Fractal Theorist
Zimone, All-Questioning
Tormod, the Desecrator
Rielle, the Everwise
Gogo, Mysterious Mime
Reveka, Wizard Savant
Cabal Patriarch
Kykar, Wind's Fury
The Keeper of Four Scythes
Vhal, Candlekeep Researcher
Cadric, Soul Kindler
Sygg, River Guide
Zimone, Mystery Unraveler
Wydwen, the Biting Gale
Inga Rune-Eyes
Mangara of Corondor
Gandalf, White Rider
Isareth the Awakener
The Massive Zatcatl
Nebuchadnezzar
Balmor, Battlemage Captain
Rinta, Cousin of Sitka
Gandalf, Friend of the Shire
Johann, Apprentice Sorcerer
Cynette, Jelly Drover
Vhal, Scholar of Elements
Imoen, Honorable Trickster
Lim-Dul the Necromancer
Quistis Trepe
Rukarumel, Biologist
The Disciple of Nissa
Gen, Confider of Ages
Adeliz, the Cinder Wind
M'Odo, the Gnarled Oracle
Sevinne, the Chronoclasm
Niv-Mizzet, Dracogenius
Nekusar, the Mindrazer
Arcanis the Omnipotent
Saruman the White
Jodah, Archmage Eternal
Barrin, Master Wizard
Gale, Holy Conduit
Ixidor, Reality Sculptor
Boris Devilboon
Uyo, Silent Prophet
A-Nadu, Winged Wisdom
The Keeper of the Yellow Hat
Hurkyl, Master Wizard
Niv-Mizzet, the Firemind
Lulu, Stern Guardian
Alandra, Sky Dreamer
Varina, Lich Queen
The Duke of Midrange
Tersa Lightshatter
The Crimson Avenger
Sefris of the Hidden Ways
Volo, Itinerant Scholar
Black Waltz No. 3
Zimone, Paradox Sculptor
Imoen, Trickster Friend
Vhal, Scholar of Mortality
Yidris, Maelstrom Wielder
Jeleva, Nephalia's Scourge
Eruth, Tormented Prophet
Gale, Conduit of the Arcane
Ikra Shidiqi, the Usurper
Vhal, Eager Scholar
Jarsyl, Dark Age Scion
Imoen, Wily Trickster
Cecily, Haunted Mage
Dynaheir, Invoker Adept
Vadrik, Astral Archmage
Mu Yanling, Wind Rider
Johan
Jhoira of the Ghitu
Nashi, Searcher in the Dark
Magus Lucea Kane
Celes, Rune Knight
Derevi, Empyrial Tactician
Linvala, Shield of Sea Gate
Ratadrabik of Urborg
Tameshi, Reality Architect
Toby, Beastie Befriender
Prime Speaker Vannifar
Hisoka, Minamo Sensei
Baral, Chief of Compliance
Rionya, Fire Dancer
Aminatou, Veil Piercer
Rasputin, the Oneiromancer
Saruman of Many Colors
Chea, Friend to Maybe Too Many
The Rhystic Storyteller
Jon Irenicus, Shattered One
Parnesse, the Subtle Brush
Sharae of Numbing Depths
Hama Pashar, Ruin Seeker
Gadwick, the Wizened
Riven Turnbull and Princess Lucrezia
Circu, Dimir Lobotomist
Genku, Future Shaper
Gandalf of the Secret Fire
Gale, Waterdeep Prodigy
Kwain, Itinerant Meddler
Zur, Eternal Schemer
Naban, Dean of Iteration
Alphinaud Leveilleur
Valko Indorian, Researcher
Minn, Wily Illusionist
Veyran, Voice of Duality
Riku and Riku
Zur the Enchanter
Garth One-Eye
Niv-Mizzet, Visionary
Stitcher Geralf
Emry, Lurker of the Loch
Hashaton, Scarab's Fist
Princess Lucrezia
Glarb, Calamity's Augur
Radagast the Brown
Gandalf the Grey
Euroakus
Andrios, Roaming Explorer
The Keeper of Dark Pacts
Gale, Storm Conduit
Vannifar, Evolved Enigma
Talrand, Sky Summoner
Arjun, the Shifting Flame
Damia, Sage of Stone
Ith, High Arcanist
Nin, the Pain Artist
Mairsil, the Pretender
Zimone, Quandrix Prodigy
Tibor and Lumia
Sen Triplets
A-Acererak the Archlich
Volo, Guide to Monsters
Gisa, Glorious Resurrector
Niko, Light of Hope
Lier, Disciple of the Drowned
The Multiplayer Nitpickers
Ertai, Wizard Adept
Kess, Dissident Mage
G'raha Tia, Scion Reborn
Riku of Two Reflections
Mizzix of the Izmagnus
Vhal, Scholar of Prophecy
The Judge of Height
Blind Seer
Barrin, Tolarian Archmage
Jadar, Ghoulcaller of Nephalia
Zyym, Mesmeric Lord
Triad of Fates
Kefka, Dancing Mad
Rasputin Dreamweaver
Kallist Rhoka
The Emperor of Palamecia
Ral, Monsoon Mage
Tamiyo, Inquisitive Student
Venat, Heart of Hydaelyn
Kuja, Genome Sorcerer
Emet-Selch, Unsundered
Terra, Magical Adept
Jace, Vryn's Prodigy
Uvilda, Dean of Perfection
Kefka, Court Mage
Jadzi, Oracle of Arcavios
Rona, Herald of Invasion
Joshua, Phoenix's Dominant
Ludevic, Necrogenius
The Lord Master of Hell
Nighteyes the Desecrator
Tomoya the Revealer
Trance Kuja, Fate Defied
Esper Terra
Tobita, Master of Winds
Kefka, Ruler of Ruin
Imbraham, Dean of Theory
Autumn-Tail, Kitsune Sage
Rona, Tolarian Obliterator
Grandmother Ravi Sengir


