Magic The Gathering Cards of types 'Legendary' and 'Spirit'

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Jiwari, the Earth Aflame
Patron of the Nezumi
Seizan, Perverter of Truth
Ghost of Ramirez DePietro
Timin, Youthful Geist
Yukora, the Prisoner
Agrus Kos, Spirit of Justice
Ayumi, the Last Visitor
Kodama of the North Tree
Skyfire Kirin
Adamaro, First to Desire
The Kami Knight
Sekki, Seasons' Guide
Ureni, the Song Unending
Myojin of Towering Might
Myojin of Roaring Blades
Kataki, War's Wage
Obuun, Mul Daya Ancestor
Akuta, Born of Ash
Ghost Council of Orzhova
O-Kagachi, Vengeful Kami
Karador, Ghost Chieftain
Bounteous Kirin
Kiyomaro, First to Stand
Myojin of Cryptic Dreams
Kami of the Crescent Moon
Patron of the Akki
Saint Traft and Rem Karolus
Mannichi, the Fevered Dream
Agrus Kos, Eternal Soldier
Kaima, the Fractured Calm
King of the Oathbreakers
Shiko and Narset, Unified
Geist of Saint Traft
Yomiji, Who Bars the Way
Moira and Teshar
Horobi, Death's Wail
Myojin of Night's Reach and Grim Betrayal
Iname, Death Aspect
Moira, Urborg Haunt
Infernal Kirin
Omarthis, Ghostfire Initiate
Tomorrow, Azami's Familiar
Keiga, the Tide Star
Lord Jyscal Guado
Atsushi, the Blazing Sky
He Who Hungers
Myojin of Night's Reach
Yosei, the Morning Star
Auron, Venerated Guardian
Bell Borca, Spectral Sergeant
Ryusei, the Falling Star
Kira, Great Glass-Spinner
Kura, the Boundless Sky
Karlov of the Ghost Council
The Unspeakable
Teysa of the Ghost Council
Kodama of the South Tree
Anafenza, Unyielding Lineage
The Ancient One
Neriv, Heart of the Storm
Ao, the Dawn Sky
Tan Jolom, the Worldwalker
Obzedat, Ghost Council
Jugan, the Rising Star
Millicent, Restless Revenant
Spirit of the Night
Seymour Flux
Junji, the Midnight Sky
Shirei, Shizo's Caretaker
Betor, Kin to All
Cloudhoof Kirin
Kairi, the Swirling Sky
Iname as One
Myojin of Seeing Winds
Miirym, Sentinel Wyrm
Kodama of the Center Tree
Myojin of Grim Betrayal
Masumaro, First to Live
Myojin of Life's Web
Arashi, the Sky Asunder
Vega, the Watcher
Yargle and Multani
Hikari, Twilight Guardian
Betor, Ancestor's Voice
Ureni of the Unwritten
Laelia, the Blade Reforged
Celestial Kirin
Ardbert, Warrior of Darkness
Myojin of Infinite Rage
Hinata, Dawn-Crowned
Shimatsu the Bloodcloaked
Soramaro, First to Dream
Veko, Death's Doorkeeper
Myojin of Blooming Dawn
Ranar the Ever-Watchful
Myojin of Cleansing Fire
Kuro, Pitlord
Teval, the Balanced Scale
Neriv, Crackling Vanguard
Kodama of the East Tree
Iname, Life Aspect
Kokusho, the Evening Star
Reezug, the Bonecobbler
Hokori, Dust Drinker
Shiko, Paragon of the Way
Kodama of the West Tree
Kyodai, Soul of Kamigawa
Kagemaro, First to Suffer
Oyobi, Who Split the Heavens
Patron of the Orochi
Patron of the Moon
Patron of the Kitsune
Kurkesh, Onakke Ancient
Abuelo, Ancestral Echo
Yargle, Glutton of Urborg
A-Vega, the Watcher
Kyoki, Sanity's Eclipse
Teval, Arbiter of Virtue
Anafenza, Kin-Tree Spirit
Chisei, Heart of Oceans
Brago, King Eternal
Dorothea, Vengeful Victim
Katilda, Dawnhart Martyr
Exdeath, Void Warlock
A-Dorothea, Vengeful Victim
Kaiso, Memory of Loyalty
Azamuki, Treachery Incarnate
Dennick, Pious Apparition
Ichiga, Who Topples Oaks
Jaraku the Interloper
Neo Exdeath, Dimension's End
The Grim Captain
Scarmaker


