Magic The Gathering Cards of types 'Legendary' and 'Samurai'

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Click for list of card names (27)
Tetsuo, Imperial Champion
Toshiro Umezawa
Isao, Enlightened Bushi
Mothers Yamazaki
Kosei, Penitent Warlord
Risona, Asari Commander
A-Raiyuu, Storm's Edge
Iizuka the Ruthless
Cyan, Vengeful Samurai
Brothers Yamazaki
Auron, Venerated Guardian
Nagao, Bound by Honor
Sensei Golden-Tail
Isshin, Two Heavens as One
Norika Yamazaki, the Poet
Raiyuu, Storm's Edge
Heiko Yamazaki, the General
Goro-Goro, Disciple of Ryusei
The Wandering Rescuer
Kentaro, the Smiling Cat
Gilgamesh, Master-at-Arms
Chishiro, the Shattered Blade
Fumiko the Lowblood
Opal-Eye, Konda's Yojimbo
Konda, Lord of Eiganjo
Takeno, Samurai General
Kenzo the Hardhearted


Tetsuo, Imperial Champion

{U}{B}{R}

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Legendary Creature - Human Samurai
Whenever Tetsuo attacks, if it's equipped, choose one - - Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. - You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
3/3

Toshiro Umezawa

{1}{B}{B}

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Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
2/2

Isao, Enlightened Bushi

{2}{G}

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Legendary Creature - Human Samurai
This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai.
2/1

Mothers Yamazaki

{2}{R}{W}

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Legendary Creature - Human Samurai
2/2

Kosei, Penitent Warlord

{1}{G}{G}

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Legendary Creature - Ogre Samurai
0/5

Risona, Asari Commander

{1}{R}{W}

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Legendary Creature - Human Samurai
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
3/3

A-Raiyuu, Storm's Edge

{2}{R}{W}

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Legendary Creature - Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
4/4

Iizuka the Ruthless

{3}{R}{R}

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Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
3/3

Cyan, Vengeful Samurai

{6}{W}

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Legendary Creature - Human Samurai
This spell costs {1} less to cast for each creature card in your graveyard. Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
3/3

Brothers Yamazaki

{2}{R}

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Legendary Creature - Human Samurai
2/1

Auron, Venerated Guardian

{3}{W}

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Legendary Creature - Human Spirit Samurai
Vigilance Shooting Star - Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
2/5

Nagao, Bound by Honor

{3}{W}

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Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
3/3

Sensei Golden-Tail

{1}{W}

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Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2/1

Isshin, Two Heavens as One

{R}{W}{B}

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Legendary Creature - Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/4

Norika Yamazaki, the Poet

{2}{W}

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Legendary Creature - Human Samurai
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
3/2

Raiyuu, Storm's Edge

{2}{R}{W}

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Legendary Creature - Human Samurai
First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
3/3

Heiko Yamazaki, the General

{3}{R}

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Legendary Creature - Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
3/3

Goro-Goro, Disciple of Ryusei

{1}{R}

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Legendary Creature - Goblin Samurai
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
2/2

The Wandering Rescuer

{3}{W}{W}

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Legendary Creature - Human Samurai Noble
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
3/4

Kentaro, the Smiling Cat

{1}{W}

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Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
2/1

Gilgamesh, Master-at-Arms

{4}{R}{R}

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Legendary Creature - Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6

Chishiro, the Shattered Blade

{2}{R}{G}

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Legendary Creature - Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
4/4

Fumiko the Lowblood

{2}{R}{R}

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Legendary Creature - Human Samurai
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.) Creatures your opponents control attack each combat if able.
3/2

Opal-Eye, Konda's Yojimbo

{1}{W}{W}

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Legendary Creature - Fox Samurai
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1/4

Konda, Lord of Eiganjo

{5}{W}{W}

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Legendary Creature - Human Samurai
Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
3/3

Takeno, Samurai General

{5}{W}

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Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3/3

Kenzo the Hardhearted

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Legendary Creature - Human Samurai
Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
3/4