Kykar, Zephyr Awakener

{2}{W}{U}

-- no image --
Legendary Creature - Bird Wizard
Flying Whenever you cast a noncreature spell, choose one - - Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. - Create a 1/1 white Spirit creature token with flying.
3/4

Gale, Primeval Conduit

{3}{G}{U}

-- no image --
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
4/5

Kopala, Warden of Waves

{1}{U}{U}

-- no image --
Legendary Creature - Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
2/2

Polis the Planeshifter

{2}{R}

-- no image --
Legendary Creature - Azra Wizard
When Polis the Planeshifter enters the battlefield, choose a plane at random from among all planechase planes. Polis the Planeshifter has all abilities of the last chosen plane. (Rolls of the planar die don't affect Polis.) {W}{U}{B}{R}{G}: Flip a coin. If you win the flip, do Polis the Planeshifter's chaos ensues effect. If you lose the flip, choose a new plane for Polis the Planeshifter.
3/3

Stenn, Paranoid Partisan

{W}{U}

-- no image --
Legendary Creature - Human Wizard
As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2

Zegana, Utopian Speaker

{2}{G}{U}

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Legendary Creature - Merfolk Wizard
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
4/4

Vivi Ornitier

{1}{U}{R}

-- no image --
Legendary Creature - Wizard
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
0/3

The Pleasant Taxer

{1}{W}

-- no image --
Legendary Creature - Human Wizard
As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities. Doing the chosen action costs players {1} more.
2/2

The Juzam Master

{2}{B}{B}

-- no image --
Legendary Creature - Human Wizard
4/5

Melek, Izzet Paragon

{4}{U}{R}

-- no image --
Legendary Creature - Weird Wizard
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2/4

Geralf, Visionary Stitcher

{2}{U}

-- no image --
Legendary Creature - Human Wizard
Zombies you control have flying. {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
1/4

Maralen of the Mornsong

{1}{B}{B}

-- no image --
Legendary Creature - Elf Wizard
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
2/3

Tuknir Deathlock

{R}{R}{G}{G}

-- no image --
Legendary Creature - Human Wizard
Flying {R}{G}, {T}: Target creature gets +2/+2 until end of turn.
2/2

Kaza, Roil Chaser

{U}{R}

-- no image --
Legendary Creature - Human Wizard
Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
1/2