Jiwari, the Earth Aflame

{3}{R}{R}

-- no image --
Legendary Creature - Spirit
{X}{R}, {T}: Jiwari deals X damage to target creature without flying. Channel - {X}{R}{R}{R}, Discard this card: It deals X damage to each creature without flying.
3/3

Patron of the Nezumi

{5}{B}{B}

-- no image --
Legendary Creature - Spirit
Rat offering (You may cast this spell any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
6/6

Seizan, Perverter of Truth

{3}{B}{B}

-- no image --
Legendary Creature - Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
6/5

Ghost of Ramirez DePietro

{2}{U}

-- no image --
Legendary Creature - Spirit Pirate
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
2/3

Timin, Youthful Geist

{4}{U}

-- no image --
Legendary Creature - Spirit
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
3/4

Yukora, the Prisoner

{2}{B}{B}

-- no image --
Legendary Creature - Demon Spirit
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
5/5

Agrus Kos, Spirit of Justice

{2}{R}{W}

-- no image --
Legendary Creature - Spirit Detective
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
2/4

Ayumi, the Last Visitor

{3}{G}{G}

-- no image --
Legendary Creature - Spirit
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
7/3

Kodama of the North Tree

{2}{G}{G}{G}

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Legendary Creature - Spirit
Trample Shroud (This creature can't be the target of spells or abilities.)
6/4

Skyfire Kirin

{2}{R}{R}

-- no image --
Legendary Creature - Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
3/3

Adamaro, First to Desire

{1}{R}{R}

-- no image --
Legendary Creature - Spirit
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
X/X

The Kami Knight

{2}{W}

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Legendary Creature - Spirit Warrior
Other creatures you control gain all bonuses conferred by equipment attached to this creature. Creatures you control can't be goaded.
3/3

Sekki, Seasons' Guide

{5}{G}{G}{G}

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Legendary Creature - Spirit
Sekki enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.
0/0

Ureni, the Song Unending

{5}{G}{U}{R}

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Legendary Creature - Spirit Dragon
Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
10/10

Myojin of Towering Might

{5}{G}{G}{G}

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Legendary Creature - Spirit
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8/8

Myojin of Roaring Blades

{5}{R}{R}{R}

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Legendary Creature - Spirit
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7/4

Kataki, War's Wage

{1}{W}

-- no image --
Legendary Creature - Spirit
2/1

Obuun, Mul Daya Ancestor

{1}{R}{G}{W}

-- no image --
Legendary Creature - Elf Spirit
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature.
3/3

Akuta, Born of Ash

{2}{B}{B}

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Legendary Creature - Spirit
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta from your graveyard to the battlefield.
3/2

Ghost Council of Orzhova

{W}{W}{B}{B}

-- no image --
Legendary Creature - Spirit
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4

O-Kagachi, Vengeful Kami

{1}{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Spirit
Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
6/6

Karador, Ghost Chieftain

{5}{W}{B}{G}

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Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
3/4

Bounteous Kirin

{5}{G}{G}

-- no image --
Legendary Creature - Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
4/4

Kiyomaro, First to Stand

{3}{W}{W}

-- no image --
Legendary Creature - Spirit
Kiyomaro's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
X/X

Myojin of Cryptic Dreams

{5}{U}{U}{U}

-- no image --
Legendary Creature - Spirit
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
3/3

Kami of the Crescent Moon

{U}{U}

-- no image --
Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
1/3

Patron of the Akki

{4}{R}{R}

-- no image --
Legendary Creature - Spirit
Goblin offering (You may cast this spell any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
5/5

Saint Traft and Rem Karolus

{U}{R}{W}

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Legendary Creature - Spirit Human
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
3/4

Mannichi, the Fevered Dream

{2}{R}

-- no image --
Legendary Creature - Spirit
{1}{R}: Switch each creature's power and toughness until end of turn.
1/2

Agrus Kos, Eternal Soldier

{3}{W}

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Legendary Creature - Spirit Soldier
Vigilance Whenever Agrus Kos becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)
3/4

Kaima, the Fractured Calm

{2}{R}{G}

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Legendary Creature - Spirit
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
3/3

King of the Oathbreakers

{2}{W}{B}

-- no image --
Legendary Creature - Spirit Noble
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3

Shiko and Narset, Unified

{1}{U}{R}{W}

-- no image --
Legendary Creature - Human Spirit Dragon
Flying, vigilance Flurry - Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
4/4

Geist of Saint Traft

{1}{W}{U}

-- no image --
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2/2

Yomiji, Who Bars the Way

{5}{W}{W}

-- no image --
Legendary Creature - Spirit
Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
4/4

