Magic The Gathering Cards of types 'Legendary' and 'Warrior'

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Greta, Sweettooth Scourge
Kalitas, Bloodchief of Ghet
Harald, King of Skemfar
Kotis, Sibsig Champion
Ma Chao, Western Warrior
Winota, Joiner of Forces
Hadran, Naya Sunseeder
Lae'zel, Illithid Thrall
Fang, Fearless l'Cie
Ian the Reckless
Commander Greven il-Vec
Neheb, the Worthy
Najeela, the Blade-Blossom
Korlash, Heir to Blackblade
Ol' Buzzbark
Tymaret, the Murder King
Maja, Bretagard Protector
Anep, Vizier of Hazoret
Zevlor, Elturel Exile
Hamza, Guardian of Arashin
Zo-Zu the Punisher
Zurgo Stormrender
Grand Warlord Radha
Tazri, Stalwart Survivor
Zar Ojanen, Scion of Efrava
Anthousa, Setessan Hero
Baldin, Century Herdmaster
Ano'thr, Equipment Commander
Marisi, Breaker of the Coil
Vhati il-Dal
Samut, Vizier of Naktamun
Alesha, Who Laughs at Fate
The Kami Knight
Astor, Bearer of Blades
Tahngarth, First Mate
Dakkon Blackblade
Eshki, Temur's Roar
Eivor, Battle-Ready
The Odd Acorn Gang
Wilson, Bear Comrade
Qala, Ajani's Pridemate
Durnan of the Yawning Portal
Wilson, Ardent Bear
Zhao Zilong, Tiger General
Terra, Herald of Hope
Estinien Varlineau
Felothar the Steadfast
Kotis, the Fangkeeper
Ishi-Ishi, Akki Crackshot
The Beleaguered Boxer
Dwynen, Gilt-Leaf Daen
Tolsimir Wolfblood
Jeska, Warrior Adept
Kutzil, Malamet Exemplar
Koll, the Forgemaster
Wyleth, Soul of Steel
The Sprinkler of Stardust
Zurgo, Thunder's Decree
Hugs, Grisly Guardian
Reyhan, Last of the Abzan
Lae'zel, Wrathful Warrior
Havi, the All-Father
Ezuri, Claw of Progress
Obyra, Dreaming Duelist
Surtr, Fiery Jotun
Nadier, Agent of the Duskenel
Zurgo Bellstriker
Sedris, the Traitor King
Barktooth Warbeard
The Howling Abomination
Leela, Sevateem Warrior
A-Mr. Orfeo, the Boulder
Coram, the Undertaker
Jedit Ojanen
Iraxxa, Empress of Mars
Lady Zhurong, Warrior Queen
A-Winota, Joiner of Forces
Shanna, Sisay's Legacy
Sosuke, Son of Seshiro
Enkira, Hostile Scavenger
Sethron, Hurloon General
Khod, Etlan Shiis Envoy
Livonya Silone
Mr. Orfeo, the Boulder
Rograkh, Son of Rohgahh
Tyvar, the Pummeler
Boromir, Gondor's Hope
Djeru, With Eyes Open
Stonebrow, Krosan Hero
Jazal Goldmane
Mirri, Weatherlight Duelist
Radha, Heir to Keld
Moraug, Fury of Akoum
The Beamtown Bullies
Kresh the Bloodbraided
Tuya Bearclaw
Kasimir the Lone Wolf
Celestine, the Living Saint
Hazezon, Shaper of Sand
Ezuri, Renegade Leader
Krenko, Mob Boss
Alesha, Who Smiles at Death
Lily Bowen, Raging Grandma
Zurgo Helmsmasher
Kimahri, Valiant Guardian
Ruric Thar, the Unbowed
The Ash Lizard
Stangg
Baylen, the Haymaker
Kassandra, Eagle Bearer
Yasova Dragonclaw
Rhys the Exiled
Jaxis, the Troublemaker
Shanna, Purifying Blade
Surrak, Elusive Hunter
Daghatar the Adamant
Jor Kadeen, the Prevailer
Surrak Dragonclaw
Numa, Joraga Chieftain
Svella, Ice Shaper
Jolene, the Plunder Queen
Ruhan of the Fomori