The Actualizer

{1}{B}{R}

-- no image --
Legendary Creature - Human Wizard
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
3/3

Malcator, Purity Overseer

{1}{W}{U}

-- no image --
Legendary Creature - Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
1/1

Ghoulcaller Gisa

{3}{B}{B}

-- no image --
Legendary Creature - Human Wizard
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
3/4

Skoa, Embermage

{4}{R}{R}

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Legendary Creature - Goblin Wizard
When Skoa enters, it deals 4 damage to any target. Grandeur - Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
4/4

Venser, Shaper Savant

{2}{U}{U}

-- no image --
Legendary Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
2/2

Azami, Lady of Scrolls

{2}{U}{U}{U}

-- no image --
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0/2

Nadu, Winged Wisdom

{1}{G}{U}

-- no image --
Legendary Creature - Bird Wizard
3/4

Adrix and Nev, Twincasters

{2}{G}{U}

-- no image --
Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2/2

Raff Capashen, Ship's Mage

{2}{W}{U}

-- no image --
Legendary Creature - Human Wizard
Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3/3

Oskar, Rubbish Reclaimer

{3}{U}{B}

-- no image --
Legendary Creature - Human Wizard
This spell costs {1} less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
3/3

Jon Irenicus, the Exile

{2}{U}{B}

-- no image --
Legendary Creature - Elf Wizard
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
3/5

Storrev, Devkarin Lich

{1}{B}{B}{G}

-- no image --
Legendary Creature - Zombie Elf Wizard
Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
5/4

Kitsa, Otterball Elite

{1}{U}

-- no image --
Legendary Creature - Otter Wizard
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
1/3

Marchesa, the Black Rose

{1}{U}{B}{R}

-- no image --
Legendary Creature - Human Wizard
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
3/3

Venser, Corpse Puppet

{U}{B}

-- no image --
Legendary Creature - Phyrexian Zombie Wizard
Lifelink, toxic 1 Whenever you proliferate, choose one - - If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. - Target artifact creature you control gains flying and lifelink until end of turn.
1/3

Vela the Night-Clad

{4}{U}{B}

-- no image --
Legendary Creature - Human Wizard
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.
4/4

Hope Estheim

{W}{U}

-- no image --
Legendary Creature - Human Wizard
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
2/2

Vhal, Scholar of Creation

{2}{G}{U}

-- no image --
Legendary Creature - Human Wizard
When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library. {T}: Draw a card, then discard a card.
4/4

Narfi, Betrayer King

{3}{U}{B}

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Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4/3

Krark, the Thumbless

{1}{R}

-- no image --
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
2/2

Gorion, Wise Mentor

{G}{W}{U}

-- no image --
Legendary Creature - Human Wizard
Vigilance Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
3/4

Kaseto, Orochi Archmage

{1}{G}{U}

-- no image --
Legendary Creature - Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
2/2

The Raven Man

{1}{B}

-- no image --
Legendary Creature - Human Wizard
2/1

Tellah, Great Sage

{3}{U}{R}

-- no image --
Legendary Creature - Human Wizard
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
3/3

Araumi of the Dead Tide

{1}{U}{B}

-- no image --
Legendary Creature - Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4

Daxiver, Izzet Electromancer

{1}{U}{R}

-- no image --
Legendary Creature - Goblin Wizard
Rulebreaker - If Daxiver, Izzet Electromancer is your Commander, you may include instant and sorcery cards of any color in your deck regardless of color identity. {T}: Add one mana of any color. Spend this mana only to cast instant and sorcery spells.
2/4

Gale, Abyssal Conduit

{3}{U}{B}

-- no image --
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 2 life.
4/5

Plagon, Lord of the Beach

{2}{U}

-- no image --
Legendary Creature - Starfish Wizard
When Plagon enters, draw a card for each creature you control with toughness greater than its power. {W/U}: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
0/3

Donal, Herald of Wings

{2}{U}{U}

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Legendary Creature - Human Wizard
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
3/3

