Magic The Gathering Cards of types 'Legendary' and 'Scout'

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Click for list of card names (45)
Tolsimir, Midnight's Light
Lonis, Cryptozoologist
Troyan, Gutsy Explorer
Selvala, Heart of the Wilds
Vrestin, Menoptra Leader
Delney, Streetwise Lookout
Vaan, Street Thief
Disa the Restless
Flubs, the Fool
Tolsimir, Friend to Wolves
Nicanzil, Current Conductor
Jem Lightfoote, Sky Explorer
Frodo, Adventurous Hobbit
Ruby, Daring Tracker
Nael, Avizoa Aeronaut
Hakbal of the Surging Soul
Miara, Thorn of the Glade
Melira, the Living Cure
Braulios of Pheres Band
Alora, Cheerful Scout
Ardenn, Intrepid Archaeologist
Gwenna, Eyes of Gaea
Minnea, Planar Tourist
Saffi Eriksdotter
Amalia Benavides Aguirre
Hans Eriksson
Sutina, Speaker of the Tajuru
Selvala, Eager Trailblazer
Gor Muldrak, Amphinologist
Melira, Sylvok Outcast
Elanor Gardner
Selvala, Explorer Returned
Senu, Keen-Eyed Protector
Nissa, Resurgent Animist
Alena, Kessig Trapper
A-Nael, Avizoa Aeronaut
Kastral, the Windcrested
Frodo Baggins
Prompto Argentum
Kellan, Planar Trailblazer
Golos, Tireless Pilgrim
Zidane, Tantalus Thief
Bonny Pall, Clearcutter
Nissa, Vastwood Seer
Kellan, Daring Traveler


Tolsimir, Midnight's Light

{2}{G}{W}{W}

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Legendary Creature - Elf Scout
Lifelink When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
3/2

Lonis, Cryptozoologist

{G}{U}

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Legendary Creature - Snake Elf Scout
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
1/2

Troyan, Gutsy Explorer

{1}{G}{U}

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Legendary Creature - Vedalken Scout
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs. {U}, {T}: Draw a card, then discard a card.
1/3

Selvala, Heart of the Wilds

{1}{G}{G}

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Legendary Creature - Elf Scout
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2/3

Vrestin, Menoptra Leader

{X}{G}{G}{W}

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Legendary Creature - Alien Insect Scout
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
0/0

Delney, Streetwise Lookout

{2}{W}

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Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
2/2

Vaan, Street Thief

{2}{R}

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Legendary Creature - Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
2/2

Disa the Restless

{2}{B}{R}{G}

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Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6

Flubs, the Fool

{G}{U}{R}

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Legendary Creature - Frog Scout
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
0/5

Tolsimir, Friend to Wolves

{2}{G}{G}{W}

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Legendary Creature - Elf Scout
When Tolsimir enters, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token. Whenever a Wolf you control enters, you gain 3 life and that creature fights up to one target creature you don't control.
3/3

Nicanzil, Current Conductor

{G}{U}

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Legendary Creature - Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
2/3

Jem Lightfoote, Sky Explorer

{2}{W}{U}

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Legendary Creature - Human Scout
Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
3/3

Frodo, Adventurous Hobbit

{W}{B}

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Legendary Creature - Halfling Scout
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
1/3

Ruby, Daring Tracker

{R}{G}

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Legendary Creature - Human Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
1/2

Nael, Avizoa Aeronaut

{2}{G}{U}

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Legendary Creature - Elf Scout
Flying Domain - Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2/4

Hakbal of the Surging Soul

{2}{G}{U}

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Legendary Creature - Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3/3

Miara, Thorn of the Glade

{1}{B}

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Legendary Creature - Elf Scout
Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
1/2

Melira, the Living Cure

{G}{W}

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Legendary Creature - Human Scout
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
3/3

Braulios of Pheres Band

{3}{G}{G}

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Legendary Creature - Centaur Scout
Braulios's power and toughness are each equal to the number of lands you control. Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
X/X

Alora, Cheerful Scout

{3}{G}{U}

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Legendary Creature - Halfling Rogue Scout
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
4/4

Ardenn, Intrepid Archaeologist

{2}{W}

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Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
2/2

Gwenna, Eyes of Gaea

{2}{G}

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Legendary Creature - Elf Druid Scout
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of creature sources. Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna and untap it.
2/3

Minnea, Planar Tourist

{3}{G}

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Legendary Creature - Human Scout
As Minnea, Planar Tourist enters the battlefield, choose a plane. Spells from the chosen plane cost {W}, {U}, {B}, {R}, or {G} less to cast. (They're from the chosen plane if it's clear beyond doubt from the name, art, flavor text, or whatever extensive research you've done and can show that they're from that plane.)
3/4

Saffi Eriksdotter

{G}{W}

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Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2/2

Amalia Benavides Aguirre

{W}{B}

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Legendary Creature - Vampire Scout
Ward-Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2/2

Hans Eriksson

{2}{R}{G}

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Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
1/4

Sutina, Speaker of the Tajuru

{2}{G}

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Legendary Creature - Elf Scout
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
2/2

Selvala, Eager Trailblazer

{2}{G}{W}

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Legendary Creature - Elf Scout
4/5

Gor Muldrak, Amphinologist

{1}{G}{U}

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Legendary Creature - Human Scout
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
3/2

Melira, Sylvok Outcast

{1}{G}

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Legendary Creature - Human Scout
You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect.
2/2

Elanor Gardner

{3}{G}

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Legendary Creature - Halfling Scout
When Elanor enters, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/4

Selvala, Explorer Returned

{1}{G}{W}

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Legendary Creature - Elf Scout
Parley - {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2/4

Senu, Keen-Eyed Protector

{1}{W}

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Legendary Creature - Bird Scout
Flying, vigilance {T}, Exile Senu: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
2/1

Nissa, Resurgent Animist

{2}{G}

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Legendary Creature - Elf Scout
Landfall - Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3

Alena, Kessig Trapper

{4}{R}

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Legendary Creature - Human Scout
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
4/3

A-Nael, Avizoa Aeronaut

{G}{U}

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Legendary Creature - Elf Scout
Flying Domain - Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2/2

Kastral, the Windcrested

{3}{W}{U}

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Legendary Creature - Bird Scout
Flying Whenever one or more Birds you control deal combat damage to a player, choose one - - You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. - Put a +1/+1 counter on each Bird you control. - Draw a card.
4/5

Frodo Baggins

{G}{W}

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Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature you control enters, the Ring tempts you. As long as Frodo Baggins is your Ring-bearer, it must be blocked if able.
1/3

Prompto Argentum

{1}{R}

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Legendary Creature - Human Scout
Haste Selfie Shot - Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
2/2

Kellan, Planar Trailblazer

{R}

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Legendary Creature - Human Faerie Scout
2/1

Golos, Tireless Pilgrim

{5}

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Legendary Artifact Creature - Scout
When Golos enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
3/5

Zidane, Tantalus Thief

{3}{R}{W}

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Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, create a Treasure token.
3/3

Bonny Pall, Clearcutter

{3}{G}{U}{U}

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Legendary Creature - Giant Scout
6/5

Nissa, Vastwood Seer

{2}{G}

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Legendary Creature - Elf Scout
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2/2

Kellan, Daring Traveler

{1}{W}

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Legendary Creature - Human Faerie Scout
Whenever Kellan attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
2/3