Sigrid, God-Favored
Jeska and Kamahl
Eshki Dragonclaw
Shisato, Whispering Hunter
Rosnakht, Heir of Rohgahh
Nath of the Gilt-Leaf
Wilson, Fearsome Bear
Abaddon the Despoiler
A-Harald, King of Skemfar
Radha, Heart of Keld
Haktos the Unscarred
A-Radha, Coalition Warlord
Gimli, Counter of Kills
Garna, the Bloodflame
Cao Ren, Wei Commander
Eladamri, Korvecdal
Wilson, Subtle Bear
Bartel Runeaxe
Red XIII, Proud Warrior
Gimli, Mournful Avenger
Norin and Feldon
A-Bruenor Battlehammer
Hamza, Might of the Yathan
Laelia, the Blade Reforged
Rohgahh, Kher Keep Overlord
Tyvar the Bellicose
Grimgrin, Corpse-Born
Lae'zel, Primal Warrior
Maarika, Brutal Gladiator
Lae'zel, Githyanki Warrior
Ognis, the Dragon's Lash
Gorm the Great
Siegfried, Famed Swordsman
Ardbert, Warrior of Darkness
Stangg, Echo Warrior
Neyith of the Dire Hunt
Vikya, Scorching Stalwart
Urdnan, Dromoka Warrior
Gornog, the Red Reaper
Frodo, Determined Hero
Purraj of Urborg
Agent Frank Horrigan
Maraxus of Keld
Neheb, the Eternal
Samut, Voice of Dissent
Greven, Predator Captain
Tyrox, Saurid Tyrant
Jared Carthalion, True Heir
Varolz, the Scar-Striped
A-Zar Ojanen, Scion of Efrava
The Cobra King
Brion Stoutarm
Norin the Wary
Pashalik Mons
Glissa Sunseeker
Jacques le Vert
Akiri, Fearless Voyager
Wilson, Majestic Bear
Jedit Ojanen of Efrava
Lae'zel, Vlaakith's Champion
Fynn, the Fangbearer
Muerra, Trash Tactician
Marhault Elsdragon
Bruse Tarl, Roving Rancher
Tahngarth, Talruum Hero
The Joiner of Cats
Ranar the Ever-Watchful
Lae'zel, Blessed Warrior
Jamie McCrimmon
Abdel Adrian, Gorion's Ward
Eivor, Wolf-Kissed
Cazur, Ruthless Stalker
Tazri, Beacon of Unity
Ezuri, Stalker of Spheres
Wilson, Refined Grizzly
Hazezon Tamar
Cid, Freeflier Pilot
Absolute Virtue
Lae'zel, Callous Warrior
Raubahn, Bull of Ala Mhigo
Ivora, Insatiable Heir
Wilson, Urbane Bear
Thancred Waters
Eladamri, Lord of Leaves
Hunding Gjornersen
Firion, Wild Rose Warrior
Carth the Lion
Kalitas, Traitor of Ghet
Grunn, the Lonely King
Wayta, Trainer Prodigy
Tidus, Yuna's Guardian
Bruenor Battlehammer
Wilhelt, the Rotcleaver
Aisha of Sparks and Smoke
Neheb, Dreadhorde Champion
Samut, the Driving Force
Sigurd, Jarl of Ravensthorpe
Imaryll, Elfhame Elite
Tidus, Blitzball Star
Mirri, Cat Warrior
Chatterfang, Squirrel General
Mog, Moogle Warrior
Cait, Cage Brawler
The Keeper of Kaldra
Zhang Fei, Fierce Warrior
General Marhault Elsdragon
Marneus Calgar
Gimli of the Glittering Caves
Rhys the Redeemed
Guan Yu, Sainted Warrior
Kazuul, Tyrant of the Cliffs
Surrak, the Hunt Caller
Lucius the Eternal
Gladiolus Amicitia
Zahur, Glory's Past
Gosta Dirk
Wakka, Devoted Guardian
Radha, Coalition Warlord
Felothar, Dawn of the Abzan
Lu Bu, Master-at-Arms
Ajani, Nacatl Pariah
Huatli, Poet of Unity
Terra, Magical Adept
Zenos yae Galvus
Jecht, Reluctant Guardian
Jill, Shiva's Dominant
Clive, Ifrit's Dominant
Stangg Twin


