Magic The Gathering Cards of types 'Legendary' and 'Saga'

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Click for list of card names (8)
The Legend of Arena
The Tale of Tamiyo
Bahamut, Warden of Light
Esper Terra
Braska's Final Aeon
Shiva, Warden of Ice
Ifrit, Warden of Inferno
Phoenix, Warden of Fire


The Legend of Arena

{1}{U}{R}{W}

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Legendary Enchantment - Saga
The Legend of Arena can be your commander. I, II - Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. III - Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.

The Tale of Tamiyo

{2}{U}

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Legendary Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV - Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Bahamut, Warden of Light

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Legendary Enchantment Creature - Saga Dragon
(As this Saga enters and after your draw step, add a lore counter.) I, II - Wings of Light - Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III - Gigaflare - Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying
5/5

Esper Terra

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Legendary Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.) I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV - Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). Flying
6/6

Braska's Final Aeon

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Legendary Enchantment Creature - Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Jecht Beam - Each opponent discards a card and you draw a card. III - Ultimate Jecht Shot - Each opponent sacrifices two creatures of their choice. Menace
7/7

Shiva, Warden of Ice

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Legendary Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter.) I, II - Mesmerize - Target creature can't be blocked this turn. III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
4/5

Ifrit, Warden of Inferno

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Legendary Enchantment Creature - Saga Demon
(As this Saga enters and after your draw step, add a lore counter.) I - Lunge - Ifrit fights up to one other target creature. II, III - Brimstone - Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).
9/9

Phoenix, Warden of Fire

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Legendary Enchantment Creature - Saga Phoenix
(As this Saga enters and after your draw step, add a lore counter.) I, II - Rising Flames - Phoenix deals 2 damage to each opponent. III - Flames of Rebirth - Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up). Flying, lifelink
4/4