Riku of Many Paths

{G}{U}{R}

-- no image --
Legendary Creature - Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell - - Exile the top card of your library. Until the end of your next turn, you may play it. - Put a +1/+1 counter on Riku. It gains trample until end of turn. - Create a 1/1 blue Bird creature token with flying.
3/3

Asmoranomardicadaistinaculdacar

-- no image --
Legendary Creature - Human Wizard
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
3/3

Maga, Traitor to Mortals

{X}{B}{B}{B}

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Legendary Creature - Human Wizard
Maga enters with X +1/+1 counters on it. When Maga enters, target player loses life equal to the number of +1/+1 counters on it.
0/0

Gisa and Geralf

{2}{U}{B}

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Legendary Creature - Human Wizard
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
4/4

Obeka, Brute Chronologist

{1}{U}{B}{R}

-- no image --
Legendary Creature - Ogre Wizard
3/4

Inalla, Archmage Ritualist

{2}{U}{B}{R}

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Legendary Creature - Human Wizard
Eminence - Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
4/5

Vendilion Clique

{1}{U}{U}

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Legendary Creature - Faerie Wizard
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1

Mizzix, Replica Rider

{4}{R}

-- no image --
Legendary Creature - Goblin Wizard
4/5

The Marvelous Scientist

{1}{U}{R}

-- no image --
Legendary Creature - Human Wizard
As this creature enters the battlefield, choose cosplay or science. - Cosplay - Whenever you cast a creature or planeswalker spell, this creature's base power and toughness each become equal to that spell's mana value until end of turn. - Science - Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
2/2

Terra, Herald of Hope

{R}{W}{B}

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Legendary Creature - Human Wizard Warrior
Trance - At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3

Gale, Temporal Conduit

{3}{U}{U}

-- no image --
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
4/5

Imoen, Mystic Trickster

{2}{U}

-- no image --
Legendary Creature - Human Rogue Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
2/3

Vhal, Scholar of Tactics

{2}{W}{U}

-- no image --
Legendary Creature - Human Wizard
When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures. {T}: Draw a card, then discard a card.
4/4

Barce, Friend Finder

{2}{U}

-- no image --
Legendary Creature - Human Wizard
You may play Barce and any other legend with one color identity or less as your commanders as though they each had partner. Whenever another legendary creature you control dies, you may put it into your command zone. It replaces one of your commanders.
2/3

The Unknown Wizard

{2}{W}{U}{B}{R}{G}

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Legendary Creature - Human Wizard
Eminence - As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost {1} less to cast. Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
6/6

The Fact Checker

{1}{W}{U}

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Legendary Creature - Human Wizard
If you would guess a card, instead just choose the outcome you want. At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
3/3

Najal, the Storm Runner

{2}{U}{U}{R}

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Legendary Creature - Efreet Wizard
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
5/4

Teferi, Mage of Zhalfir

{2}{U}{U}{U}

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Legendary Creature - Human Wizard
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
3/4

Saruman, the White Hand

{1}{U}{B}{R}

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Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
2/5

A-Lier, Disciple of the Drowned

{3}{U}{U}

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Legendary Creature - Human Wizard
Spells can't be countered. As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3/4

The Clever Magician

{4}{U}

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Legendary Creature - Human Wizard
Rule Zero - Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)
2/7

Ambassador Laquatus

{1}{U}{U}

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Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
1/3

Preston, the Vanisher

{3}{W}

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Legendary Creature - Rabbit Wizard
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
2/5

Pol Jamaar, Illusionist

{4}{U}{U}

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Legendary Creature - Human Illusion Wizard
Flying When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.
4/5

Prime Speaker Zegana

{2}{G}{G}{U}{U}

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Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
1/1

Strago and Relm

{2}{R}

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Legendary Creature - Human Wizard
1/3

Acererak the Archlich

{2}{B}

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Legendary Creature - Zombie Wizard
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
5/5

Kharis & The Beholder

{1}{G}{G}{W}{W}

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Legendary Creature - Dragon Eye Wizard
Flying When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) - If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. - If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.
1/20

Rowan, Scion of War

{1}{B}{R}

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Legendary Creature - Human Wizard
Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
4/2