Greta, Sweettooth Scourge

{1}{B}{G}

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Legendary Creature - Human Warrior
3/3

Kalitas, Bloodchief of Ghet

{5}{B}{B}

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Legendary Creature - Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
5/5

Harald, King of Skemfar

{1}{B}{G}

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Legendary Creature - Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Kotis, Sibsig Champion

{B}{G}{U}

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Legendary Creature - Zombie Warrior
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
3/3

Ma Chao, Western Warrior

{3}{R}{R}

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Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao attacks alone, it can't be blocked this combat.
3/3

Winota, Joiner of Forces

{2}{R}{W}

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Legendary Creature - Human Warrior
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4

Hadran, Naya Sunseeder

{1}{R}{G}

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Legendary Creature - Cat Warrior
Rulebreaker - If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity. {T}: Add one mana of any color. Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
2/2

Lae'zel, Illithid Thrall

{3}{W}{U}

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Legendary Creature - Gith Horror Warrior
3/6

Fang, Fearless l'Cie

{2}{B}

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Legendary Creature - Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
2/3

Ian the Reckless

{1}{R}

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Legendary Creature - Human Warrior
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
2/1

Commander Greven il-Vec

{3}{B}{B}{B}

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Legendary Creature - Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters, sacrifice a creature.
7/5

Neheb, the Worthy

{1}{B}{R}

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Legendary Creature - Minotaur Warrior
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
2/2

Najeela, the Blade-Blossom

{2}{R}

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Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3/2

Korlash, Heir to Blackblade

{2}{B}{B}

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Legendary Creature - Zombie Warrior
Korlash's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
X/X

Ol' Buzzbark

{X}{R}{G}

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Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3

Tymaret, the Murder King

{B}{R}

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Legendary Creature - Zombie Warrior
{1}{R}, Sacrifice another creature: Tymaret deals 2 damage to target player or planeswalker. {1}{B}, Sacrifice a creature: Return this card from your graveyard to your hand.
2/2

Maja, Bretagard Protector

{2}{G}{W}{W}

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Legendary Creature - Human Warrior
Other creatures you control get +1/+1. Landfall - Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
2/3

Anep, Vizier of Hazoret

{2}{R}

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Legendary Creature - Jackal Warrior
Trample You may exert Anep as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards. (An exerted creature won't untap during your next untap step.)
4/2

Zevlor, Elturel Exile

{1}{U}{B}{R}

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Legendary Creature - Tiefling Warrior
Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
4/2

Hamza, Guardian of Arashin

{4}{G}{W}

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Legendary Creature - Elephant Warrior
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
5/5

Zo-Zu the Punisher

{1}{R}{R}

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Legendary Creature - Goblin Warrior
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
2/2

Zurgo Stormrender

{R}{W}{B}

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Legendary Creature - Orc Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
3/3

Grand Warlord Radha

{2}{R}{G}

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Legendary Creature - Elf Warrior
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
3/4

Tazri, Stalwart Survivor

{2}{W}

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Legendary Creature - Human Warrior
3/3

Zar Ojanen, Scion of Efrava

{3}{G}{W}

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Legendary Creature - Cat Warrior
Domain - Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
4/4

Anthousa, Setessan Hero

{3}{G}{G}

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Legendary Creature - Human Warrior
Heroic - Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
4/5

Baldin, Century Herdmaster

{4}{W}{W}

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Legendary Creature - Human Warrior
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
0/7

Ano'thr, Equipment Commander

{R}{W}

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Legendary Creature - Kor Warrior
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain - - Equipment spells you cast cost {1} less to cast. - Equip costs you pay cost {1} less. - Equipped creatures you control get +1/+1. - Equipped creatures you control have haste.
2/2

Marisi, Breaker of the Coil

{1}{R}{G}{W}

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Legendary Creature - Cat Warrior
Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
5/4

Vhati il-Dal

{2}{B}{G}

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Legendary Creature - Human Warrior
{T}: Until end of turn, target creature has base power 1 or base toughness 1.
3/3

Samut, Vizier of Naktamun

{1}{R}{G}

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Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.
2/3

Alesha, Who Laughs at Fate

{1}{B}{R}

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Legendary Creature - Human Warrior
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid - At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
2/2

The Kami Knight

{2}{W}

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Legendary Creature - Spirit Warrior
Other creatures you control gain all bonuses conferred by equipment attached to this creature. Creatures you control can't be goaded.
3/3

Astor, Bearer of Blades

{2}{R}{W}

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Legendary Creature - Human Warrior
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.
4/4