Moira and Teshar

{3}{W}{B}

-- no image --
Legendary Creature - Phyrexian Spirit Bird
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
4/5

Horobi, Death's Wail

{2}{B}{B}

-- no image --
Legendary Creature - Spirit
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
4/4

Myojin of Night's Reach and Grim Betrayal

{5}{B}{B}{B}

-- no image --
Legendary Creature - Spirit
Myojin of Night's Reach and Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Night's Reach Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
10/4

Iname, Death Aspect

{4}{B}{B}

-- no image --
Legendary Creature - Spirit
When Iname enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
4/4

Moira, Urborg Haunt

{2}{B}

-- no image --
Legendary Creature - Spirit Wizard
Menace Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
3/2

Infernal Kirin

{2}{B}{B}

-- no image --
Legendary Creature - Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
3/3

Omarthis, Ghostfire Initiate

{X}{X}

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Legendary Creature - Spirit Snake
Omarthis enters with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
0/0

Tomorrow, Azami's Familiar

{5}{U}

-- no image --
Legendary Creature - Spirit
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
1/5

Keiga, the Tide Star

{5}{U}

-- no image --
Legendary Creature - Dragon Spirit
Flying When Keiga dies, gain control of target creature.
5/5

Lord Jyscal Guado

{1}{W}

-- no image --
Legendary Creature - Spirit Cleric
2/1

Atsushi, the Blazing Sky

{2}{R}{R}

-- no image --
Legendary Creature - Dragon Spirit
Flying, trample When Atsushi dies, choose one - - Exile the top two cards of your library. Until the end of your next turn, you may play those cards. - Create three Treasure tokens.
4/4

He Who Hungers

{4}{B}

-- no image --
Legendary Creature - Spirit
Flying {1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
3/2

Myojin of Night's Reach

{5}{B}{B}{B}

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Legendary Creature - Spirit
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
5/2

Yosei, the Morning Star

{4}{W}{W}

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Legendary Creature - Dragon Spirit
Flying When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5/5

Auron, Venerated Guardian

{3}{W}

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Legendary Creature - Human Spirit Samurai
Vigilance Shooting Star - Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2/5

Bell Borca, Spectral Sergeant

{2}{R}{W}

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Legendary Creature - Spirit Soldier
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
X/5

Ryusei, the Falling Star

{5}{R}

-- no image --
Legendary Creature - Dragon Spirit
Flying When Ryusei dies, it deals 5 damage to each creature without flying.
5/5

Kira, Great Glass-Spinner

{1}{U}{U}

-- no image --
Legendary Creature - Spirit
2/2

Kura, the Boundless Sky

{3}{G}{G}

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Legendary Creature - Dragon Spirit
Flying, deathtouch When Kura dies, choose one - - Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. - Create an X/X green Spirit creature token, where X is the number of lands you control.
4/4

Karlov of the Ghost Council

{W}{B}

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Legendary Creature - Spirit Advisor
Whenever you gain life, put two +1/+1 counters on Karlov. {W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
2/2

The Unspeakable

{6}{U}{U}{U}

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Legendary Creature - Spirit
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
6/7

Teysa of the Ghost Council

{2}{W}{B}

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Legendary Creature - Spirit Advisor
Starting intensity 0 When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
0/5

Kodama of the South Tree

{2}{G}{G}

-- no image --
Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
4/4

Anafenza, Unyielding Lineage

{2}{W}

-- no image --
Legendary Creature - Spirit Soldier
Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
2/2

The Ancient One

{U}{B}

-- no image --
Legendary Creature - Spirit God
Descend 8 - The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8

Neriv, Heart of the Storm

{1}{R}{W}{B}

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Legendary Creature - Spirit Dragon
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
4/5

Ao, the Dawn Sky

{3}{W}{W}

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Legendary Creature - Dragon Spirit
Flying, vigilance When Ao dies, choose one - - Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4

Tan Jolom, the Worldwalker

{1}{G}{W}{U}

-- no image --
Legendary Creature - Spirit
At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.
3/3

Obzedat, Ghost Council

{1}{W}{W}{B}{B}

-- no image --
Legendary Creature - Spirit Advisor
When Obzedat enters, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5/5

Jugan, the Rising Star

{3}{G}{G}{G}

-- no image --
Legendary Creature - Dragon Spirit
Flying When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
5/5

Millicent, Restless Revenant

{5}{W}{U}

-- no image --
Legendary Creature - Spirit Soldier
Affinity for Spirits (This spell costs {1} less to cast for each Spirit you control.) Flying Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
4/4

Spirit of the Night

{6}{B}{B}{B}

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Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
6/5

