Magic The Gathering Cards of types 'Legendary' and 'Sphinx'
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Sharuum the Hegemon
Ormos, Archive Keeper
Elenda and Azor
Yennett, Cryptic Sovereign
Eligeth, Crossroads Augur
Unesh, Criosphinx Sovereign
Isperia the Inscrutable
Azor, the Lawbringer
Raffine, Scheming Seer
Medomai the Ageless
Alhammarret, High Arbiter
Isperia, Supreme Judge
Arjun, the Shifting Flame
Tivit, Seller of Secrets
Atemsis, All-Seeing
Sharuum the Hegemon
{3}{W}{U}{B}
-- no image --
Legendary Artifact Creature - Sphinx
Flying
When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.
5/5
Ormos, Archive Keeper
{4}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos.
{1}{U}{U}, Discard three cards with different names: Draw five cards.
5/5
Elenda and Azor
{3}{W}{U}{B}
-- no image --
Legendary Creature - Vampire Knight Sphinx
Flying, ward {2}
Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6
Yennett, Cryptic Sovereign
{2}{W}{U}{B}
-- no image --
Legendary Creature - Sphinx
Flying, vigilance, menace
Whenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
3/5
Eligeth, Crossroads Augur
{4}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
5/6
Unesh, Criosphinx Sovereign
{4}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
Sphinx spells you cast cost {2} less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
4/4
Isperia the Inscrutable
{1}{W}{W}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
3/6
Azor, the Lawbringer
{2}{W}{W}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
6/6
Raffine, Scheming Seer
{W}{U}{B}
-- no image --
Legendary Creature - Sphinx Demon
Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1/4
Medomai the Ageless
{4}{W}{U}
-- no image --
Legendary Creature - Sphinx
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
4/4
Alhammarret, High Arbiter
{5}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
5/5
Isperia, Supreme Judge
{2}{W}{W}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
6/4
Arjun, the Shifting Flame
{4}{U}{R}
-- no image --
Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
5/5
Tivit, Seller of Secrets
{3}{W}{U}{B}
-- no image --
Legendary Creature - Sphinx Rogue
Flying, ward {3}
Council's dilemma - Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
6/6
Atemsis, All-Seeing
{3}{U}{U}{U}
-- no image --
Legendary Creature - Sphinx
Flying
{2}{U}, {T}: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4/5