Tahngarth, First Mate

{2}{R}{G}

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Legendary Creature - Minotaur Warrior
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5

Dakkon Blackblade

{2}{W}{U}{U}{B}

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Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
X/X

Eshki, Temur's Roar

{G}{U}{R}

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Legendary Creature - Human Warrior
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
2/2

Eivor, Battle-Ready

{3}{R}{W}

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Legendary Creature - Human Assassin Warrior
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
5/5

The Odd Acorn Gang

{3}{B}{G}

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Legendary Creature - Squirrel Warrior
5/5

Wilson, Bear Comrade

{1}{G}

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Legendary Creature - Bear Warrior
Reach, trample Ward {2} Specialize {4}
2/2

Qala, Ajani's Pridemate

{3}{W}

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Legendary Creature - Cat Warrior
Whenever Qala attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the number of counters on Qala. Whenever you gain life, put a +1/+1 counter on Qala. {3}{W}: You gain 1 life.
3/3

Durnan of the Yawning Portal

{3}{G}

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Legendary Creature - Human Warrior
Whenever Durnan attacks, look at the top four cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in any order. For as long as that card remains exiled, you may cast it. That spell has undaunted. (It costs {1} less to cast for each opponent.) Choose a Background (You can have a Background as a second commander.)
3/3

Wilson, Ardent Bear

{1}{R}{G}

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Legendary Creature - Bear Warrior
Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
2/3

Zhao Zilong, Tiger General

{3}{W}{W}

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Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.
3/3

Terra, Herald of Hope

{R}{W}{B}

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Legendary Creature - Human Wizard Warrior
Trance - At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3

Estinien Varlineau

{2}{W}{B}

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Legendary Creature - Elf Warrior
Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.
3/3

Felothar the Steadfast

{1}{W}{B}{G}

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Legendary Creature - Human Warrior
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
0/5

Kotis, the Fangkeeper

{1}{B}{G}{U}

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Legendary Creature - Zombie Warrior
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
2/1

Ishi-Ishi, Akki Crackshot

{1}{R}

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Legendary Creature - Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.
1/1

The Beleaguered Boxer

{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - Human Warrior
The Beleaguered Boxer can't be your Commander unless your deck is 100 cards and originally built out of no more than 36 booster packs, plus basic lands. When The Beleaguered Boxer enters the battlefield, open a Magic booster pack. Remove up to three cards in your hand or graveyard from your deck permanently. For each card removed this way, add a card from that pack to your hand. Those cards are now permanently part of your deck.
6/6

Dwynen, Gilt-Leaf Daen

{2}{G}{G}

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Legendary Creature - Elf Warrior
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
3/4

Tolsimir Wolfblood

{4}{G}{W}

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Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3/4

Jeska, Warrior Adept

{2}{R}{R}

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Legendary Creature - Human Barbarian Warrior
First strike, haste {T}: Jeska deals 1 damage to any target.
3/1

Kutzil, Malamet Exemplar

{1}{G}{W}

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Legendary Creature - Cat Warrior
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
3/3

Koll, the Forgemaster

{R}{W}

-- no image --
Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
2/2

Wyleth, Soul of Steel

{1}{R}{W}

-- no image --
Legendary Creature - Human Warrior
Trample Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.
2/2

The Sprinkler of Stardust

{2}{R}{W}

-- no image --
Legendary Creature - Human Warrior
4/4

Zurgo, Thunder's Decree

{R}{W}{B}

-- no image --
Legendary Creature - Orc Warrior
2/4

Hugs, Grisly Guardian

{X}{R}{R}{G}{G}

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Legendary Creature - Badger Warrior
Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.
5/5

Reyhan, Last of the Abzan

{1}{B}{G}

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Legendary Creature - Human Warrior
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
0/0

Lae'zel, Wrathful Warrior

{3}{R}{W}

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Legendary Creature - Gith Warrior
Double strike When this creature enters or specializes, create two 1/1 white Soldier creature tokens.
3/6

Havi, the All-Father

{3}{R}{G}{W}

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Legendary Creature - God Warrior
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project - Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
6/6

Ezuri, Claw of Progress

{2}{G}{U}

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Legendary Creature - Phyrexian Elf Warrior
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
3/3

Obyra, Dreaming Duelist

{U}{B}

-- no image --
Legendary Creature - Faerie Warrior
Flash Flying Whenever another Faerie you control enters, each opponent loses 1 life.
2/2