Seymour Flux

{4}{B}

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Legendary Creature - Spirit Avatar
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
5/5

Junji, the Midnight Sky

{3}{B}{B}

-- no image --
Legendary Creature - Dragon Spirit
Flying, menace When Junji dies, choose one - - Each opponent discards two cards and loses 2 life. - Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5/5

Shirei, Shizo's Caretaker

{4}{B}

-- no image --
Legendary Creature - Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
2/2

Betor, Kin to All

{2}{W}{B}{G}

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Legendary Creature - Spirit Dragon
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
5/7

Cloudhoof Kirin

{3}{U}{U}

-- no image --
Legendary Creature - Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
4/4

Kairi, the Swirling Sky

{4}{U}{U}

-- no image --
Legendary Creature - Dragon Spirit
Flying, ward {3} When Kairi dies, choose one - - Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. - Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
6/6

Iname as One

{8}{B}{B}{G}{G}

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Legendary Creature - Spirit
When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
8/8

Myojin of Seeing Winds

{7}{U}{U}{U}

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Legendary Creature - Spirit
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3/3

Miirym, Sentinel Wyrm

{3}{G}{U}{R}

-- no image --
Legendary Creature - Dragon Spirit
Flying, ward {2} Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
6/6

Kodama of the Center Tree

{4}{G}

-- no image --
Legendary Creature - Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
X/X

Myojin of Grim Betrayal

{5}{B}{B}{B}

-- no image --
Legendary Creature - Spirit
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2

Masumaro, First to Live

{3}{G}{G}{G}

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Legendary Creature - Spirit
Masumaro's power and toughness are each equal to twice the number of cards in your hand.
X/X

Myojin of Life's Web

{6}{G}{G}{G}

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Legendary Creature - Spirit
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8/8

Arashi, the Sky Asunder

{3}{G}{G}

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Legendary Creature - Spirit
{X}{G}, {T}: Arashi deals X damage to target creature with flying. Channel - {X}{G}{G}, Discard this card: It deals X damage to each creature with flying.
5/5

Vega, the Watcher

{1}{W}{U}

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Legendary Creature - Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
2/2

Yargle and Multani

{3}{B}{B}{G}

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Legendary Creature - Frog Spirit Elemental
18/6

Hikari, Twilight Guardian

{3}{W}{W}

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Legendary Creature - Spirit
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4/4

Betor, Ancestor's Voice

{2}{W}{B}{G}

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Legendary Creature - Spirit Dragon
Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
3/5

Ureni of the Unwritten

{4}{G}{U}{R}

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Legendary Creature - Spirit Dragon
Flying, trample Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
7/7

Laelia, the Blade Reforged

{2}{R}

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Legendary Creature - Spirit Warrior
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
2/2

Celestial Kirin

{2}{W}{W}

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Legendary Creature - Kirin Spirit
Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
3/3

Ardbert, Warrior of Darkness

{1}{W}{B}

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Legendary Creature - Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
2/2

Myojin of Infinite Rage

{7}{R}{R}{R}

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Legendary Creature - Spirit
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
7/4

Hinata, Dawn-Crowned

{1}{U}{R}{W}

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Legendary Creature - Kirin Spirit
Flying, trample Spells you cast cost {1} less to cast for each target. Spells your opponents cast cost {1} more to cast for each target.
4/4

Shimatsu the Bloodcloaked

{3}{R}

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Legendary Creature - Demon Spirit
As Shimatsu enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
0/0

Soramaro, First to Dream

{4}{U}{U}

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Legendary Creature - Spirit
Flying Soramaro's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card.
X/X

Veko, Death's Doorkeeper

{W}{B}

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Legendary Creature - Spirit Cleric
1/3

Myojin of Blooming Dawn

{5}{W}{W}{W}

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Legendary Creature - Spirit
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6

Ranar the Ever-Watchful

{2}{W}{U}

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Legendary Creature - Spirit Warrior
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
2/3

Myojin of Cleansing Fire

{5}{W}{W}{W}

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Legendary Creature - Spirit
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4/6

Kuro, Pitlord

{6}{B}{B}{B}

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Legendary Creature - Demon Spirit
At the beginning of your upkeep, sacrifice Kuro unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn.
9/9

Teval, the Balanced Scale

{1}{B}{G}{U}

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Legendary Creature - Spirit Dragon
Flying Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped. Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
4/4

Neriv, Crackling Vanguard

{2}{R}{W}{B}

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Legendary Creature - Spirit Dragon
Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
4/4

Kodama of the East Tree

{4}{G}{G}

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Legendary Creature - Spirit
Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
6/6