Papalymo Totolymo

{W}{B}

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Legendary Creature - Dwarf Wizard
Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. {4}, {T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.
1/2

Niv-Mizzet, Parun

{U}{U}{U}{R}{R}{R}

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Legendary Creature - Dragon Wizard
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
5/5

Braids, Conjurer Adept

{2}{U}{U}

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Legendary Creature - Human Wizard
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
2/2

Dralnu, Lich Lord

{3}{U}{B}

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Legendary Creature - Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead. {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/3

Ertai, the Corrupted

{2}{W}{U}{B}

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Legendary Creature - Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
3/4

Xande, Dark Mage

{2}{U}{B}

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Legendary Creature - Human Wizard
Menace (This creature can't be blocked except by two or more creatures.) Xande gets +1/+1 for each noncreature, nonland card in your graveyard.
3/3

Shantotto, Tactician Magician

{1}{U}{R}

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Legendary Creature - Dwarf Wizard
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
0/4

Imoen, Occult Trickster

{1}{U}{B}

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Legendary Creature - Human Rogue Wizard
Imoen, Occult Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token.
3/2

Fandaniel, Telophoroi Ascian

{4}{B}

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Legendary Creature - Elder Wizard
Whenever you cast an instant or sorcery spell, surveil 1. At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.
4/5

Felisa, Fang of Silverquill

{2}{W}{B}

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Legendary Creature - Vampire Wizard
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
3/2

Kaho, Minamo Historian

{2}{U}{U}

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Legendary Creature - Human Wizard
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
2/2

Meloku the Clouded Mirror

{4}{U}

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Legendary Creature - Moonfolk Wizard
Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
2/4

Ludevic, Necro-Alchemist

{1}{U}{R}

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Legendary Creature - Human Wizard
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
1/4

Ertai Resurrected

{2}{U}{B}

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Legendary Creature - Phyrexian Human Wizard
Flash When Ertai Resurrected enters, choose up to one - - Counter target spell, activated ability, or triggered ability. Its controller draws a card. - Destroy another target creature or planeswalker. Its controller draws a card.
3/2

Thrasios, Triton Hero

{G}{U}

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Legendary Creature - Merfolk Wizard
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
1/3

Temmet, Naktamun's Will

{2}{W}{U}{B}

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Legendary Creature - Zombie Wizard
Vigilance, menace Whenever you attack, draw a card, then discard a card. Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
4/4

Nevinyrral, Urborg Tyrant

{3}{W}{U}{B}

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Legendary Creature - Zombie Wizard
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
3/6

Raff, Weatherlight Stalwart

{W}{U}

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Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
1/3

Imoen, Wise Trickster

{1}{G}{U}

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Legendary Creature - Human Rogue Wizard
Imoen, Wise Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, draw a card and you may play an additional land this turn.
3/2

Imoen, Chaotic Trickster

{1}{U}{R}

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Legendary Creature - Human Rogue Wizard
Imoen, Chaotic Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, Imoen deals 2 damage to each opponent.
3/2

Vohar, Vodalian Desecrator

{U}{B}

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Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2

Hakim, Loreweaver

{3}{U}{U}

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Legendary Creature - Human Wizard
Flying {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim. Activate only during your upkeep and only if Hakim isn't enchanted. {U}{U}, {T}: Destroy all Auras attached to Hakim.
2/4

Gandalf, Westward Voyager

{3}{G}{U}

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Legendary Creature - Avatar Wizard
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
5/5

Mastermind Plum

{2}{B}

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Legendary Creature - Human Wizard
2/2

Endrek Sahr, Master Breeder

{4}{B}

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Legendary Creature - Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
2/2

Moira, Urborg Haunt

{2}{B}

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Legendary Creature - Spirit Wizard
Menace Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
3/2

Jodah, the Unifier

{W}{U}{B}{R}{G}

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Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5

Xira Arien

{B}{R}{G}

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Legendary Creature - Insect Wizard
Flying {B}{R}{G}, {T}: Target player draws a card.
1/2

Alisaie Leveilleur

{2}{W}

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Legendary Creature - Elf Wizard
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast - The second spell you cast each turn costs {2} less to cast.
3/2