Surtr, Fiery Jotun

{3}{R}{R}

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Legendary Creature - Giant God Warrior
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
5/5

Nadier, Agent of the Duskenel

{5}{B}

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Legendary Creature - Elf Warrior
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
3/3

Zurgo Bellstriker

{R}

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Legendary Creature - Orc Warrior
Zurgo can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

Sedris, the Traitor King

{3}{U}{B}{R}

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Legendary Creature - Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5/5

Barktooth Warbeard

{4}{B}{R}{R}

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Legendary Creature - Human Warrior
6/5

The Howling Abomination

{3}{R}{G}

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Legendary Creature - Human Beast Warrior
Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
5/5

Leela, Sevateem Warrior

{3}{G}

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Legendary Creature - Human Warrior
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela. Doctor's companion (You can have two commanders if the other is the Doctor.)
3/3

A-Mr. Orfeo, the Boulder

{1}{B}{R}{G}

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Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
3/4

Coram, the Undertaker

{1}{B}{R}{G}

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Legendary Creature - Human Warrior
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
0/5

Jedit Ojanen

{4}{W}{W}{U}

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Legendary Creature - Cat Warrior
5/5

Iraxxa, Empress of Mars

{2}{R}{R}

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Legendary Creature - Alien Warrior
Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox - Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
5/4

Lady Zhurong, Warrior Queen

{4}{G}

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Legendary Creature - Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
4/3

A-Winota, Joiner of Forces

{2}{R}{W}

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Legendary Creature - Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4

Shanna, Sisay's Legacy

{G}{W}

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Legendary Creature - Human Warrior
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
0/0

Sosuke, Son of Seshiro

{2}{G}{G}

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Legendary Creature - Snake Warrior
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
3/4

Enkira, Hostile Scavenger

{3}{B}{G}

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Legendary Creature - Human Warrior
When Enkira, Hostile Scavenger enters, create two Walker tokens. (They're 2/2 black Zombie creatures.) As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
3/3

Sethron, Hurloon General

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4/4

Khod, Etlan Shiis Envoy

{2}{U}

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Legendary Creature - Homarid Warrior
All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
2/3

Livonya Silone

{2}{R}{R}{G}{G}

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Legendary Creature - Human Warrior
First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
4/4

Mr. Orfeo, the Boulder

{1}{B}{R}{G}

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Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
2/4

Rograkh, Son of Rohgahh

{0}

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Legendary Creature - Kobold Warrior
First strike, menace, trample Partner (You can have two commanders if both have partner.)
0/1

Tyvar, the Pummeler

{1}{G}{G}

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Legendary Creature - Elf Warrior
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
3/3

Boromir, Gondor's Hope

{2}{W}{U}

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Legendary Creature - Human Warrior
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/4

Djeru, With Eyes Open

{3}{W}{W}

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Legendary Creature - Human Warrior
Vigilance When Djeru enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle. If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
4/3

Stonebrow, Krosan Hero

{3}{R}{G}

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Legendary Creature - Centaur Warrior
Trample Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
4/4

Jazal Goldmane

{2}{W}{W}

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Legendary Creature - Cat Warrior
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
4/4

Mirri, Weatherlight Duelist

{1}{G}{W}

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Legendary Creature - Cat Warrior
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
3/2

Radha, Heir to Keld

{R}{G}

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Legendary Creature - Elf Warrior
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
2/2

Moraug, Fury of Akoum

{4}{R}{R}

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Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall - Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6/6

The Beamtown Bullies

{1}{B}{R}{G}

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Legendary Creature - Ogre Devil Warrior
Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
4/4

Kresh the Bloodbraided

{2}{B}{R}{G}

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Legendary Creature - Human Warrior
Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.
3/3

Tuya Bearclaw

{1}{R}{G}

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Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
2/2

Kasimir the Lone Wolf

{4}{W}{U}

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Legendary Creature - Human Warrior
5/3

Celestine, the Living Saint

{4}{W}

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Legendary Creature - Human Warrior
Flying, lifelink Healing Tears - At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3/4

Hazezon, Shaper of Sand

{R}{G}{W}

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Legendary Creature - Human Warrior
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert you control enters, create two 1/1 red, green, and white Sand Warrior creature tokens.
3/3

Ezuri, Renegade Leader

{1}{G}{G}

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Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2/2

Krenko, Mob Boss

{2}{R}{R}

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Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3/3